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Echoes of the Architects News

Echoes of the Architects Demo - Update 0.105

  • Fixed campaign opponents using tactic at the wrong time
  • Tweaked some campaign levels
  • Improved skill usage by the echoes
  • Don't show the retry button in the game over screen when winning a ranked match
  • Tweaked the game UI
  • Updated translations

Echoes of the Architects Demo - Update 0.104

  • Added the Campaign mode
  • Added the simple behavior mode
  • Added the lower/upper map position filters
  • Added the map position conditions
  • Added the in-game victory progress bars
  • Increased the damage over time of the Acid Desert map
  • Regrouped the distance filters into the same category
  • Scaled the armor bars with the max armor value
  • Show the enemy base as soon as it joins
  • Stop highlighting the design button when leveling up after level 5
  • Tweaked the initial camera zoom on some maps
  • Tweaked the module edition UI to leave more space to the unit viewer
  • Updated translations
  • Fixed errors when clicking on the building queue after losing a game
  • Fixed player name not defaulting to the Steam user name
  • Fixed the conditions under the "Ally/Enemy Units" categories counting bases

Echoes of the Architects Demo - Update 0.98.1

  • Increased the collection speed and storage multiplier on the Pair unit class
  • Increased the cooldown and reduced the initial cooldown of the Instant Build tactic
  • Increased the price of the fast brain modules
  • Reduced the damage reduction on the Protector and Shield defense modules
  • Improved the order of the filter categories
  • Added more Echo behavior overrides
  • Added new "My Behavior" conditions
  • Added new ally/enemy unit count conditions
  • Auto-filters out out of range targets for bases
  • Auto-select the target filter tab when editing a priority
  • Retry failed server requests and display an error message after too many fails
  • "More than x meters from closest ally/enemy" filters are now considered valid if there's no ally/enemy
  • Increased max shadow distance in higher quality levels
  • Increased opacity of the time scale buttons
  • Integrated new design UI sound effects
  • Move the Forgotten Deterrence map at the end of the list
  • Moved the design button up in the main menu
  • Renamed the "Position" target type to "Hotspot" and added the corresponding visuals on the map
  • Renamed the ally/enemy base related target selectors to better reflect their behavior
  • Rolled back the changes on approach and attack/repair range display
  • Improved the Abandonned Portal, Forgotten Deterrence, Lost Wrecks and Toxic Core maps
  • Improved the shield VFX
  • Updated translations
  • Memory usage optimizations
  • Fixed errors when editing a priority with deleted conditions
  • Fixed the ally/enemy base filters using player/opponent bases instead of target's ally/enemy ones
  • Fixed the build duration of the Slow and Low Memory brain modules
  • Fixed the conditions and target filters overlapping
  • Fixed the control options not always correctly saved
  • Fixed the debug indicators shifting position after a few matches
  • Fixed the distance from closest ally/enemy/resource filters
  • Fixed the map modifiers highlighter
  • Fixed the self-destruct modules min countdown displayed in the stats

Echoes of the Architects Demo - Update 0.92

  • Added colors in the stats
  • Added distance from closest ally/enemy/resource target filters
  • Added more ally/enemy presence conditions
  • Added target filter and condition parameters
  • Added target filters invert option
  • Added the Side filter category to the Approach and Self-Destruct action
  • Improved the auto-definition of the action when changing a utility module
  • Increased the armor and build duration of the Heavy Tank unit platform module
  • Increased the build cost mutiplier of all the advanced unit classes
  • Increased the build cost of the Basic brain module
  • Increased the build cost of the Heavy Tank unit platform module
  • Increased the build cost of the Low Memory and Slow brain modules
  • Increased the build cost of the Rhover unit platform module
  • Increased the build duration mutiplier of the Pair and Giant unit classes
  • Increased the build duration of the Saw, Mortar and Railgun attack modules
  • Increased the build duration of the advanced brain modules
  • Increased the build duration of the advanced unit collector modules
  • Increased the cost of the Dropship unit platform module
  • Increased the damage and reduced the approach distance of the Mortar and Railgun attack modules
  • Inverted the default camera key bindings for zoom in/out and move up/down
  • Made the "Approach and Self-Destruct" action and the ally/enemy filters work with resources and positions
  • Railgun now ignores target shields
  • Reduced the build cost and duration and increased the range of the Machine Gun attack module
  • Reduced the build cost and increased the armor of the Dropship unit platform module
  • Reduced the build duration of the Hovercraft unit platform module
  • Reduced the collection speed and capacity of the unit platform modules with several utility slots
  • Reduced the collection speed and increased the build cost of the Payload collector module
  • Reduced the cost of the Spitter and Factory base construction modules
  • Reduced the damage dealt by the Blaster and Saw attack modules
  • Reduced the move speed of the bigger unit classes
  • Reduced the storage capacity of the Excavator base storage module
  • Removed filters from the Store action
  • Restored the Constructor module type filter
  • The Hack tactic now only inverts the ally/enemy team on targeted units (not on bases anymore) and area damage from hacked attackers don't impact allies anymore (still impact enemies)
  • Tweaked the Colossal Heart, Desolated Artefact and Forgotten Deterrence maps
  • Tweaked the Rhover model
  • Tweaked the drones position on base spawn spots
  • Tweaked the unit editor UI
  • Updated translations
  • Fixed combination of filters from the same category
  • Fixed some modules randomly not appearing in the unit thumbnails
  • Fixed the unit thumbnails showing shadows coming from the main menu scene
  • Fixed the "Attacked" target filter
  • Fixed the Approach and Self-Destruct action string missing the target selector
  • Fixed the brain frequency stat delta scale
  • Fixed the storage conditions

Echoes of the Architects Demo - Update 0.88

  • Added the map selection panel for freeplay
  • Added the "Approach and Selft-Destruct" action
  • Changed the Forgotten Deterrence lava effects: each eruption now deals 75% damage to units and 20% to bases
  • Reduced the build cost of all the self-destruct modules (-50%)
  • Reduced the damage done by the Slash tactic (-50% -> -30%)
  • Changed the Colossal Heart modifiers (increase attackers range instead of reducing their rate of fire)
  • Decreased the max budget of all maps except Forgotten Deterrence (~-20%)
  • Increased the build cost of the Fast brain module (75 -> 100)
  • Increased the damage done by self-destruct modules (60 -> 100)
  • Reduced Dropship move speed (3 m/s -> 2.5 m/s)
  • Reduced Heavy Tank's armor (400 -> 300)
  • Reduced the build cost multiplier of the Swarm unit class (225% -> 220%)
  • Reduced the build duration multiplier of the Swarm unit class (375% -> 350%)
  • Improved the flanking paths to be more predictable
  • Added numerical delta on stats
  • Tweaked the tactics' descriptions
  • Tweaked the map modifiers' descriptions
  • Changed the loading screen
  • Updated translations
  • Fixed moving target filters ignoring flanking units
  • Fixed full collecting units being blocked when another unit is collecting the same resource
  • Fixed bases initial armor on Desolated Artefact
  • Fixed errors about the blur shader
  • Fixed errors after game over when using base distance target filters
  • Fixed the position of the brain modules on the Hovercraft
  • Fixed division by zero errors
  • Fixed the selft-destruct modules not hidden while the parent unit is invisible