Patch Notes: ver. 1037
[p]Hi all!
It's been a blast seeing you all have fun with the Co-op Kaiju Horror Cooking Playtest this past week.
Our team would love to make known our recent batch of notes for ver. 1037![/p][p]
Let's dive right in.[/p]
As always, thank you folks so much for sending along your feedback and reports.
If you find anything else to report, be sure to let us know!
See you in the monastery, [/p][p]
- Christa @ Strange Scaffold[/p]
It's been a blast seeing you all have fun with the Co-op Kaiju Horror Cooking Playtest this past week.
Our team would love to make known our recent batch of notes for ver. 1037![/p][p]
Let's dive right in.[/p]
- [p]Fixed various dialogue issues & bugs[/p]
- [p]Ambient sounds have been reworked[/p]
- [p]Monastery fixes[/p]
- [p]Renamed a few items and modified some reminders[/p]
- [p]Various tweaks to the player burning VFX[/p][p](↑ being on fire is no longer blinding 🧯👁️)[/p]
- [p]Fixed an issue where pressing the Back button on a gamepad would cause a developer panel to show up[/p]
- [p]HUD updates[/p]
- [p]Restored collision to the voice tubes[/p]
- [p]Fixed an issue with lobby player counts[/p]
- [p]Added more options to the options menu, including: inverted controls, FOV sliders, screen resolutions and other adjustments[/p]
- [p]Reduced the range of Ghoul attacks[/p]
- [p]Players should no longer clip through elevators[/p]
- [p]Rats are easier to hit now (go get your revenge)[/p]
- [p]Fixed an issue where pressing Tab could lock a player in place & focus an invisible HUD element[/p]
- [p](We're hoping 🤞) we fixed an issue where changing screen resolutions would cause the game to crash[/p]
- [p]Fixed an issue where player customization would sometimes not save correctly[/p]
- [p]Many, many level fixes[/p]
- [p]Fixed an issue where lobbies wouldn't show up on the list. (This has ALSO fixed another issue where lobby inviting wouldn't work!)[/p]
- [p]Lobby data should be more accurate now[/p]
- [p]Players who had toggled 'full screen' and were crashing should no longer crash[/p]
- [p]Steam will now ask players to choose between DX12 and DX11! (Try DX11 if you're having crash issues)[/p]
- [p]Game should no longer crash upon beating a chapter[/p]
- [p]VOIP issues should now be fixed[/p]
- [p]Added a post-chapter victory panel for when players complete an entire chapter,[/p]
- [p]Players can no longer duplicate items[/p]
- [p]Fixed an issue where players would not respawn correctly after the end of a match,[/p]
- [p]Added snapping to the mangonel / catapult[/p][p][/p]
- [p]An issue where the player will hold their entire inventory at once after becoming visible again,[/p]
- [p]Solutions to reported performance issues. We've set up test environments on older hardware to better profile the causes of these issues,[/p][p][/p]
- [p]More Lobby Admin QoL adjustments,[/p]
- [p]Controller support,[/p][p][/p]
As always, thank you folks so much for sending along your feedback and reports.
If you find anything else to report, be sure to let us know!
See you in the monastery, [/p][p]
- Christa @ Strange Scaffold[/p]