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  3. Patch Notes: ver. 1037

Patch Notes: ver. 1037

[p]Hi all!

It's been a blast seeing you all have fun with the Co-op Kaiju Horror Cooking Playtest this past week.

Our team would love to make known our recent batch of notes for ver. 1037![/p][p]
Let's dive right in.[/p]
  • [p]Fixed various dialogue issues & bugs[/p]
  • [p]Ambient sounds have been reworked[/p]
  • [p]Monastery fixes[/p]
  • [p]Renamed a few items and modified some reminders[/p]
  • [p]Various tweaks to the player burning VFX[/p][p](↑ being on fire is no longer blinding 🧯👁️)[/p]
  • [p]Fixed an issue where pressing the Back button on a gamepad would cause a developer panel to show up[/p]
  • [p]HUD updates[/p]
  • [p]Restored collision to the voice tubes[/p]
  • [p]Fixed an issue with lobby player counts[/p]
  • [p]Added more options to the options menu, including: inverted controls, FOV sliders, screen resolutions and other adjustments[/p]
  • [p]Reduced the range of Ghoul attacks[/p]
  • [p]Players should no longer clip through elevators[/p]
  • [p]Rats are easier to hit now (go get your revenge)[/p]
  • [p]Fixed an issue where pressing Tab could lock a player in place & focus an invisible HUD element[/p]
  • [p](We're hoping 🤞) we fixed an issue where changing screen resolutions would cause the game to crash[/p]
  • [p]Fixed an issue where player customization would sometimes not save correctly[/p]
  • [p]Many, many level fixes[/p]
  • [p]Fixed an issue where lobbies wouldn't show up on the list. (This has ALSO fixed another issue where lobby inviting wouldn't work!)[/p]
  • [p]Lobby data should be more accurate now[/p]
  • [p]Players who had toggled 'full screen' and were crashing should no longer crash[/p]
  • [p]Steam will now ask players to choose between DX12 and DX11! (Try DX11 if you're having crash issues)[/p]
  • [p]Game should no longer crash upon beating a chapter[/p]
  • [p]VOIP issues should now be fixed[/p]
  • [p]Added a post-chapter victory panel for when players complete an entire chapter,[/p]
  • [p]Players can no longer duplicate items[/p]
  • [p]Fixed an issue where players would not respawn correctly after the end of a match,[/p]
  • [p]Added snapping to the mangonel / catapult[/p][p][/p]
[p]Additionally, achievements are now in! This won't be noticeable for playtesting purposes (sorry!!) but they'll be ready for launch in one week.[/p][p][/p][p]We're also investigating:[/p]
  • [p]An issue where the player will hold their entire inventory at once after becoming visible again,[/p]
  • [p]Solutions to reported performance issues. We've set up test environments on older hardware to better profile the causes of these issues,[/p][p][/p]
[p].. as well as planning for the near future:[/p]
  • [p]More Lobby Admin QoL adjustments,[/p]
  • [p]Controller support,[/p][p][/p]
[p] If you still experience crashes after updating, please try running the game with DirectX 11!

As always, thank you folks so much for sending along your feedback and reports.

If you find anything else to report, be sure to let us know!

See you in the monastery, [/p][p]
- Christa @ Strange Scaffold[/p]