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  3. Patch Notes: ver. 1048

Patch Notes: ver. 1048

[p]Guess what I'm back with?

Another round of patch notes!
[/p][p]
The team has been hard at work this week responding to your feedback. We greatly appreciate the reception - it helps immensely.[/p][p][/p][p]Here's the batch of notes for ver. 1048:[/p][p][/p]
  • [p]After winning, players can return to the monastery early by standing on the lift and chanting[/p]
  • [p]Players no longer spawn with the cleaver. (Look around in the monastery!)[/p]
  • [p]Intro sequence will now only play once on startup[/p]
  • [p]Returning from invisibility no longer shows your whole inventory in your hand[/p]
  • [p]The minotaur's homing capabilities have been reduced[/p]
  • [p]Improved performance for low-end hardware on the lake[/p]
  • [p]NPCs no longer receive decals[/p]
  • [p]Improved main menu controller support[/p]
  • [p]A bunch of monastery changes across multiple years[/p]
  • [p]Added a lobby menu! [/p]
  • [p]Added lobby kicking! [/p]
  • [p]No more item duping. sorry[/p]
  • [p]"Time Running Out" BGM should now stop when the game is over/player quits the lobby[/p]
  • [p]Monastery set dressing updates[/p]
  • [p]Waterfalls now have small splash effects[/p]
  • [p]Fixed an issue with extended crushers (and lifts)[/p]
  • [p]Plenty of level changes/tweaks[/p]
  • [p]The lake lift no longer rises. Instead, it'll start already at its final position[/p]
  • [p]Something mysterious has happened to Alric[/p]
  • [p]Fixed the materials of some props in order to increase their roughness.[/p]
  • [p](Hopefully) fixed an issue where voice chat would stop working after roughly a minute.[/p]
  • [p]You can no longer scroll through items while paused.[/p]
  • [p]In general, more improved controller support![/p]
[p][/p][p][/p][p] If you still experience crashes after updating, please try running the game with DirectX 11!

As always, we welcome you to continue sharing your feedback and reports with us as well.

Let's get back to cooking![/p][p]
- Christa @ Strange Scaffold[/p]