Changelog for Release: ver. 1103
[p]Happy launch day, monks!
To celebrate launch, you'll find Co-op Kaiju Horror Cooking on sale for 40% off ($4.79 USD)
[dynamiclink][/dynamiclink]
Below, you'll also find our first release changelog, officially bridging the playtest to our launch.
We want to thank you all so much for playing with us over the last week as well as leaving us all of your reports + feedback. It's been immensely helpful, and the team has been actively working to address your reports.
Here are the notes for version 1103:[/p][p][/p]
Have a great week,[/p][p]
- Christa @ Strange Scaffold[/p]
To celebrate launch, you'll find Co-op Kaiju Horror Cooking on sale for 40% off ($4.79 USD)
[dynamiclink][/dynamiclink]
Below, you'll also find our first release changelog, officially bridging the playtest to our launch.
We want to thank you all so much for playing with us over the last week as well as leaving us all of your reports + feedback. It's been immensely helpful, and the team has been actively working to address your reports.
Here are the notes for version 1103:[/p][p][/p]
- [p]Visual effects have been optimized[/p]
- [p]Reducing the graphics settings should now hide some smaller effects[/p]
- [p]Fixed an issue where rats would not drop their items upon death (they were dedicated)[/p]
- [p]All item vendors in the Monastery had their inventories tweaked[/p]
- [p]Added a dynamic difficulty system that adjusts certain parameters of the game according to the amount of players in the match[/p]
- [p]Improved controller support for the player kick screen[/p]
- [p]Fixed an issue where certain items would have their names displayed with ALL CAPS[/p]
- [p]Going back to the Monastery after a successful match will now erase the inventory of all players (sorry!!)[/p]
- [p] Fixed an issue where certain visual effects would vanish from the player's screen if the player moved their camera fast enough[/p]
- [p]Added a visual effect for when the Minotaur charges into a wall (it's very good and funny)[/p]
- [p]Adjusted the knockback of the Wooden Cross on Evil Spirits[/p]
- [p]Plenty of text changes[/p]
- [p]Added a Credits screen[/p]
- [p]Fixed an issue with Pascal's beard (sorry bud)[/p]
- [p]Improved item throwing[/p]
- [p]The game's timer will now start with exactly 10 minutes[/p]
- [p]After dying, NPCs will now fade out faster[/p]
- [p]Chanting had its stamina consumption halved[/p]
- [p]The Rolling Pin's cooldown has been reduced to match the Cleaver's cooldown.[/p]
- [p]The Big Rock now deals a lot more damage, can now be used to crush ingredients[/p]
- [p]Upon satisfying the Kaiju, the HUD's timer will correctly display one minute left for players to bring all treasure to the lift[/p]
- [p]The Minotaur can no longer steer during a charge after hitting at least one character[/p]
- [p]Also, the Minotaur can only deal damage after 1 second has passed since it started charging.[/p]
- [p]Added an option to anonymize player names (we're hoping this makes footage & streaming feel much more accessible!)[/p]
- [p]Clicking twice on the same lobby in the lobby selection panel should no longer display the "Stuff's on fire!" message.[/p]
- [p]The Crossbow is no longer a large item[/p]
- [p]If all players die after the Kaiju has been fed, the victory screen shows up instantly instead of only after 1 minute[/p]
- [p]Fixed an issue where the Seasoning Portals could have incorrect effects[/p]
- [p]Successfully feeding the Kaiju will now display a message on the Event Log on the upper right corner of the screen[/p]
Have a great week,[/p][p]
- Christa @ Strange Scaffold[/p]