Of Lies and Rain Demo is out now!
Demo is finally out! :)
Thank you to everyone who helped us with the playtest!
This is a complete redesign of the first level based on your suggestions for improving the game!
This demo comes after two years of development. We’ve poured our hearts and souls into this game, and we hope you’ll love it. It’s not perfect, and it’s a small game compared to major titles, but we’re a tiny studio, and this is only our second game ever—so please be gentle!
In the meantime, we’re working tirelessly to polish the other six levels of OLAR. We’ll definitely release this year, but we don’t know the exact date yet. We’re taking our time to polish as much as possible to ensure the game launches in the best shape.
Over the past two years, we’ve worked incredibly hard with almost no funding. The only thing keeping us going has been the support of our amazing community on Steam, Discord, Reddit, and Twitter! We love you all. Your feedback and the dedication of our playtesters over the past months have made OLAR what it is today. Without you, we wound't have made it!
Here are some improvements we’ve implemented since the last playtest:
Level 01 redesign
- New visual effects for GPU and Gravity Grab
- New health tutorial
- Dataworld teleport tutorial
- Button crouching set as default
- Added trigger sensitivity calibration
- Added left-handed and switch movement options
- Added controller calibration settings
- Can now grab hand slider from different positions
- Added PS controller compatibility
- New train, now an actual locomotive
- Added shootable and breakable locks
- Fixed crawling head offset bug
-Added mantas at the level’s beginning
- Fixed widow disappearing on death
- Added memory menu to read previously collected memories
- Full Virtual Desktop Support
We believe you should try our game before spending your money, not buy a mystery box. One hour of gameplay should be enough to immerse you in the post-apocalyptic world we’ve built and help you decide if it’s worth your investment.
Thank you again to everyone who has been part of this journey and continues to help us test the game! We couldn’t have done it without you!
Love,
The Castello Inc. Team
Thank you to everyone who helped us with the playtest!
This is a complete redesign of the first level based on your suggestions for improving the game!
This demo comes after two years of development. We’ve poured our hearts and souls into this game, and we hope you’ll love it. It’s not perfect, and it’s a small game compared to major titles, but we’re a tiny studio, and this is only our second game ever—so please be gentle!
In the meantime, we’re working tirelessly to polish the other six levels of OLAR. We’ll definitely release this year, but we don’t know the exact date yet. We’re taking our time to polish as much as possible to ensure the game launches in the best shape.
Over the past two years, we’ve worked incredibly hard with almost no funding. The only thing keeping us going has been the support of our amazing community on Steam, Discord, Reddit, and Twitter! We love you all. Your feedback and the dedication of our playtesters over the past months have made OLAR what it is today. Without you, we wound't have made it!
Here are some improvements we’ve implemented since the last playtest:
Level 01 redesign
- New visual effects for GPU and Gravity Grab
- New health tutorial
- Dataworld teleport tutorial
- Button crouching set as default
- Added trigger sensitivity calibration
- Added left-handed and switch movement options
- Added controller calibration settings
- Can now grab hand slider from different positions
- Added PS controller compatibility
- New train, now an actual locomotive
- Added shootable and breakable locks
- Fixed crawling head offset bug
-Added mantas at the level’s beginning
- Fixed widow disappearing on death
- Added memory menu to read previously collected memories
- Full Virtual Desktop Support
We believe you should try our game before spending your money, not buy a mystery box. One hour of gameplay should be enough to immerse you in the post-apocalyptic world we’ve built and help you decide if it’s worth your investment.
Thank you again to everyone who has been part of this journey and continues to help us test the game! We couldn’t have done it without you!
Love,
The Castello Inc. Team