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Of Lies and Rain News

Playtest Update

Hello everyone,

We’re hard at work on Of Lies and Rain and want to give a huge shoutout to our amazing Discord community for helping us polish the game and fix a lot of bugs. Your support means the world to us!

We added some great new enemies to the game.



Please welcome phtirus, a scorpion like creature, we should have just called it scorpion, don't even remember why it's called pthritus really, but we had this one in mind for a while now and so it basically looks like a scorpion but it's called pthirus instead. Apologies for the weird name!



We have also enlarged the Jelly enemy family, we now have MotherJelly and BabyJelly, the family is complete.
The little ones will hatch from eggs scattered across the ravaged world of Of Lies and Rain,
As for Mother Jelly, she brings the same slimy combat style as the regular Jellies, but with more health and bigger, deadlier projectiles to dodge.

Some other updates to the playtest include:

- dataworld have now dataworld looking hands
- you have now a way to read collected memories, just tap your watch.
- secondary hand now doesn;t automatically grab the weapon but you need to grab instead to hold it with 2 hands.
- no limit on machine gun fire in the dataworld
- Fixed a bug that made some levels look too bright
- added rain in the open levels
- Hits in the squid weak point now deal more damage and we changed its attack to make it more deadly.
- added memories in the last levels.
- many bug fixes

Thanks for following along as we continue to build this game—we’ll keep you posted with more updates soon!

New Cover Image

Creating the cover for Of Lies and Rain was no easy task.

We wanted something that truly captured the essence of the game, its dystopian world, the looming AI threat, and the sheer struggle for survival under the mercury rain. Every single cover of a VR storydriven shooter has the character in the middle (even if you don't actually see him/her in the game because well it's VR).

So we started from there: Adam, our protagonist. A lone figure in a ruined world, standing against impossible odds and a ruined city. From there, we iterated—again and again. Adjusting the composition, refining the lighting and tweaking colors.

Everything you see in the cover image is actually stuff that you will find in game, we didn't want to make a cover that would maybe look cooler but woudn't really have anything to do with the game itself. We actually added the portal on the cover image later and we'll add that same portal in game as well in the next playtest updates.

The colors are also the main ones you'll find in the game, red for the bad guys (ADE minions, mercury crystals and such) and blue for our hero (guns, vfxs, freed dataworld cubes, etc.). The portal here should actually be red as Adam is going toward it to free it from ADE's control but for the image's sake it was better to have it in blue.

After countless revisions, this is it. This is the final (we hope cover image) for "Of Lies and Rain".





Of Lies and Rain is coming in 2025

Hello everyone,

and welcome to the official Steam page for our game 'Of Lies and Rain'! We’re thrilled to have you here and share some exciting news with you.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/3141330/Of_Lies_and_Rain/

After developing ARK&ADE, we initially thought of creating something simple, along the lines of our first video game. However, we quickly realized we wanted to pursue something more ambitious and complex, a story-driven FPS. This led to the creation of "Of Lies and Rain", a game that is storywise a prequel as It tells the story of the day before ARK&ADE starts.

After almost 2 years, 1 year and 9 months exactly we have a beta and we're about to lauch our demo, most probably within a month or so.

"Of Lies and Rain"will be released in 2025. We know it's not really an exact date but we really want to take our time polish the game as much as possible before release so for now we cannot give a more precise date as much as we would love to.

We opened the playtest a couple of months ago and are gathering feedback and suggestions to create the best game possible.

We’re inviting all of you to participate in the playtest that features the first two levels of the game, it should take around 1.5 hours to complete.

Your feedback is incredibly valuable to us as we continue working hard on bug fixes and improving the overall experience. Thanks to your input, we’ve made significant progress.



We want to make a badass game, and your participation in the playtest will help us achieve that goal. Stay tuned for more updates as we continue developing the game, and feel free to share your thoughts and experiences with us.
Thank you for being a part of this journey. Let’s shape the future of "Of Lies and Rain" together!

Best,
Castello Inc. Team