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Monster Battles: Autobattler News

0.3.1.0 Update

[h3]Mechanics Changes:[/h3]
[p]The Ancient Shop now opens on Turn 8.[/p]
[p]Reduced the difficulty of the Chapter 4 boss in Adventure Mode.[/p]
[p]Optimized some Korean localization translation issues.[/p]
[p]Added special effect visuals for Battlecry abilities.[/p]
[p]Our side's monster Battlecry effects now trigger with priority.[/p]

[h3]Relic Changes:[/h3]
[p]Variant Fire Spirit has been changed to a Sacred Relic.[/p]
[p]Spirit Statue now grants 1 IO every 2 turns.[/p]

[h3]Monster Changes:[/h3]
[p]Golden Bai Ze now gains Aura when adjacent monsters gain Aura.[/p]
[p]Senior Engineer's effect changed to upgrade twice.[/p]
[p]Character Changes:[/p]
[p]Jing Wei's skill changed to trigger every 7 refreshes.[/p]

[h3]Bug Fixes:[/h3]
[p]Fixed a bug where Feather Sculpture's effect bonus was not retained in battle.[/p]
[p]Fixed a bug where Goblin Engineer sometimes failed to deal damage.[/p]
[p]Fixed a bug where the Earth Guard effect was not working.[/p]
[p]Fixed a bug causing a conflict between Bai Ze and Demon Origin Pill effects.[/p]

《Monster Battles》–"All Things Have a Spirit" Version Update!

[p]Hello there![/p][p]Monster Battles just had a major version update. This update introduces a large amount of new content and systemic changes, designed to bring fresh strategic depth to the battle environment.[/p]
  • [p]New race added – Yokai, along with its core mechanic: the Spirit Essence system![/p]
  • [p]New system added – Ancient Monsters! A game-changing power spike in the late stages of battle![/p]
  • [p]Two powerful new characters Added – Collector and Jingwei![/p]
  • [p]Made extensive balance adjustments to existing monsters, characters, and systems![/p]
[p]We hope you enjoy the refreshed game environment and continue supporting Monster Battles![/p][hr][/hr][h3]Content Updates[/h3][hr][/hr][p]New Content[/p][p]New Race:[/p]
  • [p]New Race – Yokai[/p]
    • [p]They introduce a unique Spirit Essence system. Spirit Essence grants stats to monsters and can be transferred and amplified between units through monster effects.[/p]
    • [p]New Yokai Race Monsters: Plumed Hawk, and more.[/p][p][/p]
[p]New System:[/p]
  • [p]New System – Ancient Monsters[/p]
    • [p]When the battle reaches Round 10, a special Ancient Shop will open, refreshing powerful Ancient Monsters.[/p]
    • [p]New Ancient Monsters: Furious Vajra, Holy Light Guardian, Death Summoner, Goblin Upstart, Nature Slime, Demon Slime, Black Gear.[/p][p][/p]
[p]New Characters:[/p]
  • [p]Collector: In Round 1, choose and lock an monster in your reserve; unlock it by purchasing monsters.[/p]
  • [p]Jingwei: Abilities are closely tied to shop refreshes, allowing her to continuously enhance the combat power of your core race on the field.[/p][p][/p]
[hr][/hr][h3]Balance Adjustments[/h3][hr][/hr][p]We have adjusted the balance of certain existing monsters to better fit the new game environment. [/p][p][/p][p]Mechanical Beetle: Effect changed to trigger growth[/p][p]Golden Mechanical Beetle: Effect changed to trigger growth[/p][p]Impatient Krom: Effect changed to trigger on Roar[/p][p]Competitive Crom: Effect changed to trigger on Roar[/p][p][/p][p]Goblin Tinkerer: Effect changed to: Entry: Grants the allied monster at position ★ the Mechanical race, and it gains Load ×1[/p][p]Skeleton Samurai: Effect changed to: Combo — When attacking, steal the target monster’s Divine Shield and gain half of its ATK[/p][p]Goblin Engineer: New effect added: growth: Increase Bomb damage[/p][p]Security Squad: New effect added: growth: Increase Bomb damage[/p][p][/p][p]Sand Dancer: Effect changed to: The monster at position ★ with growth triggers its growth. Monsters without growth take 1 damage and permanently gain +1/+2[/p][p]Glamorous Sand Dancer: Effect changed to: The monster at position ★ with growth triggers its growth. Monsters without growth take 1 damage and permanently gain +1/+2. Triggers twice[/p][p]Ancient Dragon:[/p][p]Effect changed to: Roar: For each Dragon monster at position ★, both it and this monster gain +1/+1[/p][p]Millennium Dragon: Effect changed to: Roar: For each Dragon monster at position ★, both it and this monster gain +1/+2 Battlecry: Grant the Dragon monster at position ★ Divine Shield[/p][p][/p][p]Gentle Skunk: Increased ★ count. Effect changed to: Apply 1 stack of Poison to the monster at position ★ and permanently increase its Health by 2[/p][p]Golden Skunk: Increased ★ count. Effect changed to: Apply 1 stack of Poison to the monster at position ★ and permanently increase its Health by 2. Triggers twice[/p][p][/p][p]Treasure Guardian Dragon: Effect changed to: All Dragon monsters in all areas (including the shop) gain +1/+1[/p][p]Treasure Guardian: Effect changed to: All Dragon monsters in all areas (including the shop) gain +3/+3[/p][p][/p][p]Tree Sentinel / Fruit Tree Guardian: When sharing damage taken by other monsters in battle, permanently gain +1 ATK[/p][p][/p][p]Yellow Drake: Attributes adjusted to 2/1. Gains an additional effect: Roar: +1 ATK[/p][p]Green Gear: Attributes adjusted to 0/3[/p][p][/p][p]Subject No.6: Cost reduced by 1 Gold[/p][p]Perfect Subject: Cost reduced by 2 Gold[/p][p]Goblin King: Cost reduced by 2 Gold[/p][p]Cyber Dragon: Cost increased by 2 Gold[/p][p]Rat King: Changed to: Summon 4 Giant Rats at any position[/p][p][/p][p]New Plot: Merged Tiles[/p][p]New Relic: Alchemy Furnace[/p][p][/p][p]Sincerely,[/p][p]Fourteen/14[/p]

New Goods in Shop, meow~ Come and take a look?

[p]Welcome, meow~ Dear Player—I’ve got some exclusive intel whispered to me through certain secret supply channels!ːsteamhappyː[/p]
  • [p]Word is, a group of mysterious beings from ancient Eastern scrolls will soon be joining our card pool! A brand-new “Yokai” race, meow! They seem to wield a strange power known as “Spirit Energy”—an energy that can flow between allies and grow stronger the more it gathers! I can't wait to see what kind of new merge formulas they’ll bring… and what kind of sparks they’ll ignite with our Dragons and Goblins, so excited meow![/p]
  • [p]And that’s not all! A suspiciously mysterious “Collector” has been dropping by the shop lately. Never buys anything—just keeps grilling me about class skills. I overheard that they always carry a dormant “Ancient Monster” in their inventory. And once their team grows strong enough… they can awaken that power! What kind of skill is that, meow!?[/p]
  • [p]Oh, and here’s the really big news! Top-tier Players have been buzzing about these Ancient Monsters! Rumor says that when battles reach a fever pitch (around Round 10, maybe?), my shop will be hit by an unknown force… and they start showing up in the shop pool! Brand-new Ancient Monsters—each race with its own Ancient Guardian! Gosh! How am I supposed to keep these powerful fellas stocked on my humble shelves, meow?![/p]
[p]Exciting, right? I’m only able to dig up so many secrets thanks to you always supporting my little shop, keeping my business booming, meow! To repay your kindness, I want to expand my store even more—bigger shelves, more goodies, better stock![/p][p][/p][p]So… could you help me with one tiny little favor, meow?[/p][p]The Steam Awards are about to start. If you could spare a vote for us—or drop a kind review in the comments—it would mean the world to me, meow! Just a few sweet words, please meow![/p][p]Your support is like a powerful Sacred Relic to me—boosting my power, my luck, and helping me bring all those new treasures into the store![/p][p]Alrighty, that’s all the secrets for today. Don’t forget to cheer me on, okay? meow, meow-meow~[/p][p]Sincerely,[/p]

Patch Notes 0.2.1.0

Update Notice 0.2.1.0
[p][/p][h2]Monster Adjustments[/h2]
  • [p]Mecha Fire Dragon: Cost increased by 1 gold.[/p]
  • [p]Franken: Effect reduced from 3x to 2x.[/p]
[h2]Other Changes[/h2]
  • [p]Added Turkish language support.[/p]
[p][/p]

"Monster Battles" Adventure Mode New Chapter!

[p]Game update introduces a brand-new adventure chapter starring the Wonderland Explorer—Ancient Ruins! A wealth of unique monsters and item content await your discovery![/p]