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Monster Battles: Autobattler News

0.3.6.3 Update

[h3]Monster Adjustments:[/h3][p]Mushroom Mage: Effect now also triggers when a Nature race monster dies[/p][p]Mushroom Dragonling: Poison stacks applied are now determined by the number of allied Nature race monsters[/p][p]Assassin: Poison stacks applied are now determined by the number of allied Goblin and Nature race monsters[/p][p][/p][h3]Optimizations & Bug Fixes:[/h3][p]Fixed a bug where High Elf's skills would fail after loading a save[/p][p]Fixed a bug where monsters in the Ancient Shop would fail to spawn after loading a save[/p][p]Fixed a bug where shop discount effects were lost after loading a save[/p][p]Fixed a bug where discounted monster slots from the Demon Blood relic would change after loading a save[/p]

0.3.6.2 Update

[h3]Monster Adjustments:[/h3][p]Mushroom Mage: Race added: Nature[/p][p]Mushroom Dragonling: Race added: Nature[/p][p]Assassin: Race added: Nature[/p][p][/p][h3]Optimizations & Bug Fixes:[/h3][p]Fixed a bug where the enemy's pre-replay combat data had a chance of being saved during Battle Replay[/p][p]Fixed a bug where Battle Replay performance had a chance of differing from the actual combat[/p][p][/p]

0.3.6.0 Update

[h3]Monster Adjustments:[/h3][p]Golden Gear: Effect changed to Growth trigger[/p][p]Exquisite Golden Gear: Effect changed to Growth trigger[/p][p][/p][h3]Optimizations & Bug Fixes:[/h3][p]Fixed a bug where the Collector's data would error after saving[/p][p]Fixed a bug where locked shop slots would disappear after loading a save[/p][p][/p]

0.3.5.0 Update

[h3]Monster Adjustments:[/h3][p]Earth Sprite: Effect changed to trigger once for every 4 Gold owned[/p][p]Earth Sprite Hermit: Effect changed to trigger once for every 4 Gold owned[/p][p]Skeleton Samurai: Now steals the enemy's Rebirth effect when attacking[/p][p][/p][h3]New Features:[/h3][p]Battle Replay: You can now click the Battle Replay button after a battle to watch the current round again.[/p][p][/p][h3]Optimizations & Bug Fixes:[/h3][p]Fixed a bug where certain Relics would occasionally fail to trigger[/p][p]Fixed a bug where some data was lost after saving and loading[/p][p]Fixed a bug where data would occasionally go missing in Endless Mode[/p][p]Fixed a bug where data errors would occasionally occur in Endless Mode[/p]

0.3.4.3 Update

[h3]Optimization & Bug Fixes:[/h3]
[p]Fixed an issue where some character skills would fail after loading a save[/p]
[p]Fixed an issue where some relic skills would fail after loading a save[/p]
[p]Fixed an issue where some relic skills would trigger multiple times after loading a save[/p]
[p]Fixed an issue where some monster skills would fail after loading a save[/p]