Dev Notes: Preview for Tomorrow’s Feb 24 Update
[p]Hello players,[/p][p]This is Sequoia Yang from the ARC Team.[/p][p] [/p][p]After the Lunar New Year holiday, we’re glad to reconnect with you. Thank you for your patience during the recent quiet period.[/p][p]Today, we’d like to share a preview of the key changes coming in the February 24 update, tomorrow.[/p][p]This update focuses on the following:[/p]
- [p]Agent balance adjustments[/p]
- [p]Combat feel improvements[/p]
- [p]Server integration,[/p]
- [p]Matchmaking improvements, and more.[/p]
- [p]Increased Rate of Fire[/p]
- [p]Reduced penetration against wooden walls → Increased damage dealt to wooden walls[/p]
- [p]Reduced AKM Damage[/p]
- [p]Overall 1v1 TTK will remain largely unchanged,[/p]
- [p]Effectiveness against legs and through penetration shots will be noticeably reduced[/p]
- [p]Secondary Weapon Change: Sawed-off Shotgun → Makarov Pistol[/p]
- [p]Weapon sway increase during stance transitions will be significantly raised[/p]
- [p]For players connecting from Korea and Japan, connecting to the China/Asia server showed minimal noticeable latency differences[/p]
- [p]However, in China, connections to the Korea/Japan server frequently resulted in disconnect-related match cancellations[/p]
- [p]During high population periods → Searches within a narrow skill range[/p]
- [p]During low population periods → Expands the search range gradually as wait time increases[/p]