[v0.7] Patch Notes
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[/p][p]Hello, players![/p][p]We have new update news to share for the March 12 update.[/p][p]This update will include the addition of a new Defense team Agent, 'Jammer', the start of Competitive Early Access Season 2, UI/UX improvements, and various bug fixes.[/p][p]For full details of the upcoming patch, please refer to the Dev Notes.[/p][p] [/p][h3]\[New Content][/h3]
- [p]New Agent: Jammer[/p][p]
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- [p]A researcher from Retreats who utilizes electronic jamming devices; originally developed during his time as an anti-tech extremist: arrives into PUBG: BLINDSPOT combat.[/p]
- [p]Primary Weapon: JS9[/p]
- [p]A modern submachine gun with a high magazine capacity.[/p]
- [p]Secondary Weapon: P226[/p]
- [p]A well-balanced military and civilian pistol.[/p]
- [p]Unique Gadget: Nullifier EMP Mine[/p]
- [p]The Nullifier EMP Mine is a tactical gadget which can be placed on the ground, and it will automatically detect and neutralize enemy electronic equipment within range.[/p]
- [p]The range of electronic equipment which can be neutralized by the Nullifier EMP Mine is the following:[/p]
- [p]Blue Zone Grenade[/p]
- [p]Blue Chip Tracker[/p]
- [p]Red Chip Booster[/p]
- [p]Drill Camera[/p]
- [p]Sticky Launcher (and Sticky Grenades)[/p]
- [p]Gas Launcher[/p]
- [p]Proxy Mines[/p]
- [p]Remote Charge[/p]
- [p]Explosive Hammer[/p]
- [p]Motion Sensor[/p]
- [p]Jammer will be available for purchase at 3,000 SP.[/p]
- [p]Player Icons[/p]
- [p]The new Player Icon (profile customization) feature will be newly added.[/p]
- [p]6 base Player Icons, and 2 special Early Access Season 1 reward Player Icons will be available with the update.[/p]
- [p]Player Icons can be changed via the Player Icon button at the bottom right of the screen.
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- [p]Player Icons can be changed via the Player Icon button at the bottom right of the screen.
- [p]Player Icons will be visible on the first loading screen after players have been matched, as well as in various other UI locations.[/p]
- [p]Competitive Early Access Season 1 End & Season 2 Start[/p]
- [p]Early Access Season 1 End[/p]
- [p]Early Access Season 1 will end on Thursday, March 12.[/p]
- [p]Players who completed placement matches in Season 1 will receive 1 Player Icon as a reward.[/p]
- [p]Players who finished Season 1 at Gold rank or above will receive 1 additional Player Icon.[/p]
- [p]Current season’s highest RP stats can be viewed in the Profile tab.
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- [p]Early Access Season 2 Start[/p]
- [p]All ranks from Season 1 will be reset. Every player will start Season 2 from the same baseline.[/p]
- [p]Party size restrictions for Competitive have been removed in Early Access Season 2. Solo to 5-player parties can now queue freely. Please enjoy the flex-queues.[/p]
- [p]Starting from Early Access Season 2, win and loss results will be recorded in placement match progress.[/p]
- [p]Early Access Season 1 End[/p]
- [p]Agent Purchase Price Adjustment[/p]
- [p]To allow players to experience a wider variety of Agents for more tactical gameplay, Agent purchase price will be reduced by 50%: from 3,000 SP to 1,500 SP.[/p]
- [p]Previously locked Agents will be purchasable at the new reduced price. Jammer will be sold separately at 3,000 SP as previously mentioned.[/p]
- [p]In-Game Balance Adjustments[/p]
- [p]Zen Sticky Grenades: 2 → 3 (increased)[/p]
- [p]Sticky Grenade explosion range has been reduced.[/p]
- [p]Flashbangs: 3 → 2 (decreased)[/p]
- [p]TDM Target Kill Count: 30 → 50 (increased)[/p]
- [p]Crouch/Stand Spread Separation[/p]
- [p]Standing up from crouch, and crouching from standing will have separate spread values applied.[/p]
- [p]Spread when standing up from a crouch will be significantly reduced.[/p]
- [p]Enemy Razor Wire and Folded Shields will now be permanently visible for the remainder of the round from the moment they enter a player's field of view.[/p]
- [p]The Attack team can now view the Defense team's Agent picks during preparation time.[/p]
- [p]Zen Sticky Grenades: 2 → 3 (increased)[/p]
- [p]Map/Environment Adjustments[/p]
- [p]To balance rush-plant situations, the following areas will be removed from the valid Decrypter placement range:[/p]
- [p]The Third Hub A rush-plant area[/p]
- [p]Red House B rush-plant area[/p]
- [p]Map structures will be adjusted to reduce spawn-skill situations. Affected maps are:[/p]
- [p]Velvet Pavilion[/p]
- [p]Heritage Hospital[/p]
- [p]Red House[/p]
- [p]To balance rush-plant situations, the following areas will be removed from the valid Decrypter placement range:[/p]
- [p]Interaction key guide will now distinguish between Click inputs and Hold inputs.[/p]
- [p]Agent Proficiency in the Agents Profile tab are to be removed.[/p]
- [p]Ballistic Shield tooltip readability is now changed. Unit display in the tooltip will now read as 'HP', not 'Amount'.[/p]
- [p]Control options descriptions now improved:[/p]
- [p]Mouse and Camera sections are now consolidated under 'Aim'.[/p]
- [p]All camera-related terminology has been unified to 'Aim'. (e.g., Camera Alignment → Aim Alignment)[/p]
- [p]Individual control option names have been updated for improved clarity and readability.[/p]
- [p]Camera improvements:[/p]
- [p]Camera Alignment Speed Multiplier option to be removed.[/p]
- [p]Camera Rotation Sensitivity is now reflected immediately.[/p]
- [p]New in-game nickname generation rules have been applied to prevent offensive usernames.[/p]
- [p]The maximum SP cap will be increased from 10,000 SP to 50,000 SP.[/p]
- [p]Fixed an issue where HUD colors and score UI colors for both teams did not match in TDM.[/p]
- [p]Fixed an issue where scores and round counts for both Attack and Defense teams did not match during Spectator Mode.[/p]
- [p]Fixed an issue where only up to 2 achievements and badges were displayed on the History tab.[/p]
- [p]Fixed an issue where the player level was displayed as 0 in the Agent confirmation cutscene when restarting Competitive matches and Custom Games.[/p]
- [p]Fixed an issue where the Decrypter placement interaction key repeatedly appeared when near a wall at the boundary between valid and invalid placement zones.[/p]
- [p]Improved in-game multilingual translations and fixed related minor bugs.[/p]
- [p]Fixed and improved suspected causes of Agent actions being interrupted (shooting, skill use, etc.) or failing to activate in certain situations.[/p]