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Muffles' Life Sentence News

How Episode 5 is going (Spoilers!) (Devlog)

[p]Hello gamers,[/p][p][/p][p]Another month, another devlog! And instead of my usual ramble I figured I'd share some of the progress I've been making on Episode 5! The final chapter for Muffles' Life Sentence is going to be INSANE and I can't keep it all to myself for so long so... let's dive into it![/p][p][/p][h2]New Song: Half-Devoured[/h2][p][/p][p]Half-Devoured (New Song)[/p][p][/p][p]Apparently Bossy couldn't get enough of recording music live and so he's back again with a death metal song for Episode 5. His goal- go as heavy as he possibly can.[/p][p][/p][p]It's so fun writing these. The entire writing and recording process only takes about an hour, but then picking the best pieces, stitching them together, and mixing everthing takes FOREVER.[/p][p][/p][p]I wonder how this song'll be used in Episode 5...[/p][p][/p][h2]New Large Portrait: Onyore
[/h2][p]Since I teased Onyore's portrait art recently, I figured I'd come clean and share the battle art too. It might still need a llittle touching up, but I like it overall. Been trying to experiment a lot more with 3 colors instead of 2 and it's CRAZY how much more you can do by expanding your palette.[/p][p][/p][p]Now just because Onyore gets the big art doesn't mean DEFINITIVELY that you're going to fight them or that they're secretly evil or something. But clearly something is going on with this guy, I mean just look at them.[/p][p][/p][h2]Captain Shatter and his crew of Petty Pirates[/h2][p][/p][p]Ahoy! I teased Cpt. Shatter on the discord the other day and you're never going to guess who he sails the seas with... it's petty pirates![/p][p][/p][p]Are they all going to be named Petty Pirate or are they all going to get individual names that you can analyze and get their backstories?[/p][p][/p][p]You're gonna have to wait and seeeeeee.[/p][p][/p][h2]In other news...[/h2][p]Happy holidays to all the Decemberists out there! I hope everyone is staying warm, playing games, and spending time with good people. As much as I love fall, winter is such a special time for me. I've got my fingers crossed for snow this year.[/p][p][/p][p]Until next time~[/p]

Horror is for more than just horror games (Devlog)

[p]Hello there gamers,[/p][p][/p][p]And happy belated Halloween! It’s spooky season and I want to talk about something I love love love. Spooky games![/p][p]I’m talking about:[/p]
  • [p]What makes a spooky game vs. a horror game[/p]
  • [p]How I make Muffles’ Life Sentence a spooky RPG[/p]
  • [p]Some of my favorite spooky inspirations[/p]
[p]Prepare for a scare![/p][p][/p][h3]AAAGGGHHHHHHHHHH!!![/h3][p][/p][p][/p][h2]Something spooky this way comes…[/h2][p]Off the bat I want to establish the chasm of difference between a game with spooky/horrific elements or themes or aesthetics vs. a true horror game. These lists are not prerequisites for these kinds of games or anything, they’re just what come to mind when I compare them. [/p][p]Spooky game:[/p]
  • [p]Pulls from horrific source material to establish the darker side of your world[/p]
  • [p]Provides moody/creepy settings (dark forests, creepy mansions, caves, etc.)[/p]
  • [p]References horror tropes and visuals[/p]
[p]Horror game:[/p]
  • [p]Using imagery or sound effects to momentarily shock the player is a key draw of the experience[/p]
  • [p]The player’s motivation and/or story plot have tension and uncertainty inherently baked in[/p]
  • [p]Uses less-forgiving game mechanics that make you feel powerless (survival resource mgmt, stealth, etc.)[/p]
  • [p]The role of enemies is less to be obstacles to rewards or fulfilling a combat power fantasy and more to punish the player and have them question survival[/p]
  • [p]Uses the unknown as fear vs. just opportunity[/p]
[p]It’s clear from these lists that I think of these types of games pretty differently. If we think of it like art, then spooky games are the dead trees and long shadows you add to a nature scene. Horror games are the works of Giger, Zdzisław, and Junji Ito.[/p][p][/p][h2]Muffles is not a horror game… buuuut…[/h2][p]I love incorporating darker elements into the world and story of Muffles’ Life Sentence, many of which have been there from the start. Set in prison, inmate surgery, your mouth is stitched shut- all that good creepy stuff.[/p][p][/p][p]But I wanted to be sure this never strayed into becoming a horror RPG. I love games like Pathologic, Fear and Hunger, and System Shock, which made it easy to know I wasn’t looking to make the game feel like any of them. [/p][p]I also knew I didn’t want Muffles, an RPG Maker game, to fall in the footsteps of the many wonderful RPG Maker horror games I grew up loving. The Crooked Man, Witch’s House, Ib, Mad Father- these were some of my first delves into horror PERIOD and so many used the unique limitations of the engine to craft incredible linear horror stories.[/p][p]So then what did I use for reference, and why bother with spooky/horror in general if you aren’t making a full-blown horror game?[/p][p][/p][h2]Horror is for more than just horror games[/h2][p]I love games and media that don’t use the horror game formula, but have elements just under the surface that add stakes and depth to everything. Undertale, OFF, and Bloodborne are a few of my favorite all time games and have a darkness to them that can be hard to shake off (hah). They explore madness, corruption of morals, bizarre experimentations, genocide, and more.[/p][p][/p][p]I think every RPG needs to include some elements of horror. Role-playing needs a real-feeling unreal world. Bad things happening to good people is core component humanity- but that doesn’t mean it has to be glum and dour (note to self- create some characters named Glum and Dour). [/p][p]Tragedy, death, and destruction of precious things can be fuuuuun and thematic! Like an evil hare whose death animation is to perform an Irish jig on your back, shattering your spine. [/p][p]Evidence of atrocities can be vague and mysterious! Like the all-to-familiar video game corruption stuff that’s really just purple and black goop or a color palette swap for enemies we see in a bajillion games.[/p][p][/p][h2]But Bossy… are YOU ever going to make a REAL horror game?[/h2][p]Yes. At some point. Probably. [/p][p][/p][h2]In other news[/h2][p]I hope everyone had just the best Halloween. Here, the fall vibes are incredible. There’s a soft pitter of rain and the leaves are red and where they belong- on the ground.[/p][p]I’m going to start in earnest on Episode 5 on Monday- the last episode!!! It’s exciting to know so much and yet so little about what’s in store for me, Muffles, and for all of you reading who will play. [/p][p][/p][p]Until next time,[/p][p]-Bossy[/p]

E4 Hotfix (10-23-25)

[p]Bossy created a softlock towards the very end of the new content and to atone he's fixed it. [/p][p][/p][p]What a hack.[/p][p][/p][p]Fixes:[/p]
  • [p]Using the Maddox Island mirror to save/go to your mind will no longer softlock you.[/p]
[p][/p][p]-Bossy[/p]

E4 Hotfix (10-22-25)

[p]Hello MLS enjoyers![/p][p][/p][p]We gotta ourselves a new patch! Mostly fixing bugs and rebalancing some cards. C'mon Bossy where's Episode 5?!?[/p][p][/p]
  • [p]Before the E5 elevator ride added a short Dee cutscene[/p]
  • [p]Prediction card no longer causes error[/p]
  • [p]Fortify -> Guard Up[/p]
  • [p]Death Gripe is now: Deal +5 dmg for every -10 HP you have. Exhaust.[/p]
  • [p]Broken Binary now requires not Shocked[/p]
  • [p]Petty Pots analyze added[/p]
  • [p]Switching faces in Jangus desert makes step count disappear fixed[/p]
  • [p]Fixed some dialogue portrait display issues[/p]
  • [p]E3 Softlock talking to Elder Fred from the side fixed[/p]
  • [p]E4 Train chase NPC collision/normal dialogue fixed[/p]
[p][/p][p]-Bossy[/p]

E4 Hotfix (10-19-25)

[p]Hello Episode 4 gamers![/p][p][/p][p]Got some tweaks, some changes, and some edits coming your way:[/p]
  • [p]Ice cube softlock outside of Mr. Smiley's shop fixed[/p]
  • [p]Deck editing screen has a black bck to make it easier to read[/p]
  • [p]Added scarlet's speech song to E1 orientation CS[/p]
  • [p]You can punch Oss to fight him in E1[/p]
  • [p]Last Oss memory added correct voices[/p]
  • [p]Added a mirror right before the E5 elevator[/p]
  • [p]Pesky little cursor at bottom of suspect list GONE[/p]
[p][/p][p]As always let me know if you run into any bugs! Bugs are scary and I will destroy them. (Some bugs are cool this is hyperbole)[/p][p][/p][p]-Bossy[/p]