Playtest Coming Dec 5 for Becoming Pablo
[p]Seeking Narcos.
A new opportunity has presented itself, if you choose to accept. The Becoming Pablo playtest is seeking “entrepreneurial” leaders for a global enterprise. In the playtest, you will lead a cartel by conquering new territories, managing operations, and outsmarting your rivals.[/p][p][/p][p]Key updates can be found below. We recommend you read them before embarking on your mission.[/p][p][/p][p]What’s new to Becoming Pablo:[/p]
Please provide all feedback and discussion in the “#feedback” channel of the Becoming Pablo Discord server. We’ll be there to answer any questions and respond to your comments along the way.[/p][p][/p][p]Don’t forget to wishlist the game on Steam. As always, we appreciate your time, undying loyalty, and pursuit of global domination. Remember, this is a game of power and survival. One wrong move and…you’re done. [/p][p]
-The Becoming Pablo Team[/p][p][/p][p]
[/p][p][/p]
A new opportunity has presented itself, if you choose to accept. The Becoming Pablo playtest is seeking “entrepreneurial” leaders for a global enterprise. In the playtest, you will lead a cartel by conquering new territories, managing operations, and outsmarting your rivals.[/p][p][/p][p]Key updates can be found below. We recommend you read them before embarking on your mission.[/p][p][/p][p]What’s new to Becoming Pablo:[/p]
- [p]More Developed Diplomacy & Espionage System - engage more meaningfully with factions while managing heat and loyalty, deal outcomes, risk, relationship changes and consequences. Espionage operations are improved with better flow, logic, animations and spy events.[/p]
- [p]Redesigned Battle System - a newly implemented turn-based battle system with clear combat flow and decision making, new leader abilities, and reworked unit behaviors.[/p]
- [p]Improved Secondary Camps & HQ Interaction - interactions feel cleaner, stable, and more polished. HQ changes include new interaction UI, gameplay flow, character animations and conversations, autoplay behavior, prop/character positioning and a reimplementation of the Family Tree system.[/p]
- [p]World Map Improvements - the World Map is more readable and responsive. Changes have been made to spy animations and integrations, Garrison UI, Territory info panels, local faction overrides. Updates have been made to commander models and territory/region/continent localization for clearer navigation.[/p]
- [p]Gameplay Logic Updates - From mission logic and objective updates, resource predictions, save/load behavior, you’ll find gameplay to be a more stable and smoother experience.[/p]
- [p]Full Visual Overhaul & UI Improvements - updates to map visuals, panels, overlays, and UI elements. Buildings are more polished screen-space interactions (upgrade icons, tooltips, highlights) have been updated.[/p]
- [p]New Notification System - implemented an improved in-game notification system so you never miss critical updates, mission steps, or resource changes.[/p]
- [p]Themed Events - scenario-specific themed events, decisions that impact gameplay, faction reactions, reputation changes and branching narrative moments are now live.[/p]
Please provide all feedback and discussion in the “#feedback” channel of the Becoming Pablo Discord server. We’ll be there to answer any questions and respond to your comments along the way.[/p][p][/p][p]Don’t forget to wishlist the game on Steam. As always, we appreciate your time, undying loyalty, and pursuit of global domination. Remember, this is a game of power and survival. One wrong move and…you’re done. [/p][p]
-The Becoming Pablo Team[/p][p][/p][p]