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Devlog #6 - New weapon: Hockey stick

We’ve been keeping ourselves super busy lately - no surprise there! Right now, we’re at the thrilling stage of finalizing the content for our game. All the systems are up and running, and now it’s time to fill them with awesome stuff.
And when we say “content,” we mean it: 120 unique weapons and 100 diverse passive clothing items (backpacks, shoes, masks, protective gear - you name it!). Excitement is through the roof as we bring everything to life!

Recently, we finalized the functionality of the 6th type of weapon that will be in the game - hockey sticks!
You might be wondering, “Wait, I don't get it - 120 weapons, and you're only just working on the 6th type?” Let me explain. In our game, there will be 8 different types of weapons, each operating in unique ways. Here they are:
  1. Slingshot
  2. Lacrosse
  3. Baseball
  4. Golf
  5. Frisbee
  6. Hockey
  7. Football
  8. Bowling Ball
  9. Kick (Okay, not exactly a weapon, but it looks super cool and works awesomely - and yes, you can take down opponents with it when you're out of balls!)


The number 120 comes from the fact that each of these weapon types will have many different configurations, featuring various appearances and magical effects. This diversity will make the gameplay even more dynamic and engaging. We hope.

[h2]In the game, configurations are presented as cards:[/h2]



[h2]Ah, hockey - it’s already shaping up to be a standout addition.[/h2]
One of our core design principles is to ensure that every weapon in the game feels truly unique in its functionality. For instance, baseball bats resemble assault rifles in their mechanics, while lacrosse works somewhat like a shotgun. And so on.
Hockey, however, stands apart - it operates unlike any firearm. Upon hitting an enemy, the puck ricochets and flies toward another enemy, and then another one, and so on. Depending on the level of hockey gear you have equipped, it can target anywhere from 2 to 6 additional enemies! This gives hockey a dynamic, almost chain-reaction-like quality that adds an exciting strategic element to the gameplay. 🏒✨



Hockey from the top shelf, you say?



Of course, balancing this weapon required a different approach, as it cannot deal excessively high damage. Compared to baseball, it falls short in terms of the strength of a single hit. However, the cumulative damage output is substantial.
We are very pleased with the result. Using hockey is highly satisfying and proves particularly useful when facing large clusters of enemies - and there is no shortage of those in SPORTAL

[h2]Sportacular Festival[/h2]

What else has been happening lately? If I were to be meticulous, I wouldn't have enough time to cover it all because there's been so much going on. However, I’ll mention one important event. The publisher No More Robots organized the Sportacular Festival on the Steam platform. We submitted SPORTAL for it, and it got accepted! We're thrilled because No More Robots is a highly respected indie game publisher—a company we truly admire.

The Sportacular Festival is live starting today! Be sure to check it out, as there’s a ton of fantastic sports and sports-adjacent games, many of them on sale, along with plenty of exciting upcoming gems.

Here is a direct link to the festival page - enjoy:
https://store.steampowered.com/sale/NoMoreRobotsSport-acularFestival

[h2]That's it for today - we're getting back to work![/h2]

And what do you think of this new weapon? Let us know in the comments.
Best regards from the Sleepwalking Potatoes duo!