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oath: there is a you that remains News

Bugfix Patch v.11

Hi!
This patch aims to fix some slight bugs players might've been experiencing in relation to some achievements, as well as reduce lag!

- lag when transitioning between areas in the DLC overworld has been massively reduced! I came across some new tech while making a different project, and it worked here so it's been implemented!

- The "Oracle" achievement has been made easier to get. Some users report it not unlocking even once visiting all rooms. There seems to have been no error code-wise, I'm assuming players must've accidentally missed a room - however, I've decided to make the achievement slightly more lax. It'll unlock just shy of all rooms, which should hopefully alleviate edge cases where you miss just one or two!

- One of the ending achievements / areas was apparently bugged - even after going through a segment near the end of the game, returning here incorrectly did not reset the room back to normal for unknown reasons (it worked in earlier builds!) The fix implemented forces a reset to this variable, and should solve this issue. If you revisit this area in game now, your next visit should be reset to normal! Hopefully!! This will make getting some achievements easier and potentially be unintentionally soft locked away.

Thanks for the support as always, I'm working hard on emerald right now! I hope you enjoy it when it releases!

oath: there is a you that remains v10x

This update brings a lot of QoL features and changes!
  • Improved base game graphics:
    every single room and map from the base game has been revisited and slightly updated, mainly with some shading updates. The main cities also have a little bit extra detail - not too much that it's unrecognizable, but enough to polish up some edges!!

  • Updated movement system:
    did you find it annoying how you had to move 2 tiles back to interact with something you missed? Now, you don't walk right away when you select a direction - one tap in a direction makes you face that way, with holding down making you walk! This should make interactions and positioning a lot easier. Also, bumping into walls is more obvious - you won't do a walking animation if you are walking into a solid object, and a "bump" sound effect will play.

  • Slight inventory:
    While i'm generally against adding a fleshed out inventory to the game as it goes against the aims of the DLC, I do understand the concerns of not being able to keep track of everything. A new function has been added for the DLC, where once you pick up your first coin, the amount of coins you have is now shown on the top left! Coins are the only major item that can actually leave your inventory, so that's why only coins are tracked at the moment. If there's enough support for it however, I'm open to adding little icons showcasing what items you're holding as well sometime down the line.

  • Fixed menu (aimed at steam deck):
    While playing on steam deck, I noticed the settings menu seems to scale slightly differently to desktop. To fix this, the buttons in the settings menu are now slightly smaller, with a redundant option removed in order to both declutter and fix this issue

  • Map Zoom and Performance (steam deck):
    Another requested feature was adding some sort of map - I considered a couple ways of doing this, but ended up with a keybind integration! Holding down "M" on your keyboard will zoom out the map, letting you get a clearer view of where you are and the things around you.
    Please note that zooming out on the map means more things are being rendered at once, and this can effect your performance.
    For controller input, right bumper toggles a zoomout, with left a zoom in - this left bumper can be used on devices like the steam deck if you want to see a performance boost too.
    Do note that zoom in/out is locked to the DLC 'anew' map + outside only!! (while I can add it to the base game maps, I don't feel it's really needed there due to the smaller map sizes - but let me know!)

  • Bugfixes and other misc fixes: Fixed a couple bugs I found while playing, including a few incorrect collision and interactions. If you find any more bugs please report them in the discussions tab or to email! Thank you!

Bugfix Patch DLC v7x

This patch aims to fix some slight bugs present in the release build of the DLC.
It also aims to fix a bug with controller where options on the main menu were skipped!

Additional changes have been made to stop players from accidentally locking themselves out of 100% achievements by triggering a 1 time event then not getting the achievement. This event can now be re-triggered incase of not getting the achievement prior to this patch, and from this patch forward will force give you the achievement as well as a failsafe.