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Update 0.990.43.1885 - 4K Scalable GUI Update

We are pleased to announce that the latest update has finished public beta testing, and is being released to all users! The biggest item in this update is the scalable user interface, which should make life easier for people with 4k screens.

The controls for interface scaling are located in SpaceEngine's "general" settings menu. By default, SpaceEngine will detect the scaling amount set in your Windows display settings for the current monitor and upscale the UI by that amount, similar to other software designed for high DPI compatibility; this automatic scaling can be disabled by toggling the "use system DPI" checkbox. You can add additional scaling by using the slider.



We've also fixed a few bugs, including the wiki crash bug (at least we hope so!), desaturated star corona and diffraction spikes, a couple of visual issues in VR, and an obscure spacecraft physics bug. This update also adds the exoplanet Proxima d.

As always, a full list of changes can be found below, or on our website!

Changes from the previous public beta (0.990.43.1880):
  • Fixed colors of some interface elements in "red" and "green" skins
  • Fixed Wiki crash (hopefully!)
  • Added Proxima d
  • More information about black holes and accretion disks in the object info HUD and Wiki
  • Fixed incorrect depth buffer scaling for 3D rings in VR
  • Fixed position of autoexposure metering zone in VR at lower rendering resolutions
  • Fixed star corona color desaturation in medium and high planet shine modes
  • Fixed diffraction spikes color desaturation in medium and high planet shine modes
  • Fixed the Solar system barycenter acting like a gravity source on spacecraft
Changes from the previous main branch update (0.990.43.1875):
  • Interface upgrades
    - Scalable GUI (!!!) with option for automatic scaling according to display scaling setting in Windows
    - Slider to scale up interface in the range of 100-200%, applied on top of Windows scaling setting if "use system DPI" is enabled
    - GUI textures remade for 4k (200% scaling)
    - Selection cursor (cross shape used for selecting objects) changed to high-contrast white color for better visibility
    - Renamed "Modern" interface skins to "Glossy"
  • Added exoplanet Proxima d
  • Added more information about black holes and accretion disks in the object info HUD and Wiki
  • Calibrated illuminance for auto and manual exposure modes (light sources were previously too dim by a factor of 10)
  • Fixed Wiki crash (hopefully!)
  • Fixed star corona color desaturation in medium and high planet shine modes
  • Fixed diffraction spikes color desaturation in medium and high planet shine modes
  • Fixed bug with camera position for reflection and warp cubemaps
  • Fixed materials for some asteroid models
  • Fixed bug with black hemisphere on some planets and moons
  • Fixed visibility of details on neutron star and white dwarf surface
  • Fixed incorrect depth buffer scaling for 3D rings in VR
  • Fixed position of autoexposure metering zone in VR at lower rendering resolutions
  • Fixed the Solar system barycenter acting like a gravity source on spacecraft