Blam! Blam! Weekly Update 16 | Stress Testing / Demo Prep
Hi Everyone!
I've got good and I've bad news. Good news is we found a lot of things during our play testing. Bad news is some of those things will prevent us from publishing the Demo next week.
To be totally transparent with you all. Our goal is to get a smooth play experience with 8-12 players. We ran into issues with testing the amount of simultaneous players. As a team we decided not to release the demo early with some of these fun killing issues.
Our hope and goal is that this only pushes back the demo by a week or two. We are working hard to get it as air tight as possible so fun can be had by all.
I've got good and I've bad news. Good news is we found a lot of things during our play testing. Bad news is some of those things will prevent us from publishing the Demo next week.
To be totally transparent with you all. Our goal is to get a smooth play experience with 8-12 players. We ran into issues with testing the amount of simultaneous players. As a team we decided not to release the demo early with some of these fun killing issues.
Our hope and goal is that this only pushes back the demo by a week or two. We are working hard to get it as air tight as possible so fun can be had by all.