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Blam! Blam! Weekly Update 17 | MORE Testing / Improvements

Hi Everyone!

We had a very full and eventful last week. We were able to have 10 simultaneous players running around at the same time!

As we did that we found that a few things were a bit on the difficult side when you had 10 friends in a call together. Bits of pieces of information weren't conveyed well enough when flipping from game mode to game mode. We are working on a way for information to be conveyed easily and well for all types of players.

Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

Notable Improvements:


Multiplayer:

    2025-06-03
  • * Multiplayer
  • *

  • ADD: Multiplayer Improvements - Test with 10 players
  • ADD: In game, game mode identification
    - Game Mode displays at the start of match for 5 seconds
    - Game Mode displays when you push TAB for Score
  • ADD: Network Latency checking code (ping shows in scoreboard)
  • ADD: Juggernaut Mode
    - Navigation arrow on player points toward the Juggernaut
  • FIX: Health pack effects now stack on pick up
  • FIX: Mouse cursor and reticle alignment fixed
  • FIX: Mines have been toned down a bit on Battlefront
  • FIX: Grenade physics adjusted
  • FIX: Lobby Connect / Disconnect issues improved
  • FIX: Game Mode labels show correctly in Lobby
  • FIX: Item Spawner now waits when you pick up a gun so you don't auto pickup the next
    spawn
  • FIX: Adjusted player movement to be less "floaty"
  • FIX: Misc network errors when clients connecting / disconnecting

    Apocalypse Mode:

  • FIX: Fog of war visible again

Blam! Blam! Weekly Update 16 | Stress Testing / Demo Prep

Hi Everyone!

I've got good and I've bad news. Good news is we found a lot of things during our play testing. Bad news is some of those things will prevent us from publishing the Demo next week.

To be totally transparent with you all. Our goal is to get a smooth play experience with 8-12 players. We ran into issues with testing the amount of simultaneous players. As a team we decided not to release the demo early with some of these fun killing issues.

Our hope and goal is that this only pushes back the demo by a week or two. We are working hard to get it as air tight as possible so fun can be had by all.

Blam! Blam! Weekly Update 15 | Stress Testing / Small Maps

Hi Everyone!

During our play testing we've found a couple of smaller bugs that we need to fix.

While we were doing it we found that smaller groups had less fun on some of the larger maps. In order to help fix that feeling we went ahead and made small versions of each of our existing maps.

Island


Corridor


Warehouse


Castle


Battlefront


Hedge


Rig


Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

Notable Improvements:


Multiplayer:
  • ADD: Carousel Map Select
  • ADD: Small maps versions for each map

Blam! Blam! Weekly Update 14 | Stress testing / Demo Planning

Hi Everyone!

We have some big news. We've done a good amount of testing and still need to do more but there's good news!

We're on track to release the demo in the next 3 weeks!

Some improvements were made to make inviting friends and joining games easier.

Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

Notable Improvements:


Multiplayer:
  • ADD: Deeper Steam integration
    - Player Avatar Images
    - HOST / JOIN windows have ONLINE Friends list for easy invites
    - Streamline Invite accepted in Steam launching game and bringing you to lobby
    - Scoreboard window now shows Steam Avatar too
  • ADD: Host Game window updated - Added Settings for some game modes
  • ADD: Gun Color Outline matches gun color when player is holding
  • FIX: Map crash issue on some maps
  • FIX: Minor UI tuning
  • FIX: Gun color bug when on the ground

Blam! Blam! Weekly Update 13 | Settings / Bug Fixes

Hi Everyone!

We are back to more bug fixes and tuning to get a fun gameplay loop as well as reduce any issues that could pop up during gameplay. A little less fun than new game modes and maps but needed all the same.

Hoping to have the demo live within the next few weeks.

Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

Notable Improvements:


Multiplayer:

  • ADD: Settings for games modes to allow kill score to get to and more
  • FIX: On certain game modes victory screen doesn't pop up