Blam! Blam! Weekly Update 23 - 24
[p]Hi Everyone, [/p][p]
The last couple weeks have been busy. We were finally able to get a complete list of issues that need to be fixed before releasing to demo. [/p][h3][/h3][p]We have 13 open items that we feel need to be fixed before releasing to everyone to enjoy Blam! Blam!
One of the most common things that was brought up while we've been play testing has been "what am I supposed to be doing?"
[/p][p]To address that question we double down on UI while improving playability. We added game mode information into the match for the first few seconds and if for whatever reason someone missed it we added it to the scoreboard as well. We've been keeping a good pace so far going from nearly 2 dozen issues to the 13. Our hopes is to get it out to everyone soon. [/p][p][/p][p]Thank you for your patience.
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[/p][p][/p][p]Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.
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The last couple weeks have been busy. We were finally able to get a complete list of issues that need to be fixed before releasing to demo. [/p][h3][/h3][p]We have 13 open items that we feel need to be fixed before releasing to everyone to enjoy Blam! Blam!
One of the most common things that was brought up while we've been play testing has been "what am I supposed to be doing?"
[/p][p]To address that question we double down on UI while improving playability. We added game mode information into the match for the first few seconds and if for whatever reason someone missed it we added it to the scoreboard as well. We've been keeping a good pace so far going from nearly 2 dozen issues to the 13. Our hopes is to get it out to everyone soon. [/p][p][/p][p]Thank you for your patience.
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