Supreme Ruler Ultimate Update - New Features, Content, and More!
We have released a new update for Supreme Ruler Ultimate and have some exciting announcements for this summer!
We've moved into a new larger studio, we've got some new people on our team, and we're happy to still be providing ongoing support for Supreme Ruler Ultimate and Great War even if much of our resources are focused on our new project.
In particular, the changes in this latest update will be very exciting for our multiplayer fans!
New Update Overview:
Multiplayer
A large amount of testing and code work have gone into the multiplayer side of the game.
UI and game function
We continue to play our own game and reevaluate some of the design elements that we see, as well as listening to community feedback on Steam and the BattleGoat Discussion Forums. To that end, there are some changes to the game interface.
As always, we have made some small changes in the game content.
Full Patch Notes:
Version 9.1.138
We plan to have another update come out this summer! Stay tuned.
The BattleGoat Team
We've moved into a new larger studio, we've got some new people on our team, and we're happy to still be providing ongoing support for Supreme Ruler Ultimate and Great War even if much of our resources are focused on our new project.
In particular, the changes in this latest update will be very exciting for our multiplayer fans!
New Update Overview:
Multiplayer
A large amount of testing and code work have gone into the multiplayer side of the game.
- Improved Multiplayer Stability in lobby and in game
- File Transfer of Savegames to clients from host
- Lag notification in lobby and in game to identify the "weak links".
- Host Migration when the host disconnects so others can play on
UI and game function
We continue to play our own game and reevaluate some of the design elements that we see, as well as listening to community feedback on Steam and the BattleGoat Discussion Forums. To that end, there are some changes to the game interface.
- Minimap Filters totally redesigned
- Chat Popup layout updated to support Multiplayer improvements
- Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
- Right clicking on land loyal to a dead region shows the flag. Double click to make selected and interact with the dead region.
As always, we have made some small changes in the game content.
- Minor fixes and additions to various data files
- Leader updates for modern maps (yay elections!)
- Road events for 1914 maps (as used already in Brinkmanship)
- We want to help the creators in our community to generate new content for everyone to enjoy
- Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
- Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer
Full Patch Notes:
Version 9.1.138
- Multiplayer:
- Improved Multiplayer Stability in lobby and in game
- File Transfer of Savegames to clients from host
- Lag notification in lobby and in game to identify the "weak links".
- Host Migration when the host disconnects so others can play on
- Host option at lobby level to stop more players from joining (make invisible)
- Host option to kick players
- Host in MP now uses steam name instead of local name for consistency
- UI and game function:
- Minimap Filters section totally redesigned
- Chat Popup layout updated to support Multiplayer improvements
- Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
- Right clicking on land loyal to a dead region shows the flag. Click to make selected and interact with the dead region.
- Ability to create a colony from annexed territory if region is eliminated
- Liberate will now deploy units from bases
- Chat message for elimination lists leader name.
- Support for Discord Rich Presence (3rd Party app)
- Game Content:
- Minor fixes and additions to various data files
- Leader updates for modern maps
- Road events for 1914 maps (as used already in Brinkmanship)
- Previous Islands map renamed as "Arena 6A"
- Three new custom scenarios; Arena 4A, Arena 6B and Arena 12A. Also available in multiplayer, these have 4, 6 and 12 regions respectively.
- Minor fixes to localization for all languages
- Modding:
- Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
- Fix for the Asset Manager decimal separator issue. (Using commas as decimal separator)
- Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer
- Adjust terrain bleed for backmap cases (map coastline appearance for fictional maps)
We plan to have another update come out this summer! Stay tuned.
The BattleGoat Team