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  3. Supreme Ruler Ultimate Version 9.1.245 Now Available

Supreme Ruler Ultimate Version 9.1.245 Now Available

We're thrilled that our next update to Supreme Ruler Ultimate is now available to the public.

Lots of great improvements in both Singleplayer and Multiplayer - new features, updates, new content, and more!

This is now in the Insider Build that is available today, and once players report no issues it will be pushed to our public build.

(You can switch to the Insider Build by going to your steam library, right click properties on Supreme Ruler Ultimate, and select the Betas tab).

Thank you everyone for your continued support of SRU!

Version 9.1.245 Changelog:
Multiplayer:
  • All Annex, Colonize and Liberate actions are now supported in Multiplayer
  • When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex)
  • Clients Can double-click to self-assign a region in the lobby
  • Users auto-assigned to savegames based on


UI and Game function:
  • Waypoints supported for units and formations, move modifier Hotkey , maximum 6 points
  • Economic downward production output reductions on world over-capacity (the "cap") removed
  • Game option to use preset conquest intentions in single player (vs. popup)
  • Button added to liberate non-loyal territory in selected battlezone
  • Formation move hotkey moved to , now toggles instead of hold to override
  • Theater Transfer system for pathing implemented (St. Petersburg Issue)
  • Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings
  • Colonies now break all treaties and relations when they become independent.
  • When Parent region dies, Colonies will change to democracy
  • Espionage focus bug fixed
  • Espionage stealth balance adjusted
  • Caching system fixes, supports fast forward and lobby settings
  • On nVidia and AMD will attempt to force using GPU instead of integrated graphics
  • 2560x1080 added to resolutions list choices
  • Right Click Menu - Facilities Option added
  • Fixed UI appearance era changes at wrong times
  • Added approval benefits when liberating a region
  • Added ability to delete savegames
  • Added maxmisstarg .scenario option to adjust max missile targeting range
  • Added regioncolkeepmil option - Colonies keep military facilities instead of parents
  • Fixed reserve units remaining after a transfer-owner scripted event
  • Adjust World Market/UN Border display on map
  • Fixed rare issue where some units would wander off the top of the map
  • Sphere victories will now trigger if player is in the winning sphere
  • Fixed issue with some regional textures not displaying properly
  • Map HUD elements will now show for Military containers, not just urban
  • Can no longer garrison bridges and non-container upgrades
  • Improved rounding in some numeric calculations
  • Existing leaders in CVP file are not replaced in cache creation
  • Internal engine changes to Line of Sight and related systems
  • Discord Presence support added back with extra checks for non-discord users


Game Content:
  • New custom map - Arena 20A (1914 era)
  • Map fixes (Gibraltar, Turkey, etc.)
  • All early WWI era techs added as already researched for all later eras, all regions
  • Equipment file fixes
  • Event fixes
  • Leader updates (welcome Boris Johnson… for now)
  • Modern map region data (.cvp) values updated
  • Fixed missing regions in Divided States
  • Minor clean up in tutorials


Modding:
  • Mapeditor improvements
  • Scenario creator tool improvements