Supreme Ruler Ultimate Update 9.0.73 and DLC Released
We're pleased to announce a new free update for Supreme Ruler Ultimate. In addition, we're excited to release the new Trump Rising DLC - available now for free!
http://store.steampowered.com/app/494110
Play through new Sandbox and Campaign games as Donald Trump, starting in January 2017 as you take office as President, or in 2020 as the world is struggling with chaos and volatility. Or play as any of over 200 updated current day leaders.
Changes in this update:
Version 9.0.73
Version 9.0.71
Version 9.0.70
http://store.steampowered.com/app/494110
Play through new Sandbox and Campaign games as Donald Trump, starting in January 2017 as you take office as President, or in 2020 as the world is struggling with chaos and volatility. Or play as any of over 200 updated current day leaders.
Changes in this update:
Version 9.0.73
- Create Units events now respects "nounits on startup" for day 0 / fastfwd
- Create Units event will only create reserve units if the base ownership matches region
- High volatility now more likely to be applied against bordering regions
- Content fix: Remove non-nuclear Silo ICBMs from equipment list
- Content: Trump Wall and Trump Tower now require "Trump Ideology" tech
- Content: Small changes to Aircraft techs
- Content: No Syrian troops in the ISIS territory at start
- Some relationship changes
- Will maintain Abu Bakr al-Baghdadi as ISIS leader when starting as region
- Emplacements can now be built, and can be garrisonned (modern maps); under 'transport'
Version 9.0.71
- Fixed Social And Taxation screens using wrong datacode (icons)
- Fixed orientation of Trump Wall to east-west
- Some Adjustments to ISIL relations (world gets belli, Syria-ISIS, etc)
- Fixed applyapproval code for handling approval penalties more consistently
- US partitions have been given US Military Unit Availability
Version 9.0.70
- Tactical nukes will now auto fire if missile & unit are set for opp fire & nuke use on
- Cannot turn on launch authority for a Strategic Nuke (only Tactical)
- Clear out product display data when a region dies (not in saves; visual only)
- Supply unit over-deployment / repeat deploy attempt issue resolved
- Supply units should attempt to refill cargo before departing on resupply mission
- Improved some performance elements esp on single-player games
- Exile regions with land but no urban hex will lose their land
- Fix UI element in notifications and notification lists (flags, positioning of items, etc)
- Fixed Fuel/Ammo "capture" when capturing water hexes
- Adjusted Fuel/Ammo capture amounts based on total stocks
- Content Fixes: Leaders for Modern World updated
- GlobalCrisis.scenario now uses same CVP and RegionIncl as W2020 (unified)
- Regional changes to Cypress, French Colonies, Falklands, Serb Republic, etc
- ISIS and Kurdistan are now active regions
- Map Fixes (Names, Facilities)
- Russian North passage is now international waterway
- Sea Transport "early unload" when passing port / land issue resolved
- Unload command will preference pier/port and facing direction over other adjacent hexes
- Can no longer load/unload planes onto ships if not at port
- Fixed possible issue of colonies without parents if region file not complete
- Units without a valid region now eliminated on load
- Implemented AI Theatre Transfer list - better AI long distance pathing
- Fixed/updated aistance / playeraistance use & definitions (may affect save games)
- Aistance can now be set from Lobby Game Settings (AI defensive/aggressive etc)
- AI election losses only cause full political shift on Volatility High or Very High
- When not doing full polshift. AI election losses will align civ/dip rels
- Greater use of high volatility settings
- Exiled regions that return to life will be with same leader (no gov change or polshift)
- AI Alliances will tend to be more spaced out
- Minimap slides to right instead of down (more screen area)
- New Facilities available: Trump Tower, Trump Wall
- Equipment List adjustments and changes as suggested by Zuikaku's Mod
- Default Volatility levels increased for some sandboxes (GC is now Very High)