We're pleased to announce as part of our "Anniversary Event" a major new free update to
Supreme Ruler Ultimate, including new content, new features, and Steam Workshop Support!
May 2020 represents 15 years since the release of our first PC Game,
Supreme Ruler 2010, and 12 years since our groundbreaking
Supreme Ruler 2020 title... and of course, 2020 is the crazy year we looked forward to in that game. Although in reality it has turned out to be somewhat crazier than we predicted...
https://www.youtube.com/watch?v=vDBS3K-5Urc
https://www.youtube.com/watch?v=7Z-lQp2Zars
Change Log for Version 9.2.3:
Multiplayer:
- MP Lobbies visible when closed, in game (cannot be joined)
- New option in Regional Atlas - Show only human players
UI and Game function:
- SP savegame option to reload as other region
- Right Click - Facilities
- Right Click - Units
- Research popup, Leads To Designs, can now be filtered to own region/all regions
- Allies/Enemies map filter
- Fixed Victory Conditions List
- Double click resource to lock from minister
- Delete savegame from in game
- Guerrilla/Partisan progress the same way Garrisons do.
- Move to first waypoint does not happen if air units in selection of units
- Fix to colonies using their fabrication to build units
- General bug fixes and optimizations
Game Content:
- New Custom Scenarios - Hold Paris, Race to Berlin
- Event fixes
- Leader updates
- Scenario fixes
- Equipment file fixes
- Expanded Localization, Scenario Descriptions, fixes
- Integration of more than 80 additional 3D Models by Nerei
- Previous "Arena" maps moved out of game, now available on workshop individually (free)
- Textures updated by Nerei
Game Configuration
- Data structure file changes (AIParams, WMData)
- File locations and folder structures changes for Workshop support
- Steam player name invalid characters fixed (hopefully)
- MP Autosaves now use options.bautosaveunique setting for file names
Modding:
- ProgGen improvements
- Scenario Creator 2 improvements
- Steam Workshop Support
- Scripted event to remove techs from region
- Fixed overlay size limit of 2048x1024 hexes - will now generate per map size
- Mapeditor fixes