Supreme Ruler Ultimate Version 9.1.250 Released
We're pleased to announce our latest update of Supreme Ruler Ultimate has gone live to the public! Lots of new features, content, and more!
Version 9.1.249
Multiplayer:
UI and Game function:
Game Content:
Modding:
This update includes some very significant feature changes. Existing savegames will be compatible but will not benefit from some of the new features.
Thank you for all the testers that played the Insider Build and contributed comments, suggestions, and bug reports. And thank you to all our player for your continued support of Supreme Ruler Ultimate!
-- The BattleGoat Team
Version 9.1.249
Multiplayer:
- All Annex, Colonize and Liberate actions are now supported in Multiplayer. (Fixed from v.245)
- When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex)
- Clients Can double-click to self-assign a region in the lobby (Fixed from v.245 to avoid fights)
- Users auto-assigned to savegames based on
UI and Game function:
- Waypoints supported for units and formations, move modifier Hotkey , maximum 6 points
- Economic downward production output reductions on world over-capacity (the "cap") removed
- AI will now consider scrapping unneeded facilities
- Game option to use preset conquest intentions in single player (vs. popup)
- Button added to liberate non-loyal territory in selected battlezone
- Formation move hotkey moved to , now toggles instead of hold to override
- Theater Transfer system for pathing implemented (St. Petersburg Issue)
- Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings
- Decolonization after the death of a parent now cancels treaties and wars and better makes the colony independent (Fixed from v.245)
- When Parent region dies, Colonies will change to democracy
- Espionage focus bug fixed and minor fixes to back end code
- Espionage stealth balance adjusted
- Increased success rate of Espionage order
- Caching system fixes, supports fast forward and lobby settings
- On nVidia and AMD will attempt to force using GPU instead of integrated graphics
- Added a "Use Native (Desktop) Resolution" graphics option
- 2560x1080 added to resolutions list choices
- Right Click Menu - Facilities Option added
- Fixed UI appearance era changes at wrong times
- Added approval benefits when liberating a region
- Added ability to delete savegames
- Added maxmisstarg .scenario option to adjust max missile targeting range
- Added regioncolkeepmil option - Colonies keep military facilities instead of parents
- Fixed reserve units remaining after a transfer-owner scripted event
- Adjust World Market/UN Border display on map
- Fixed rare issue where some units would wander off the top of the map
- Sphere victories will now trigger if player is in the winning sphere
- Fixed issue with some regional textures not displaying properly
- Map HUD elements will now show for Military containers, not just urban
- Improved rounding in some numeric calculations
- Existing leaders in CVP file are not replaced in cache creation
- Internal engine changes to Line of Sight and related systems
- Discord Presence support added back with extra checks for non-discord users
- Spurious "Region X Falls" message no longer sent on day 0
- Can no longer garrison bridges and non-container upgrades
- New games start with garrisons on strongpoints (entrenchments etc)
- Increased rate of resupply by resupply units (resuptruckamt) from 1 to 2 per day, multiplied by 4 for naval resupply
- Minor adjustments to supply unit resupply response airequest code (air/sea)
- Made changes to Minister/AI Garrison code, Garrisons used more frequently now
- Garrison max for trench, emplacement, trump wall increased
- Fortification nodes will now increase garrison capacity of hex
- Fixed last-day units/land gain/loss counting (used by AI etc)
Game Content:
- New custom map - Arena 20A (1914 era)
- Map fixes (Gibraltar, Turkey, etc.)
- All early WWI era techs added as already researched for all later eras, all regions
- Equipment file fixes and Out of Production date additions (more default filter of junk units)
- Event fixes
- Leader updates (welcome Boris Johnson… for now)
- Modern map region data (.cvp) values updated
- Fixed missing regions in Divided States
- Minor clean up in tutorials
- Localization additions and fixes, all languages
Modding:
- Mapeditor improvements
- Scenario creator tool improvements
This update includes some very significant feature changes. Existing savegames will be compatible but will not benefit from some of the new features.
Thank you for all the testers that played the Insider Build and contributed comments, suggestions, and bug reports. And thank you to all our player for your continued support of Supreme Ruler Ultimate!
-- The BattleGoat Team