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Supreme Ruler Ultimate News

Supreme Ruler Ultimate Version 9.1.250 Released

We're pleased to announce our latest update of Supreme Ruler Ultimate has gone live to the public! Lots of new features, content, and more!

Version 9.1.249

Multiplayer:
  • All Annex, Colonize and Liberate actions are now supported in Multiplayer. (Fixed from v.245)
  • When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex)
  • Clients Can double-click to self-assign a region in the lobby (Fixed from v.245 to avoid fights)
  • Users auto-assigned to savegames based on


UI and Game function:
  • Waypoints supported for units and formations, move modifier Hotkey , maximum 6 points
  • Economic downward production output reductions on world over-capacity (the "cap") removed
  • AI will now consider scrapping unneeded facilities
  • Game option to use preset conquest intentions in single player (vs. popup)
  • Button added to liberate non-loyal territory in selected battlezone
  • Formation move hotkey moved to , now toggles instead of hold to override
  • Theater Transfer system for pathing implemented (St. Petersburg Issue)
  • Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings
  • Decolonization after the death of a parent now cancels treaties and wars and better makes the colony independent (Fixed from v.245)
  • When Parent region dies, Colonies will change to democracy
  • Espionage focus bug fixed and minor fixes to back end code
  • Espionage stealth balance adjusted
  • Increased success rate of Espionage order
  • Caching system fixes, supports fast forward and lobby settings
  • On nVidia and AMD will attempt to force using GPU instead of integrated graphics
  • Added a "Use Native (Desktop) Resolution" graphics option
  • 2560x1080 added to resolutions list choices
  • Right Click Menu - Facilities Option added
  • Fixed UI appearance era changes at wrong times
  • Added approval benefits when liberating a region
  • Added ability to delete savegames
  • Added maxmisstarg .scenario option to adjust max missile targeting range
  • Added regioncolkeepmil option - Colonies keep military facilities instead of parents
  • Fixed reserve units remaining after a transfer-owner scripted event
  • Adjust World Market/UN Border display on map
  • Fixed rare issue where some units would wander off the top of the map
  • Sphere victories will now trigger if player is in the winning sphere
  • Fixed issue with some regional textures not displaying properly
  • Map HUD elements will now show for Military containers, not just urban
  • Improved rounding in some numeric calculations
  • Existing leaders in CVP file are not replaced in cache creation
  • Internal engine changes to Line of Sight and related systems
  • Discord Presence support added back with extra checks for non-discord users
  • Spurious "Region X Falls" message no longer sent on day 0
  • Can no longer garrison bridges and non-container upgrades
  • New games start with garrisons on strongpoints (entrenchments etc)
  • Increased rate of resupply by resupply units (resuptruckamt) from 1 to 2 per day, multiplied by 4 for naval resupply
  • Minor adjustments to supply unit resupply response airequest code (air/sea)
  • Made changes to Minister/AI Garrison code, Garrisons used more frequently now
  • Garrison max for trench, emplacement, trump wall increased
  • Fortification nodes will now increase garrison capacity of hex
  • Fixed last-day units/land gain/loss counting (used by AI etc)



Game Content:
  • New custom map - Arena 20A (1914 era)
  • Map fixes (Gibraltar, Turkey, etc.)
  • All early WWI era techs added as already researched for all later eras, all regions
  • Equipment file fixes and Out of Production date additions (more default filter of junk units)
  • Event fixes
  • Leader updates (welcome Boris Johnson… for now)
  • Modern map region data (.cvp) values updated
  • Fixed missing regions in Divided States
  • Minor clean up in tutorials
  • Localization additions and fixes, all languages


Modding:
  • Mapeditor improvements
  • Scenario creator tool improvements


This update includes some very significant feature changes. Existing savegames will be compatible but will not benefit from some of the new features.

Thank you for all the testers that played the Insider Build and contributed comments, suggestions, and bug reports. And thank you to all our player for your continued support of Supreme Ruler Ultimate!

-- The BattleGoat Team

Supreme Ruler Ultimate Version 9.1.245 Now Available

We're thrilled that our next update to Supreme Ruler Ultimate is now available to the public.

Lots of great improvements in both Singleplayer and Multiplayer - new features, updates, new content, and more!

This is now in the Insider Build that is available today, and once players report no issues it will be pushed to our public build.

(You can switch to the Insider Build by going to your steam library, right click properties on Supreme Ruler Ultimate, and select the Betas tab).

Thank you everyone for your continued support of SRU!

Version 9.1.245 Changelog:
Multiplayer:
  • All Annex, Colonize and Liberate actions are now supported in Multiplayer
  • When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex)
  • Clients Can double-click to self-assign a region in the lobby
  • Users auto-assigned to savegames based on


UI and Game function:
  • Waypoints supported for units and formations, move modifier Hotkey , maximum 6 points
  • Economic downward production output reductions on world over-capacity (the "cap") removed
  • Game option to use preset conquest intentions in single player (vs. popup)
  • Button added to liberate non-loyal territory in selected battlezone
  • Formation move hotkey moved to , now toggles instead of hold to override
  • Theater Transfer system for pathing implemented (St. Petersburg Issue)
  • Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings
  • Colonies now break all treaties and relations when they become independent.
  • When Parent region dies, Colonies will change to democracy
  • Espionage focus bug fixed
  • Espionage stealth balance adjusted
  • Caching system fixes, supports fast forward and lobby settings
  • On nVidia and AMD will attempt to force using GPU instead of integrated graphics
  • 2560x1080 added to resolutions list choices
  • Right Click Menu - Facilities Option added
  • Fixed UI appearance era changes at wrong times
  • Added approval benefits when liberating a region
  • Added ability to delete savegames
  • Added maxmisstarg .scenario option to adjust max missile targeting range
  • Added regioncolkeepmil option - Colonies keep military facilities instead of parents
  • Fixed reserve units remaining after a transfer-owner scripted event
  • Adjust World Market/UN Border display on map
  • Fixed rare issue where some units would wander off the top of the map
  • Sphere victories will now trigger if player is in the winning sphere
  • Fixed issue with some regional textures not displaying properly
  • Map HUD elements will now show for Military containers, not just urban
  • Can no longer garrison bridges and non-container upgrades
  • Improved rounding in some numeric calculations
  • Existing leaders in CVP file are not replaced in cache creation
  • Internal engine changes to Line of Sight and related systems
  • Discord Presence support added back with extra checks for non-discord users


Game Content:
  • New custom map - Arena 20A (1914 era)
  • Map fixes (Gibraltar, Turkey, etc.)
  • All early WWI era techs added as already researched for all later eras, all regions
  • Equipment file fixes
  • Event fixes
  • Leader updates (welcome Boris Johnson… for now)
  • Modern map region data (.cvp) values updated
  • Fixed missing regions in Divided States
  • Minor clean up in tutorials


Modding:
  • Mapeditor improvements
  • Scenario creator tool improvements




Announcing Galactic Ruler!


BattleGoat Studios is proud today to announce Galactic Ruler, a new strategy title from the creators of the Supreme Ruler series. "Since the release of Supreme Ruler 2010 almost fifteen years ago, our team and players have discussed the possibility of applying the game system we created to a space setting", shared Lead Programmer and Co-Founder George Geczy. "Having developed our game engine and gameplay mechanics over all this time, we finally saw a path to making this goal a reality."

Players will now be able to expand their planetary battles into the space around their homeworld, and from their home system they can expand further within a custom-generated galaxy. The possibilities are endless with options for galaxy size, system density and a variety of alien races to play as or against.

Galactic Ruler offers real-time strategy game play at both the planetary level and in space. Lead your faction in diplomacy or conquest across a unique galactic map where any system might hold hostile enemies or resource riches. Harness needed resources and develop advanced technology to rule the galaxy in the latest offering from BattleGoat Studios.

Game Features
  • Procedurally generated galaxies, systems and planets for a new and unique experience with each new game
  • Customizable galaxy size and density, supporting games featuring dozens of systems and hundreds of planets that can be explored and exploited
  • Develop your planets to gain the resources needed to grow your empire
  • Research improvements to your military, social and economic capabilities
  • Negotiate treaties and form alliances with alien factions
  • Trade with other factions to acquire the goods and weapons needed for your empire
  • Sophisticated Real-Time Strategic and Tactical control of your forces
  • Engage in large-scale planetary battles and epic space conflicts
  • Venture from your home planet to forge an empire of colonies all under your direct control
  • Choose your level of control - Make all decisions or use your AI to assist
  • Multiplayer support for up to 15 players


Galactic Ruler is a real-time space strategy game for the PC planned for release in the second quarter of 2020 on Steam.

https://store.steampowered.com/app/1138440/Galactic_Ruler/

Supreme Ruler Series - On Sale Now During the Summer Sale!

Happy Steam Summer Sale to all!

There has never been a better time to take over the world! Check out our games on sale now:

https://store.steampowered.com/app/314980/Supreme_Ruler_Ultimate/


https://store.steampowered.com/app/600280/Supreme_Ruler_The_Great_War/


Also check out our bundle containing Supreme Ruler Ultimate and Supreme Ruler The Great War:

https://store.steampowered.com/bundle/4175/Supreme_Ruler_Century_Collection/

Supreme Ruler Ultimate Update - New Features, Content, and More!

We have released a new update for Supreme Ruler Ultimate and have some exciting announcements for this summer!

We've moved into a new larger studio, we've got some new people on our team, and we're happy to still be providing ongoing support for Supreme Ruler Ultimate and Great War even if much of our resources are focused on our new project.

In particular, the changes in this latest update will be very exciting for our multiplayer fans!

New Update Overview:

Multiplayer
A large amount of testing and code work have gone into the multiplayer side of the game.
  • Improved Multiplayer Stability in lobby and in game
  • File Transfer of Savegames to clients from host
  • Lag notification in lobby and in game to identify the "weak links".
  • Host Migration when the host disconnects so others can play on


UI and game function
We continue to play our own game and reevaluate some of the design elements that we see, as well as listening to community feedback on Steam and the BattleGoat Discussion Forums. To that end, there are some changes to the game interface.
  • Minimap Filters totally redesigned
  • Chat Popup layout updated to support Multiplayer improvements
  • Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
  • Right clicking on land loyal to a dead region shows the flag. Double click to make selected and interact with the dead region.
Game content
As always, we have made some small changes in the game content.
  • Minor fixes and additions to various data files
  • Leader updates for modern maps (yay elections!)
  • Road events for 1914 maps (as used already in Brinkmanship)
Modding
  • We want to help the creators in our community to generate new content for everyone to enjoy
  • Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
  • Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer


Full Patch Notes:

Version 9.1.138
  • Multiplayer:
  • Improved Multiplayer Stability in lobby and in game
  • File Transfer of Savegames to clients from host
  • Lag notification in lobby and in game to identify the "weak links".
  • Host Migration when the host disconnects so others can play on
  • Host option at lobby level to stop more players from joining (make invisible)
  • Host option to kick players
  • Host in MP now uses steam name instead of local name for consistency

  • UI and game function:
  • Minimap Filters section totally redesigned
  • Chat Popup layout updated to support Multiplayer improvements
  • Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
  • Right clicking on land loyal to a dead region shows the flag. Click to make selected and interact with the dead region.
  • Ability to create a colony from annexed territory if region is eliminated
  • Liberate will now deploy units from bases
  • Chat message for elimination lists leader name.
  • Support for Discord Rich Presence (3rd Party app)

  • Game Content:
  • Minor fixes and additions to various data files
  • Leader updates for modern maps
  • Road events for 1914 maps (as used already in Brinkmanship)
  • Previous Islands map renamed as "Arena 6A"
  • Three new custom scenarios; Arena 4A, Arena 6B and Arena 12A. Also available in multiplayer, these have 4, 6 and 12 regions respectively.
  • Minor fixes to localization for all languages

  • Modding:
  • Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
  • Fix for the Asset Manager decimal separator issue. (Using commas as decimal separator)
  • Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer
  • Adjust terrain bleed for backmap cases (map coastline appearance for fictional maps)


We plan to have another update come out this summer! Stay tuned.

The BattleGoat Team