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Miami Fighters News

Development update

UPDATE v0.7.0
[p]This update I've been working on making the environment more dynamic. You can now experience destructible platforms and a laser beam can spawn out of nowhere and do environmental damage. I've also added more hand crafted props, like a VHS stand and animated grass and bushes.[/p][p][/p]
New environment props
  • [p]Added: Destructible platforms. You can notice them by having a crack somewhere on the platform[/p][p][/p]
  • [p]Added: More props[/p]
    • [p]Added: VHS stand prop[/p]
    • [p]Added: Moving Bush props[/p]
    • [p]Added: Moving Grass props[/p]
  • [p]Added: Laser beam (environment damage)[/p][p][/p]
[p][/p]
Other changes
  • [p]Added: Jump, land and dash soundfx[/p][p][/p]
  • [p]Fixed: Player returning to pre-death position when killed if he was stunned[/p]
  • [p]Fixed: Sniper bullet spawn position[/p]
  • [p]Fixed: Spawning of weapons did not use all spawn positions[/p]
  • [p]Fixed: Attract mode would start in tutorial map[/p]
  • [p]Fixed: Player could be behind objects or other players when winner animation is playing[/p]
  • [p]Fixed: Rocket explosion smoke particles colliding with environment[/p]
  • [p]Fixed: Portal inner edge not aligned with outer edge[/p]
  • [p]Fixed: Team Selection UI was not the same as Player Selection UI[/p]
  • [p]Fixed: Incorrect text when no player is ready in Team Selection[/p]
  • [p]Fixed: Some platforms depth issues in Tutorial map[/p]
  • [p]Fixed: Overlapping KeyHints[/p]
  • [p]Fixed: KeyHint min and max size on camera zoom[/p]
  • [p]Fixed: KeyHint was pixel snapping on camera zoom[/p]
  • [p]Fixed: Weapon laser showing from inside platforms[/p]
  • [p]Fixed: New map could be the same as current map[/p][p] [/p]
  • [p]Updated: Camera will zoom in more[/p]
  • [p]Updated: Quicker keyhint animation[/p]
  • [p]Updated: Shader visuals of Laser Sword and Baseball Bat[/p]
[p][/p]
What's next?
[p]There are so many things I want to add to this game, but I want to hear what you would like to see. I'll write down some ideas below and you tell me what you want to see first.[/p]
  • [p]I want to make the levels more dynamic by adding more props to the game. Props that you can interact with and props that just look cool. If you have any ideas for a cool prop, like an arcade machine, slot machines, a phone booth or palm trees, let me know in the comments![/p]
  • [p]Capture The Flag (CTF) Game Mode. In this mode you need to need to steal the flag and:
    1. Hold it as long as possible without dying (you get points for holding the flag)
    2. Steal the flag and bring it back to your "base".
    Which option do you think is the most fun to play?[/p]
  • [p]Random Game Mode. In this mode, you get different rules each round. One round you play Time Mode, the next round you play Survival Mode or CTF. I think this would be an awesome addition to make the rounds more diverse.[/p]
[p]What do you want me to work on first? Or do you have an even better idea? Let me know![/p][p][/p][hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

UPDATE v0.6.6
[p]I've built a tutorial map to help out our new players! When the game starts, you will be dropped into the tutorial map where you can practice your movements and weapon control. Step on the arrow and follow the track to complete the tutorial (optional). Once you're done messing around, you can enter the portal to start the game.
[/p][p][/p]
Other changes
  • [p]Added: "Suggest best upgrade" feature[/p][p] - You can now get a hint of what upgrade card is the best pick[/p][p] - Toggle the "Suggest best upgrade" feature on/off in the menu. It is ON by default.[/p]
  • [p]Added: Friendly fire option in main menu settings when Team Mode is selected[/p]
  • [p]Added: Round information (Round number at the start of each match)[/p]
  • [p]Added: Use left stick to select player color and accessory[/p]
  • [p]Added: Hold direction while selecting player color or accessory to change it continuously[/p]
  • [p]Added: Automatically add one bot when you're playing alone[/p]
  • [p]Added: Extra spiral shader effect in player selection panels[/p]
  • [p]Added: The new art is here, and it's glorious! (Steam Store and Library pages, and new Logo)[/p][p][/p]
  • [p]Fixed: Number of matches played now has the correct value[/p]
  • [p]Fixed: Winner animation "Team color" translation[/p][p][/p]
  • [p]Updated: Better description in player selection screen when no players are ready/joined[/p]
  • [p]Updated: Readability of the player selection screen menu[/p]
  • [p]Updated: Ulr links in Credits window are now clickable[/p]

What is next?
[p]There are so many things I want to add to this game, but I want to hear what you would like to see. I'll write down some ideas below and you tell me what you want to see first.[/p]
  • [p]I want to make the levels more dynamic by adding more props to the game. Props that you can interact with and props that just look cool. If you have any ideas for a cool prop, like an arcade machine, slot machines, a phone booth or palm trees, let me know in the comments![/p]
  • [p]Capture The Flag (CTF) Game Mode. In this mode you need to need to steal the flag and:
    1. Hold it as long as possible without dying (you get points for holding the flag)
    2. Steal the flag and bring it back to your "base".
    Which option do you think is the most fun to play?[/p]
  • [p]Random Game Mode. In this mode, you get different rules each round. One round you play Time Mode, the next round you play Survival Mode or CTF. I think this would be an awesome addition to make the rounds more diverse.[/p]
[p]What do you want me to work on first? Or do you have an even better idea? Let me know![/p][p][/p][hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

EPIC UPDATE
[p]This build was focussed on QoL to help the user with setting up the right Game Mode, Match Type and Match Settings. Please notice that the current Match Settings section will stay in the Options Window. This way you can still edit the Match Settings while you're playing. [/p][p]
[/p]
Other changes
  • [p]Added: Match settings view. [/p]
    • [p]The match settings view in the Options Window will stay, so you can still alter the values while you're playing[/p]
  • [p]Added: Upgrade selection screen background now has the color of the winner[/p][p][/p]
  • [p]Fixed: Bot icon text position for all languages[/p]
  • [p]Fixed: Vignette now being reset when round is over[/p]
  • [p]Fixed: Auto assign bots in team selection view when player has already selected a team and returns back to team selection view[/p]
  • [p]Fixed: Player collision is still active when the player is dead in Survival Mode[/p]
  • [p]Fixed: Game goes into slow motion when user quits and a player dies within the transition time[/p][p][/p]
  • [p]Updated: Stock Mode is now called Survival Mode to make it more clear[/p]
  • [p]Updated: Time Mode vs Survival Mode selection[/p]
  • [p]Updated: FFA Mode vs Team Mode selection[/p]
  • [p]Updated: Icon size and position for Join text in player selection[/p]
  • [p]Updated: Upgrade card border to match look of new menu[/p]
  • [p]Updated: Current upgrades window design to match look of new menu[/p][p][/p]
  • [p]Removed: Game Mode and Match Type selection from player selection screen[/p]

In the making
  • [p]At the moment I'm also working on creating the new trailer and new art for all Steam assets and marketing.[/p]
  • [p]In one the next updates, the tutorial map will also be completed. So stay tuned![/p][p][/p]
[hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

EPIC UPDATE
[p]I've made a Linux build so MF is fully supported on Linux OS and the Steam Deck! I've also adjusted the gameplay flow for faster continuation of the battles. When the round is over, the winner(s) will be shown with the total amount of matches won. The scoreboard view after each round has been removed, you can still bring it up in the pauze menu![/p][p]

[/p]
Other changes
  • [p]Fixed: Wrong z-index for info icon during upgrades view when checking scoreboard[/p]
  • [p]Fixed: Auto aim causing key or direction to stay pressed when round is over[/p]
  • [p]Fixed: Keyboard/mouse player not showing on Linux in player selection[/p]
  • [p]Fixed: Disclaimer window font incorrect on Linux[/p]
  • [p]Fixed: Borderless, Fullscreen and Windowed mode for Linux[/p]
  • [p]Fixed: Upgrade card MAX indicator shine effect only worked once[/p]
  • [p]Fixed: Hiding animations on end of round wasn't hiding all of them[/p][p][/p]
  • [p]Updated: Faster countdown on round start[/p]
  • [p]Updated: Faster continuation when all cards are selected[/p]
  • [p]Updated: Animation on background during upgrade selection[/p]
  • [p]Updated: Width of bottom level particles and removed the particles fps limit
    [/p]
[hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

RIG UPDATE
[p]I've added a massive amount of new accessories to help you find your character much easier in the chaos.
[/p][h2]New: 27 new accessories[/h2][p]Come check it out the new MF accessories![/p][p][/p][p][/p]
Other changes
  • [p] Updated: Chinese translations has been reviewed by Emunah_[/p]
  • [p] Updated: Serbian translations has been reviewed by Lemmy[/p][p][/p]
  • [p] Fixed: Top of character was shown when wearing certain accessories[/p][p] [/p]
[hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters![/p]