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Miami Fighters News

Development update

RIG UPDATE
[p]I've added a massive amount of new accessories to help you find your character much easier in the chaos.
[/p][h2]New: 27 new accessories[/h2][p]Come check it out the new MF accessories![/p][p][/p][p][/p]
Other changes
  • [p] Updated: Chinese translations has been reviewed by Emunah_[/p]
  • [p] Updated: Serbian translations has been reviewed by Lemmy[/p][p][/p]
  • [p] Fixed: Top of character was shown when wearing certain accessories[/p][p] [/p]
[hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

BAT UPDATE

I'm back with a BAT update this time. Now you can finally homerun your friends into oblivion! I've also added a nice view for your currently owned upgrades. Come check out the new features and let me know what else you would like to see implemented!



[h2]New: Baseball Bat[/h2]
Added: New Ultra Weapon Baseball Bat.



[h2]New: Current upgrades view[/h2]
Added: Current upgrades view.



Other changes
Added: Short invincibility (shield) when player respawns
Added: Check for walls when getting nearest player for Auto Aim

Removed: Hit stop duration for Ultra Weapon Singularis. Players were unable to escape the death ray

Updated: Higher Ultra Weapons spawn probability for all options
Updated: Always show card info on card select

Fixed: Outline shader pixel gap for all weapons
Fixed: Ultra Weapon Aura not fading out
Fixed: Ultra Weapon Singularis death ray starting when player dropped the weapon right after activation
Fixed: Objects could only be hit when using direction override
Fixed: Slanted platforms, they didn't work well with wall jump
[hr][/hr]
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

BIG UPDATE

I'm back with a BIG update, and this time i'm taking it literally! The short boost "Super Size" doubles you in size, and makes you do twice the damage! I'm sure a lot of you will also enjoy the newly added - Aim Assist - feature for controllers. You can adjust the Aim Assist strength, or turn it off, in the options menu.

Come check out the new features and let me know what else you would like to see implemented!

[h2]New short boost: Super Size[/h2]
Added: Short Boost "Super Size". Double the size, twice the damage!


[h2]New: Aim Assist[/h2]
Added: Aim assist for controllers. You can adjust the strength, or turn it off, in the options menu. When the target is within range, the aim assist will help aim towards the target.

[h2]New: Hitstop effect[/h2]
Added: Hitstop effect for the following attacks:
  • No weapon: Normal attack (80ms)
  • Melee weapons: Knife (90ms) and Laser Sword (110ms)
  • Normal weapons: Sniper and Shotgun (both 50ms) and Rocket explosion (150ms)
  • Ultra weapons: Singularis and Pulsorion (both 10ms per frame the bullet hits, duration does not stack)
Info: Hitstop adds a very short pauze to the movement of a target, and sometimes also attacker, when getting hit. This increases the impact's feel. The effect is very short, so it should not impact the overall gameplay experience.

Other changes
Added: Resources preloader. This will reduce lag spikes when certain resources are created
Added: 3 new background music tracks

Updated: Accuracy upgrade normal tier to 50%, epic tier to 100%
Updated: When pressing down direction mid-air you go down faster
Updated: Amount of weapons spawned for Short Boost reduced to 4~6
Updated: Players are now not able to change direction during a melee attack
Updated: Bots navigation when holding Ultra Weapon Singularis
Updated: Less chance for Pro bots to dash when holding melee weapons
Updated: Camera shake for all weapons. Also, more camera shake when less players are joined
Updated: Melee weapon Laser Sword attack soundfx

Fixed: Punch animation not finished causing weapon rotation issues
Fixed: Laser Sword beam was visible for a frame when it spawned
Fixed: Winner crown, environment and background color did not change in rare occasions
Fixed: Mouse visibility for certain scenarios
[hr][/hr]
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

EPIC UPDATE

I'm back with an epic update! Unlock the first "Divine" 5 star upgrade card to get Auto Aim and crush your opponent with ease. I've also made a sweet Short Boost that drops a bunch of weapons. Come check out the new features and let me know what else you would like to see implemented!

[h2]New upgrade: Auto Aim[/h2]
Added: Auto Aim upgrade. The first "Divine" (5 star) upgrade card



[h2]New: Unlock upgrades[/h2]
Added: Unlock message in card description. This will tell you what upgrade card you can unlock


[h2]New Short Boost: Spawn Weapons[/h2]
Added: New "Spawn Weapons" Short Boost. Spawn a bunch of weapons on the player



Other changes
Added: Hard and Pro bots now dash towards you when holding melee weapons. Pro bots dash more frequently compared to Hard bots
Added: When only bots remain, they will become Pro bots until the end of the round. This way the match will be over quickly
Added: Controller virbration for Lightning and Stun activations
Added: Game pauzes when the game is out of focus

Updated: All Chance upgrades now have a minimum of 5% for Normal tier, except for Explosive Bullet
Updated: Passive Healing Amount upgrade to percentage instead of fixed amount. Start value is 5%
Updated: All normal bullets trail effect look better now
Updated: Bots navigation to go around solid walls is improved
Updated: Changed Short Boost images to better describing icons
Updated: Changed everything related to the text "Shoot faster" to "Attack faster"
Updated: Getting an Extra Bullet upgrade now has a higher chance. 25% chance when getting Legendary or Mythic
Updated: Camera zooms in less.

Fixed: Demo mode causing duplicate color issues in player selection screen
Fixed: Bots kept going right when they were falling outside the map on the right side
Fixed: Conveyor platform kept moving back and forth while standing on it
Fixed: Ultra Weapon Pulsorion's bullet despawn too soon when round is over. Fixed edges
[hr][/hr]
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

Laser Sword

https://www.youtube.com/watch?v=L9Vo5VA_Rck

I think it looks pretty sick. Let me know what you guys think!

[hr][/hr]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!