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Miami Fighters News

Development update

EPIC UPDATE
[p]This build was focussed on QoL to help the user with setting up the right Game Mode, Match Type and Match Settings. Please notice that the current Match Settings section will stay in the Options Window. This way you can still edit the Match Settings while you're playing. [/p][p]
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Other changes
  • [p]Added: Match settings view. [/p]
    • [p]The match settings view in the Options Window will stay, so you can still alter the values while you're playing[/p]
  • [p]Added: Upgrade selection screen background now has the color of the winner[/p][p][/p]
  • [p]Fixed: Bot icon text position for all languages[/p]
  • [p]Fixed: Vignette now being reset when round is over[/p]
  • [p]Fixed: Auto assign bots in team selection view when player has already selected a team and returns back to team selection view[/p]
  • [p]Fixed: Player collision is still active when the player is dead in Survival Mode[/p]
  • [p]Fixed: Game goes into slow motion when user quits and a player dies within the transition time[/p][p][/p]
  • [p]Updated: Stock Mode is now called Survival Mode to make it more clear[/p]
  • [p]Updated: Time Mode vs Survival Mode selection[/p]
  • [p]Updated: FFA Mode vs Team Mode selection[/p]
  • [p]Updated: Icon size and position for Join text in player selection[/p]
  • [p]Updated: Upgrade card border to match look of new menu[/p]
  • [p]Updated: Current upgrades window design to match look of new menu[/p][p][/p]
  • [p]Removed: Game Mode and Match Type selection from player selection screen[/p]

In the making
  • [p]At the moment I'm also working on creating the new trailer and new art for all Steam assets and marketing.[/p]
  • [p]In one the next updates, the tutorial map will also be completed. So stay tuned![/p][p][/p]
[hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

EPIC UPDATE
[p]I've made a Linux build so MF is fully supported on Linux OS and the Steam Deck! I've also adjusted the gameplay flow for faster continuation of the battles. When the round is over, the winner(s) will be shown with the total amount of matches won. The scoreboard view after each round has been removed, you can still bring it up in the pauze menu![/p][p]

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Other changes
  • [p]Fixed: Wrong z-index for info icon during upgrades view when checking scoreboard[/p]
  • [p]Fixed: Auto aim causing key or direction to stay pressed when round is over[/p]
  • [p]Fixed: Keyboard/mouse player not showing on Linux in player selection[/p]
  • [p]Fixed: Disclaimer window font incorrect on Linux[/p]
  • [p]Fixed: Borderless, Fullscreen and Windowed mode for Linux[/p]
  • [p]Fixed: Upgrade card MAX indicator shine effect only worked once[/p]
  • [p]Fixed: Hiding animations on end of round wasn't hiding all of them[/p][p][/p]
  • [p]Updated: Faster countdown on round start[/p]
  • [p]Updated: Faster continuation when all cards are selected[/p]
  • [p]Updated: Animation on background during upgrade selection[/p]
  • [p]Updated: Width of bottom level particles and removed the particles fps limit
    [/p]
[hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

RIG UPDATE
[p]I've added a massive amount of new accessories to help you find your character much easier in the chaos.
[/p][h2]New: 27 new accessories[/h2][p]Come check it out the new MF accessories![/p][p][/p][p][/p]
Other changes
  • [p] Updated: Chinese translations has been reviewed by Emunah_[/p]
  • [p] Updated: Serbian translations has been reviewed by Lemmy[/p][p][/p]
  • [p] Fixed: Top of character was shown when wearing certain accessories[/p][p] [/p]
[hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters![/p]

Development update

BAT UPDATE

I'm back with a BAT update this time. Now you can finally homerun your friends into oblivion! I've also added a nice view for your currently owned upgrades. Come check out the new features and let me know what else you would like to see implemented!



[h2]New: Baseball Bat[/h2]
Added: New Ultra Weapon Baseball Bat.



[h2]New: Current upgrades view[/h2]
Added: Current upgrades view.



Other changes
Added: Short invincibility (shield) when player respawns
Added: Check for walls when getting nearest player for Auto Aim

Removed: Hit stop duration for Ultra Weapon Singularis. Players were unable to escape the death ray

Updated: Higher Ultra Weapons spawn probability for all options
Updated: Always show card info on card select

Fixed: Outline shader pixel gap for all weapons
Fixed: Ultra Weapon Aura not fading out
Fixed: Ultra Weapon Singularis death ray starting when player dropped the weapon right after activation
Fixed: Objects could only be hit when using direction override
Fixed: Slanted platforms, they didn't work well with wall jump
[hr][/hr]
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

BIG UPDATE

I'm back with a BIG update, and this time i'm taking it literally! The short boost "Super Size" doubles you in size, and makes you do twice the damage! I'm sure a lot of you will also enjoy the newly added - Aim Assist - feature for controllers. You can adjust the Aim Assist strength, or turn it off, in the options menu.

Come check out the new features and let me know what else you would like to see implemented!

[h2]New short boost: Super Size[/h2]
Added: Short Boost "Super Size". Double the size, twice the damage!


[h2]New: Aim Assist[/h2]
Added: Aim assist for controllers. You can adjust the strength, or turn it off, in the options menu. When the target is within range, the aim assist will help aim towards the target.

[h2]New: Hitstop effect[/h2]
Added: Hitstop effect for the following attacks:
  • No weapon: Normal attack (80ms)
  • Melee weapons: Knife (90ms) and Laser Sword (110ms)
  • Normal weapons: Sniper and Shotgun (both 50ms) and Rocket explosion (150ms)
  • Ultra weapons: Singularis and Pulsorion (both 10ms per frame the bullet hits, duration does not stack)
Info: Hitstop adds a very short pauze to the movement of a target, and sometimes also attacker, when getting hit. This increases the impact's feel. The effect is very short, so it should not impact the overall gameplay experience.

Other changes
Added: Resources preloader. This will reduce lag spikes when certain resources are created
Added: 3 new background music tracks

Updated: Accuracy upgrade normal tier to 50%, epic tier to 100%
Updated: When pressing down direction mid-air you go down faster
Updated: Amount of weapons spawned for Short Boost reduced to 4~6
Updated: Players are now not able to change direction during a melee attack
Updated: Bots navigation when holding Ultra Weapon Singularis
Updated: Less chance for Pro bots to dash when holding melee weapons
Updated: Camera shake for all weapons. Also, more camera shake when less players are joined
Updated: Melee weapon Laser Sword attack soundfx

Fixed: Punch animation not finished causing weapon rotation issues
Fixed: Laser Sword beam was visible for a frame when it spawned
Fixed: Winner crown, environment and background color did not change in rare occasions
Fixed: Mouse visibility for certain scenarios
[hr][/hr]
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
I'll soon be back with more features. Thank you for playing Miami Fighters!