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  3. v1.1.0 - Fix Player Interaction Stuck, Food Production Employee Focus, and More

v1.1.0 - Fix Player Interaction Stuck, Food Production Employee Focus, and More

[p]Hello, Hydroponic Farmers 🌱[/p][p]We know it has taken longer than it should to bring you a new patch. We apologize for the gap in updates, and we appreciate everyone who kept reporting issues and sharing feedback during that time.[/p][p]Right now we’re consolidating the latest community discussion and bug reports. While we continue that review, we are starting by fixing the biggest pain points that disrupted day-to-day play. This patch delivers major fixes and several workflow improvements, especially around growbeds, employee tasks, and storage behavior.[/p][h2]Major Fixes and Updates[/h2]
  1. [p]Fix: Growbed interaction blocked[/p]
    • [p]Resolved an issue where the player could not interact with a Growbed because the game incorrectly detected it as still being used by an employee.[/p][p][/p]
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  2. [p]Fix: Employee idle and empty box harvest[/p]
    • [p]Fixed cases where employees would occasionally stop working, or harvest crops but return with an empty box.[/p][p][/p]
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  3. [p]Update: Employees can tidy extra Seeds and Nutrients[/p]
    • [p]Employees will now move excess Seed and Nutrient items into Seed Storage and Nutrient Storage when those storages still have space and the Seed Box and Nutrient still in full state.[/p]
    • [p]This happens after employees finish their main tasks: Seeds after completing planting, and Nutrients after completing maintenance.[/p][p][/p]
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  4. [p]Update: Smarter harvest storing with balanced slots[/p]
    • [p]When storing harvest results into Commodity Storage, employees now prefer the slot with the lowest amount among multiple slots that share the same focus.[/p]
    • [p]This helps keep stock balanced across slots and prevents one slot from being too low.[/p]
    • [p]Example: if you have two Tomato slots with the same focus, employees will fill the smaller stack first. This is useful when you keep two sets of the same commodity for different purposes (store stock vs factory stock).[/p][p][/p]
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  5. [p]Update: Docs and Tips clarity for Food Production[/p]
    • [p]We updated the Docs and Tips to better explain how Food Runner works.[/p]
    • [p]Many players missed that the Employee task requires a Commodity Storage setting. Change Slot Focus has now been renamed to Employee Focus for clarity.[/p]
    • [p]To use Food Runner properly, set the relevant slot to Factory Stock, and employees will take production materials from that slot automatically.[/p][p][/p]
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  6. [p]Update: Seed and Nutrient purchases go directly to Storage[/p]
    • [p]If you already have Seed Storage or Nutrient Storage, and you have a slot focused to a specific item, newly purchased items will be moved directly into that storage.[/p]
    • [p]They will no longer appear in the delivery zone, making delivery areas cleaner and reducing unnecessary employee movement.[/p][p][/p]
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[h2]Minor Updates[/h2]
  1. [p]Load Game menu improvement[/p]
    • [p]The New Game button will no longer appear while you are in the Load Game menu.[/p]
  2. [p]Latest save indicator[/p]
    • [p]Save slots now display a marker for the most recent save file, making it easier to find your latest progress.[/p]
[h2]Thank You for Your Support[/h2][p]Thank you for sticking with Hydroponics Farm & Store Simulator. Your feedback helps us identify what matters most and improve the experience step by step.[/p][p]If you’re enjoying the game, please let us know. It genuinely helps more players discover the game and supports continued development.[/p][p]Happy farming and store managing! 🛒🌱
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