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Aegis Force: The Scorian War News

May 2025 Developer Update

Greetings soldiers of Genua! This summer is going to be VERY busy for our small team as we prepare to release our expanded demo and also participate in multiple events and conferences.
Technical Updates

The team is laying some serious ground work for a new and improved combat system and the party management user interface. You won't see these changes in the current demo, but we'll have them ready with the expanded demo in a couple months.

This month we:
  • Added battle action log and health bars above characters
  • Added new grid-based movement options during combat
  • Added lootable chests as part of upcoming exploration mechanics
  • Added UI screens for inventory, characters, equipment, and save system

And I know a lot of you will be excited to experience the new critical hits and misses indicators during combat. The enemy sprites stay oriented in the way they ended their turn so you can plan your backstabs accordingly :)

We're still working on:
  • Optimizing keyboard/mouse setup
  • Offering accessibility options and controller instructions before the game starts
  • Adding option to skip dialogue or cutscenes
  • Affinity system between party members in combat

Your feedback and suggestions have been invaluable in helping us understand what's working and what might need a little extra fine-tuning before our release, so please keep it coming! We're listening and actively adjusting as development continues.

Art Corner

Wekufes and Berzerkers and Bladed Slimes, OH MY! We've got some amazing designs and sprites created for future enemies and characters you'll interact with in the full game. Check out this month's screenshots, updated portrait art, and sprite GIFs!


Social Space

We're participating in multiple indie game events and game conferences this year and hope to meet a lot of current and future Aegis Force fans! The Steam event "Indie Assemble" starts in a couple days so make sure to check it out and show some love to fellow indie game studios. We'll share more information on 5/5!
In June, we're attending Game Con Canada in Edmonton - our first in-person event! While our full expanded demo won't be released yet, we're planning on sharing exclusive playable content for conference attendees to get some pre-release feedback and keep the momentum going.

Remember to join our Discord and subscribe to @DeseretGamesStudio on Youtube so you can watch our developer diaries, get Aegis Force updates first, and participate in future community events. Our latest developer diary "Pixel Art in a 3D World"[previewyoutube][/previewyoutube] offers some insights into how the art style of Aegis Force: The Scorian War has developed over the last year and where it's still going!

What's Coming

We'll have many more updates to share over the next few months as we keep revamping combat and growing the explorable world of Ianua. Follow us on social media and Discord to keep in touch with us and be the first ones to know when new content is available!
Thank you all again for playing, sharing your thoughts, and engaging with us!

Until next month, FOR GENUA!

April 2025 Developer Update

Greetings soldiers of Genua! It's been another busy month for our developers and artists as they create new characters, playable areas, and new combat mechanics that we plan to share in our future expanded demo this summer.
Technical Updates

One of the challenges with game development is when you fix one bug and another pops up in its place. It can feel a bit like a game of Whack-a-Mole, but we're glad our demo players are alerting us quickly when new issues arise.

This month we:
  • Improved audio volume in the opening text crawl
  • Fixed Shift key bug preventing players from sprinting
  • Fixed dialogue issues where // kept showing up in the text
  • Added ability for players to save at any point in the demo

Outstanding issues we're working on:
  • Optimizing keyboard/mouse setup
  • Improving combat camera mechanics
  • Adding option to skip dialogue or cutscenes
  • Backstab and sidestab mechanics and better visibility when you land one!

These are just a few of the items our team is focused on resolving, so rest assured we're hearing your input and working towards creating a GREAT player experience.
Art Corner

One of the characteristics of Aegis Force: The Scorian War that we're super excited to share with our players is the wide variety of playable areas, enemies, flora and fauna, and character races. Check out our screenshots from the last month to see the formidable boss "The Abbot", the Wekufe warrior, and the Moonlit Mare Tavern in Vigherad...
Social Space

Our community keeps growing and we are THRILLED. Join our Discord to get early access to new artwork and updates as well as participate in community RPG streams.
We released another developer diary on Youtube last month and anticipate releasing these videos every month. Subscribe to @DeseretGamesStudio so you can watch them when they're new!
What's Coming

Follow us on social media and especially our Discord to see our latest updates! We're still working hard on expanding the demo and plan to release it this summer (around July 2025). We might even be attending a few game conferences later this year... if so, we'll notify you all on our social media first!
Community feedback is 100% welcome and we take every comment seriously. We want you to love this game as much as we do and appreciate everyone's thoughts so far!

Until next month, FOR GENUA!

March 2025 Developer Update

Greetings soldiers of Genua! We’re excited to bring you the latest updates on Aegis Force: The Scorian War and give a sneak peek of some of the amazing creative work going on behind-the-scenes.

[h2]Technical Updates[/h2]
Raise your hand if you were ever personally victimized by the original backstab mechanic in the demo! Just me? Ok. Well, while we’re actively working on a way for players to know when they successfully land a backstab, we’ve also fixed some of the bugs in our demo build on Steam:
  • Removed automatic self-targeting: you can’t attack yourself now!
  • Made display settings easier to use for controllers
  • Added “How to Play” screens for keyboard/mouse and controller setups
  • Resolved some issues with intermittent freezing

Here’s some examples of what our developers are actively working on based on your feedback: