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Aegis Force: The Scorian War News

Aegis Force: The Scorian War || Demo Update #3

[p]Hail, soldiers of Genua! The Scorian War rages on, and we're here with a brand-new patch to help you navigate its battlefields :)[/p][p][/p][p]Patch Notes[/p]
  • [p]Fixed Directional Inputs for UI + Grid Cell Selection[/p]
  • [p]Fixed bugs preventing you from being able to use potions/items outside of combat[/p]
  • [p]Sped Up Battle Start Transition[/p]
  • [p]Updated Grailand Sprite[/p]
[p][/p][p]Thank you for your continued support in squashing bugs! Please continue reporting any issues you find to us.

- The Aegis Force Team[/p]

Aegis Force: The Scorian War || Demo Update #2

[p]Hail, soldiers of Genua! The Scorian War rages on, and we're here with a brand-new patch to help you navigate its battlefields :)[/p][p][/p][p]Patch Notes[/p]
  • [p]The Cathedral is now fully explorable![/p]
  • [p]New Enemies[/p]
  • [p]New Boss Fight[/p]
  • [p]Added Autosaves[/p]
  • [p]Improved Game Over options[/p]
  • [p]Background music improvements and fixes[/p]
[p][/p][p]Thank you for your continued support in squashing bugs! Please continue reporting any issues you find to us.

- The Aegis Force Team[/p]

October 2025 Dev Update

[p]Greetings soldiers of Genua! September was an amazing month as we launched our updated demo (and Patch #1) and got to interact with so many people playing Aegis Force for the first time! Our list of player ideas, feedback, and future improvements is pretty massive right now, and we're excited to keep turning Aegis Force: The Scorian War into an amazing experience directly influenced by our passionate community. [/p]
Technical Updates
[p]In Patch #1, we fixed several funky visual bugs, added more life to the environment, fixed a few soft lock issues, and continued tweaking the keyboard and mouse controls. We still have some work to do in making the keyboard and mouse control setup streamlined, but we will keep iterating :) [/p][p]We also just released the cathedral area which includes an entirely new area, puzzles, more battles, and a major boss fight! [/p][p]What's coming up?[/p]
  • [p]Adjusting controls to be more intuitive (navigating abilities, selecting characters during battle, etc.)[/p]
  • [p]Adjusting grid movement so party members don't get stuck[/p]
  • [p]Activate ore caches (you can see them visually but can't interact yet)[/p]
  • [p]UI adjustments - indicating how HP and/or FP will change when selecting abilities, accessibility improvements (ability to increase text size, contrast, etc.), [/p]
  • [p]Expanding tech moves so all characters can use them with varying bonuses based on affinity with the initiating team member[/p]
  • [p]Lots more to come![/p]
Art Corner
[p]Our artists are working on several new characters coming up in future chapters - enemy NPCs, bosses, party members, and neutral NPCs! Take a look at some portraits and GIFs created last month: [/p][p][/p][p][/p][p][/p][p][/p]
Social Space
[p]If you haven't watched our latest dev diary, diving into the world of Vigherad (Genua's capital city), check it out today! [/p][previewyoutube][/previewyoutube][p]A lot of awesome streamers and content creators played our demo last month and shared videos about their experience. If you've played Aegis Force and want us to share your content, just let us know! We would love to post your Aegis Force videos on our social media and share it in our community Discord. [/p][p]On Discord, you can also share feedback, offer ideas, chat with our developers, and vote in polls that will help guide some decisions we're still actively making :) [/p][p]Join Our Discord![/p]
What's Coming
[p]We'll continue to update the demo with new fixes and improvements, so stay tuned for additional patch notes here on Steam. Our team is also now turning their attention towards developing systems that will exist in the final game, such as the character skills and class trees, level up abilities, and the affinity system where team members build relationships that significantly impact the game![/p][p]As always, thank you for playing and sharing your comments, questions, concerns, and ideas! [/p]

Aegis Force: The Scorian War || Demo Patch Update #1

[p]Hail, soldiers of Genua! The Scorian War rages on, and we're here with a brand-new patch to help you navigate its battlefields :)[/p][p][/p][p]Patch #1 Notes[/p]
  • [p]All new foliage, trees, flowers, and skybox for Ruiner's Pass[/p]
  • [p]Level bounds collision rework[/p]
  • [p]Changed Input for closing tutorial screens to cancel button (B or Backspace)[/p]
  • [p]Adjusted camera occlusion transparency on certain background props[/p]
[p][/p][p]Thank you for your continued support in squashing bugs! Please continue reporting any issues you find to us.

- The Aegis Force Team[/p]

September 2025 Dev Update

[p]Greetings soldiers of Genua! We launched the new and improved demo on 9/2/25, so if you haven't already, go give it a try! Stay tuned as we keep this demo updated with bug fixes, UI updates, and some new content... [/p]
Technical Updates
[p]August was CRUNCH time for our dev and art team as we prepped for the new demo launch. We're still working on applying all the new UI updates, portrait art and mechanics to our original prologue so we limited the demo launch to just the new content in Ruiners Pass (Chapter 1). However, we're planning on incorporating the Lendene prologue back into the demo once that work is complete![/p][p]What's coming up this month? [/p]
  • [p]Demo bug fixing - multiple visual glitches and soft locks[/p]
  • [p]Adjusting UI layout[/p]
  • [p]Add visual of health bars when selecting an ability during combat[/p]
  • [p]Polish Dragon's Gale tech move [/p]
  • [p]Work on sound and VFX updates[/p]
Art Corner
[p]One of our in-house artists created a beautiful vista of the capital city of Genua, Vigherad, which we are just in love with! [/p][p][/p][p]And of course, you can get some amazing views playing through the new demo. Here's a sneak peek of the first couple minutes in the demo: [/p][carousel][/carousel]
Social Space
[p]With all the exciting updates with the new demo and trailer, we also got spotlighted by several big creators and news outlets, which was a huge deal to the team. IGN showed off our new trailer and it's currently sitting at 55K views!! If you haven't seen the new trailer yet, go check it out on our Youtube channel. [/p][previewyoutube][/previewyoutube][p]Also, we're having a lot of fun in our Discord and social media channels sharing new art, creator videos, and gathering all the great ideas from the community. We held a community stream of the new demo last week and will plan on holding more events like this in the future. Join the Discord today to stay in the know ːsteamhappyː Join our Discord![/p][p]Now for a more serious update, some of you may have noticed that we recently removed some of our 14 day demo countdown social media posts that showed off some of the early character concept art. We want to be transparent and let you know that we discovered that two of our contract concept artists (not our employees or in-house art team) had plagiarized aspects of their work. The issue only affected some of our early character concepts, and we are actively making changes to ensure the originality of our final product. Deseret Games is a small, independent studio that thrives on creativity, and our team was upset to find that our contractors didn't match the artistic integrity we strive for in all aspects of our game. We don't anticipate having this problem again, but we have also put an art review process in place for everything going forward to ensure we aren't taken advantage of by any unscrupulous actors in the future. When new concept art is available, we'll share it with all of you and update our press kit! [/p]
What's Coming
[p]This month, we're tackling the big list of fixes and updates for the demo while also working on new concept art, animations, and character designs. Thank you for going on this incredible journey with us so far, and we hope you're looking forward to what's coming next![/p]