1. Witchfire
  2. News
  3. Witchfire Update 0.8.2 is now live!

Witchfire Update 0.8.2 is now live!

[h2]PATCH 0.8.2 (68206)[/h2]
(2025.12.18)

[h3]Changes to weapons, spells and gear:[/h3]

Fatum:
  • Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll.
  • Decreased the chance to trigger elemental status effects on each bullet from 25% to 15%.
  • Increased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds.
  • Fixed counting non-enemy targets (e.g. traps) as kills.
  • Fixed incorrect M1 visuals.


Martyr:
  • Fixed Martyr nails throwing all physics bodies with power over 9000.


Buckler:
  • Buckler can now be lowered down faster.
  • Successful parries now restore stamina.
  • Parried melee attacks now deal more stun damage.
  • Lowered block and parry charge costs for weaker attacks, while slightly increasing costs for stronger attacks.


Ice Sphere:
  • Fixed Ice Sphere heavy spell failing to freeze enemies that teleported inside the bubble.
  • Fixed Ice Sphere freezing enemies only temporarily (some enemies, such as bosses, may still resist being frozen).


Tweaks to Rosary beads:
Requirements for several beads have been altered to provide more early-to-mid game build variety:
  • Light Spell Charge Bead: Blood 20 -> 15
  • Ammo Preservation Bead: Arsenal 20 -> 15
  • Melee Recharge Bead: Flesh 20 -> 15
  • Healing Bead: Mind 20 -> 15
  • Sanity Bead: Mind 20 -> 15
  • Stamina Bead: Blood 20 -> 15
  • Spell Recharge Bead: Witchery 20 -> 15
  • Blessed Aim Bead: Faith 25 -> 20
  • Adrenaline Bead: Blood 25 -> 20


Tweaks to Incenses:
  • Restoration Incense: health threshold increased from 30% to 40%. Healing speed increased by 150%. Added a 7-second delay between receiving damage and healing starting.
  • Bloodthirst Incense: increased trigger chance for weapons with larger magazines.
  • Patience Incense: increased bonus healing from +30% to +100%. Increased healing duration from x4 to x8.
  • Conjurer Incense: increased healing on light spell from 5 to 8, and on heavy spell from 8 to 13.
  • Resilience Incense: increased damage resistance from -50% to -70%. Increased healing duration from x2 to x3.


[h3]Changes to world, events, traps and enemies:[/h3]

World Corruption:
  • Triggering a World Corruption Rift no longer spawns a Calamity.
  • Island of the Damned: World Corruption builds up faster on Gnosis 3, 4 and 5.
  • Torments now allow for faster and higher World Corruption buildup.
  • Torment Alpha allows full World Corruption buildup without picking up the Latent Orb, and doubles the quantity of patrol spawns.
  • World Corruption now progresses faster and further while a Torment is active.
  • Torment Alpha now progresses World Corruption much faster and doubles the intensity of the Hunt.
  • Picking up the Latent Orb now strongly reinforces the Hunt.
  • Stone Golem critical spot should now be easier to hit while it is disassembled.
  • World Corruption events now stagger in time instead of spawning all at once.
  • Fixed a bug that caused World Corruption events to spawn in the Irongate Castle Vault and at the entrance to the Velmourne Vault.
  • Raising World Corruption to the maximum level now affects the atmosphere and triggers its own music.
  • Balanced World Corruption sound cue volume based on its current level.
  • Divine Essence: all sources not related to World Corruption are now worth much more. Costs in the Tower and Witch Mountain have been adjusted accordingly.
  • Changed Madness Orb explosion range from 500 m to 40 m.
  • Divine Essence can now drop from Cursed Chest events.


Torments:
  • Swapped gold for Volatile Witchfire in the Torment reward pool. Increased rewards for repeating already completed Torments and Torment Alpha.
  • Fixed target acquisition of the Torment effect "Killed enemies explode with three homing Decay bombs".
  • Torment Alpha effects should now be correctly applied during expeditions to affected regions.
  • Torment effects dealing damage only to distant or close targets now affect enemies only.
  • Torment effect "Only Critical Hits inflict damage" now only affects damage dealt to enemies.


Freezing Crystal Trap (Totem of Clots):
  • Lowered its HP so it can be destroyed with a default charged punch.
  • Fixed a bug that caused an incorrect name to be displayed.


Warrior Priest:
  • Fixed a bug causing Warrior Priest projectiles not to deal damage.
  • Fixed a bug causing Warrior Priest projectiles to float endlessly in the air.
  • Adjusted projectile tracking to make them easier to dodge, and slowed them down by an additional 16% to slightly lengthen the dodge window.
  • Fixed a bug causing Warrior Priest melee projections to appear choppy in certain circumstances.
  • Increased the shared cooldown on the Warrior Priest respawn ability.


Various enemy fixes:
  • Warden: fixed a bug causing the entity to spawn Elite Ascended Elite enemies.
  • Grenadier: removed self-damage from all area-of-effect attacks, also fixing cases where a summoned Rotten Fiend could damage the player.


[h3]Various world fixes:[/h3]
  • Fixed a Divine Chest position in Velmourne so it is no longer inside the Vault area.
  • Fixed a chest position on the Scarlet Coast so it will no longer float.
  • Fixed all inactive gates in Velmourne.
  • A Codex Maleficum page could previously be found both on the Scarlet Coast and inside a Latent Orb. The Scarlet Coast version has been replaced with a different page that was previously a random Veiled Chest drop. As a result, some players may now find a second page on the Scarlet Coast.


[h3]Changes to SFX:[/h3]
  • Fixed a bug that made the rattling of the "Mirror Lock" event totems inaudible.
  • Added a sound alert when the Gravedigger steals player remains.
  • Objective Complete sound now triggers when fully charging a Latent Orb.
  • Reworked some Surge-related audio notifications.
  • Added new sounds that trigger when equipping melee weapons.
  • Fixed small inconsistencies in Cricket's shooting sounds.
  • Slightly lowered the loudness of Martyr nail base impact sounds.
  • Fixed a remaining infinite sound loop after picking up a Surge.


[h3]Changes to UI:[/h3]
  • Replaced the old italics font with the new one in remaining UI elements.
  • Fixed Torment descriptions in the Inventory using inconsistent text styles.
  • Inventory item details now better support longer descriptions and lore, especially when text size is set to Large or Extra Large.
  • Inventory item details now better support longer item names.
  • Arcana details screen now better supports longer Arcana names.
  • Melee weapons now display the number of kills in their inspect screens.
  • Gnosis screen now displays a scroll indicator when text size is set to Large or Extra Large.
  • Witch Portraits Collection now shows yellow diamonds indicating newly unlocked portraits.
  • Fixed incorrect opacity of the Surge Display when activating a new Surge while the previous one was blinking.
  • Removed the Latent Orbs counter from the HUD, as it is no longer necessary.
  • Latent Orbs are now correctly assigned to Bound and Unbound categories in the Inventory.
  • Added a map corruption animation when opening the map.
  • Added a Latent Orb HUD objective.


[h3]Miscellaneous fixes:[/h3]
  • Fixed a bug preventing Arsenal from influencing some parameters of new weapons.
  • Explosive Package: Exploding Head is no longer triggered by player movement.
  • Fixed visual issues with player weapon projectiles in some scenarios (e.g. shooting Striga while looking down).
  • Fixed the marker position on the Wishing Table.
  • Patrols no longer drop Divine Essence before Gnosis 3.
  • Fixed stun soul behavior for spiders.
  • Optimized turrets.
  • Mid-flight crossbow bolts no longer trigger danger indicators.
  • Fixed Arcana power scaling with different Omen effects.
  • Fixed Hypnosis zoom-in and zoom-out stutters after each shot.
  • Fixed navigation issues affecting flying enemies and projectiles in areas with stacked navigation planes (e.g. Irongate Castle bridge and the river below).
  • Increased repeatable rewards for Latent Orbs across the board.
  • Fixed T-posing monk ghosts on the island after collecting the Scepter.