Hotfix 0.8.5 is now live
[h2]HOTFIX 0.8.5 (68373)[/h2][p](2026.01.16)[/p][p]Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.[/p]
- [p]Fixed the bug that caused the Irongate Castle Toll Gate scenario not to trigger.[/p]
- [p]Adjusted the mini boss spawn rolls and logic to function better with and without World Corruption.[/p]
- [p]Lowered the World Corruption event spawn stagger - when increasing the world corruption through the Latent Orb pickup or Corrupt Stimulant, the Rifts and Orb now spawn faster.[/p]
- [p]Fixed a bug that caused the World Corruption system to brick if the Corrupt Stimulant was used within the first 5 seconds of the expedition.[/p]
- [p]Increased the quantity of the World Corruption rifts spawned through its progression[/p]
- [p]Torments now don't start with the World Corruption at its full allowed capacity - they gradually grow to its available cap.[/p]
- [p]Adjusted combat music logic, it now properly turns off when it’s no longer needed.[/p]
- [p]The world corruption music will now play only in sufficiently heavy combat is taking place, and the latent orb quest is active.[/p]
- [p]Fixed the bug that caused invisible frozen weapon meshes remaining after battle to collide with the player, if the frozen enemy in question was killed with a headshot.[/p]
- [p]Fixed debug text about Spider Calamity in adventure log.[/p]
- [p]Minor text fixes in item and event descriptions.[/p]