Witchfire Update 0.8.2 is now live!
(2025.12.18)
[h3]Changes to weapons, spells and gear:[/h3]
Fatum:
- Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll.
- Decreased the chance to trigger elemental status effects on each bullet from 25% to 15%.
- Increased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds.
- Fixed counting non-enemy targets (e.g. traps) as kills.
- Fixed incorrect M1 visuals.
Martyr:
- Fixed Martyr nails throwing all physics bodies with power over 9000.
Buckler:
- Buckler can now be lowered down faster.
- Successful parries now restore stamina.
- Parried melee attacks now deal more stun damage.
- Lowered block and parry charge costs for weaker attacks, while slightly increasing costs for stronger attacks.
Ice Sphere:
- Fixed Ice Sphere heavy spell failing to freeze enemies that teleported inside the bubble.
- Fixed Ice Sphere freezing enemies only temporarily (some enemies, such as bosses, may still resist being frozen).
Tweaks to Rosary beads:
Requirements for several beads have been altered to provide more early-to-mid game build variety:
- Light Spell Charge Bead: Blood 20 -> 15
- Ammo Preservation Bead: Arsenal 20 -> 15
- Melee Recharge Bead: Flesh 20 -> 15
- Healing Bead: Mind 20 -> 15
- Sanity Bead: Mind 20 -> 15
- Stamina Bead: Blood 20 -> 15
- Spell Recharge Bead: Witchery 20 -> 15
- Blessed Aim Bead: Faith 25 -> 20
- Adrenaline Bead: Blood 25 -> 20
Tweaks to Incenses:
- Restoration Incense: health threshold increased from 30% to 40%. Healing speed increased by 150%. Added a 7-second delay between receiving damage and healing starting.
- Bloodthirst Incense: increased trigger chance for weapons with larger magazines.
- Patience Incense: increased bonus healing from +30% to +100%. Increased healing duration from x4 to x8.
- Conjurer Incense: increased healing on light spell from 5 to 8, and on heavy spell from 8 to 13.
- Resilience Incense: increased damage resistance from -50% to -70%. Increased healing duration from x2 to x3.
[h3]Changes to world, events, traps and enemies:[/h3]
World Corruption:
- Triggering a World Corruption Rift no longer spawns a Calamity.
- Island of the Damned: World Corruption builds up faster on Gnosis 3, 4 and 5.
- Torments now allow for faster and higher World Corruption buildup.
- Torment Alpha allows full World Corruption buildup without picking up the Latent Orb, and doubles the quantity of patrol spawns.
- World Corruption now progresses faster and further while a Torment is active.
- Torment Alpha now progresses World Corruption much faster and doubles the intensity of the Hunt.
- Picking up the Latent Orb now strongly reinforces the Hunt.
- Stone Golem critical spot should now be easier to hit while it is disassembled.
- World Corruption events now stagger in time instead of spawning all at once.
- Fixed a bug that caused World Corruption events to spawn in the Irongate Castle Vault and at the entrance to the Velmourne Vault.
- Raising World Corruption to the maximum level now affects the atmosphere and triggers its own music.
- Balanced World Corruption sound cue volume based on its current level.
- Divine Essence: all sources not related to World Corruption are now worth much more. Costs in the Tower and Witch Mountain have been adjusted accordingly.
- Changed Madness Orb explosion range from 500 m to 40 m.
- Divine Essence can now drop from Cursed Chest events.
Torments:
- Swapped gold for Volatile Witchfire in the Torment reward pool. Increased rewards for repeating already completed Torments and Torment Alpha.
- Fixed target acquisition of the Torment effect "Killed enemies explode with three homing Decay bombs".
- Torment Alpha effects should now be correctly applied during expeditions to affected regions.
- Torment effects dealing damage only to distant or close targets now affect enemies only.
- Torment effect "Only Critical Hits inflict damage" now only affects damage dealt to enemies.
Freezing Crystal Trap (Totem of Clots):
- Lowered its HP so it can be destroyed with a default charged punch.
- Fixed a bug that caused an incorrect name to be displayed.
Warrior Priest:
- Fixed a bug causing Warrior Priest projectiles not to deal damage.
- Fixed a bug causing Warrior Priest projectiles to float endlessly in the air.
- Adjusted projectile tracking to make them easier to dodge, and slowed them down by an additional 16% to slightly lengthen the dodge window.
- Fixed a bug causing Warrior Priest melee projections to appear choppy in certain circumstances.
- Increased the shared cooldown on the Warrior Priest respawn ability.
Various enemy fixes:
- Warden: fixed a bug causing the entity to spawn Elite Ascended Elite enemies.
- Grenadier: removed self-damage from all area-of-effect attacks, also fixing cases where a summoned Rotten Fiend could damage the player.
[h3]Various world fixes:[/h3]
- Fixed a Divine Chest position in Velmourne so it is no longer inside the Vault area.
- Fixed a chest position on the Scarlet Coast so it will no longer float.
- Fixed all inactive gates in Velmourne.
- A Codex Maleficum page could previously be found both on the Scarlet Coast and inside a Latent Orb. The Scarlet Coast version has been replaced with a different page that was previously a random Veiled Chest drop. As a result, some players may now find a second page on the Scarlet Coast.
[h3]Changes to SFX:[/h3]
- Fixed a bug that made the rattling of the "Mirror Lock" event totems inaudible.
- Added a sound alert when the Gravedigger steals player remains.
- Objective Complete sound now triggers when fully charging a Latent Orb.
- Reworked some Surge-related audio notifications.
- Added new sounds that trigger when equipping melee weapons.
- Fixed small inconsistencies in Cricket's shooting sounds.
- Slightly lowered the loudness of Martyr nail base impact sounds.
- Fixed a remaining infinite sound loop after picking up a Surge.
[h3]Changes to UI:[/h3]
- Replaced the old italics font with the new one in remaining UI elements.
- Fixed Torment descriptions in the Inventory using inconsistent text styles.
- Inventory item details now better support longer descriptions and lore, especially when text size is set to Large or Extra Large.
- Inventory item details now better support longer item names.
- Arcana details screen now better supports longer Arcana names.
- Melee weapons now display the number of kills in their inspect screens.
- Gnosis screen now displays a scroll indicator when text size is set to Large or Extra Large.
- Witch Portraits Collection now shows yellow diamonds indicating newly unlocked portraits.
- Fixed incorrect opacity of the Surge Display when activating a new Surge while the previous one was blinking.
- Removed the Latent Orbs counter from the HUD, as it is no longer necessary.
- Latent Orbs are now correctly assigned to Bound and Unbound categories in the Inventory.
- Added a map corruption animation when opening the map.
- Added a Latent Orb HUD objective.
[h3]Miscellaneous fixes:[/h3]
- Fixed a bug preventing Arsenal from influencing some parameters of new weapons.
- Explosive Package: Exploding Head is no longer triggered by player movement.
- Fixed visual issues with player weapon projectiles in some scenarios (e.g. shooting Striga while looking down).
- Fixed the marker position on the Wishing Table.
- Patrols no longer drop Divine Essence before Gnosis 3.
- Fixed stun soul behavior for spiders.
- Optimized turrets.
- Mid-flight crossbow bolts no longer trigger danger indicators.
- Fixed Arcana power scaling with different Omen effects.
- Fixed Hypnosis zoom-in and zoom-out stutters after each shot.
- Fixed navigation issues affecting flying enemies and projectiles in areas with stacked navigation planes (e.g. Irongate Castle bridge and the river below).
- Increased repeatable rewards for Latent Orbs across the board.
- Fixed T-posing monk ghosts on the island after collecting the Scepter.













