Hello, everyone!
After nearly four months of development, we finally have some progress and visuals to share with you!
During this period, we focused mainly on designing the logic layer of the battle system, as well as UI design and resource integration for some features. As a result, there isn't much battle footage to showcase just yet.
[h2]Pomodoro Interface Showcase[/h2]
The Pomodoro feature is now fully developed.
In the settings menu, you can adjust the length of focus sessions, short and long breaks, and the interval between long breaks. Additionally, the game will automatically record the accumulated focus time for the current task.

You can easily review cumulative focus and idle times through daily, 5-day, or 30-day charts.

The task list clearly displays the focus time for each individual task.

Only the currently pinned task will be displayed in the game interface, accumulating time accordingly.

Once a task is completed, it can be archived and viewed in the reports!
[h2]Battle Skills and Items[/h2]
In Deadline Savior, players gain experience points by focusing on tasks or defeating monsters.
Upon leveling up, players receive skill points, which they can allocate as they see fit.
For example, the Paladin class has a total of 14 battle skills, of which 9 can be equipped and used in battle.

The game features an auto-battle system, where players select which skills to equip and their casting order.

Items carried on the battle belt and equipped gear also play a crucial role!

Besides affecting character attributes, the order of item and equipment placement can also influence battle outcomes, requiring strategic consideration.

That wraps up this development log!
Additionally, we plan to release a Demo version this summer, where players will be able to choose from two playable characters.

Make sure to stay tuned for the latest updates!
P.S. If you’d like to experience the Demo early, join our Discord server for closed testing announcements!
[h3]
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https://www.cointinue.games/[/h3]