Scrubbin' Trubble is OUT NOW!
[p]HEY! Remember a little over a year ago when I said that I started a company and we were working on a different game for a minute?[/p][p]Well, that game is Scrubbin' Trubble, and its out TODAY![/p][p]
[/p][p]Sometimes to get clean, you have to be willing to get dirty. Grab your sponge and your fists — and anywhere from zero to three friends — and fight your way through levels chock full of Nasties to ultimately take down one of the Four Filths of the Apocalypse![/p][p]We designed Scrubbin' Trubble to be an approachable roguelike set up for quick gameplay sessions, while still delivering on challenge. Beat, splash, and blast your way through enemies like the Dust Devil and Refusphynx, and level up your chosen cleaning agent from a scrub to a power-washer to write your name on the walls of history (in washable ink, of course)![/p][p]In addition to the friends by your side, wield an arsenal of weapons, armor, and cleaning products to tackle challenge levels; rooms obscured by darkness, survival stages that continuously spawn enemies, and the gradual accumulation of deadly difficulty modifiers like “Haunted”, “Crusty”, and “Australian”, and more. [/p][hr][/hr][h3]So What Now?[/h3][p]So that's the new game spiel! But what does this mean for CK?[/p][p]Well, we wanted to make Scrubbin’ Trubble for a few reasons, the first being that I love traditional turn-based roguelikes, and making a co-operative roguelike that fits within that turn-based paradigm has long been a goal of mine. I'll probably do it again at some point, and you can't stop me.[/p][p]The other major reason is that we, as a new company, wanted to figure out how the nuts and bolts of actual day-to-day studio operation should go before committing to anything heavy or long-term, and the best way to do that was - we figured - to see a game through completely from start to finish. Scrubbin' Trubble has been an experiment in a lot of ways, both in terms of the game design itself as well as in helping to build a ton of new skills that I can now bring back with me into any future projects with more confidence and understanding. (Skills such as: Making and managing task-lists, delegating work to others, keeping to a schedule, better team communication, managing scope creep — all of which are things that CK could really benefit from...!😅)[/p][p]Now that the new game is done and Odd Object has a game under our belt, I've got some life stuff to take care of over the next several weeks (including moving house and taking a much-needed break) but beyond that, Odd Objects' next endeavor will bring us at last back to Catacomb Kids — for the first time ever as no longer a solo-dev project, but as a team effort. Still a tiny team, but a team nonetheless![/p][p]Thanks a ton to you all for your patience and continued support! I hope y'all give Scrubbin' Trubble a try and enjoy it, but even if it's not quite your speed I hope you appreciate what we've managed to make![/p][p]- Tyriq P.[/p]