1. Catacomb Kids
  2. News

Catacomb Kids News

0.1.5c

More bug fixes, and bringing Linux+Mac versions up-to-date.


Fixes
Crash when wraiths have no target
Player is annihilated upon entering a floor in a snowdrift
Humanoids trying to chase through locked doors constantly jiggle the doorknob loudly
AI_action_backhop crash
Energy bar looks weird when you changing to equipment with less MAG
Regeneration overwrites owl wings when flying
Ceiling spikes draw beneath jump-thru platforms in the AC
Lava bridges are now destroyed when lava loses it heat (Reaper fight, siphon, etc)
Pressing select+cancel at the same time over a gravestone select backs to class select but still shows the custom kid dialog
Backing out of kid select shows particles for destroyed mana batteries
Shopkeepers get mad at you if you're infected with any plague flies
Pressing select+cancel at the same time on the level-up screen levels the selected stat without advancing its tier
Flame cone traps shoot at the wrong angle
Crash when going through the tank door in co-op

0.1.5b

SORRY. MY BAD. 0.1.5b should fix the "Fishahna Crash". It's only out for Windows right now, but Mac+Linux versions will be on their way later in the week.


Fixes
Fishanha crash when eating corpses

0.1.5 Patch Notes

New
Added "Look" menu!
(default bound to "tab" on keyboard or "select/option" on controllers)
4 New Boons!
Multi-Cast
Siphon
Dangersense
Calculations
New shop type - Gadgeter!
4 new arm types!
4 new leg types!
2 New tinkerer items - Mana Battery, Spring

Changes
Reduced amount of durability damage done to shoes from mighty stomp
Throwing enemies upwards with Grapple no longer tumbles the player
Slamming enemies into walls with Grapple now deals 1 damage
Can more precisely place where enemies are thrown with Grapple
Increased time to aim grappled enemies
Added boon icons to level-up menu
Rewrote flame cone code (Dragon breath, fire pipe traps, etc)
It should behave mostly the same but perform much better
Plague now persists after creatures die rather than needing to re-plague corpses separately
Changed appearance of plague flies
Increased damage dealt by plague flies
Grumbul Tank Cannonball no longer destroys bridges
Slight changes to Grumbul Tank behavior
Reduced size of holes in side of Grumbul Tank arena
Water washes off acid
Kicks deals damage based on which leg is kicked with (differs based on facing direction)
Added gamepad rumble enable/disable option to controls menu
Grumbul turrets are now battery-powered
Grumbul turrets now have sfx when drawing and firing
Increased power of zap grenades
Gas grenades now continue to emit their gas for several seconds
Empty grenades can now be refilled if you have Alchemy
Armor of reflection now reflects boulders
Tracker and Pathfinder no longer stop tracking any items when descending floors
Increased distance of wanderer's farsight
Lanterns no longer reduce their effective distance when low on fuel
Rewrote screen split handling
Co-op split screen bubbles are now a constant size
Reaper platforms once more disappear after a moment when stood upon

Fixes
Spell inspection doesn't work from the skill grid
Undead creatures can drown
Screen steps back a frame when paused
Anticropolis ruin generation crash (for real this time)
Inputs are sometimes ignored when the player is Slowed
Tank door no longer spawns
Grappling enemies can cause the player to shift around strangely
Traveling through lava with Dark Phase still lights you on fire
Crash with certain bow shooting animations
Crash when trying to access a clogged pipe
Eating gorhounds and burrahbois doesn't heal with butcher meal effect
Gorhounds and burrahbois can't be cooked, and don't reflect seasoning in their names
Can no longer manually dodge with Acrobat using keyboard
More gamepads should be compatible, now/gamepad detection should be better maybe???
A shopkeeper crash
Not immune to fire or ice while in Dark Phase's dark phase
No spell description for Orbis Malus
Learning free spells (from the reaper pearl or spell-dealers) doesn't work in co-op
Tracking doors and crush-traps doesn't properly work when using a gamepad
Ceiling-portals repeatedly warp items in 1-high corridors
Crash when trying to track Grumbul Tank door
Screen sometimes continually splits and un-splits in co-op
Orbs summoned by soul weapons can take damage
Striking enemies while pouncing degrades your weapon and counts towards skill increases
Reaper platforms can be destroyed by fire
Reaper rooms don't remove lava drips from vanished platforms
Crush traps stuck between vanishing platforms shake the screen like crazy
Fixed crash upon resizing, moving, alt+tabbing, etc. the game window
Summoning the reaper destroys co-op ghost players if they're in the room
Slimes become faux-blighted when nearly but not-quite destroyed by crush traps
Stone platforms are discolored by burning
Frozen water surfaces can cause the player to clip into walls

0.1.4c

A few bugfixes, and bringing the Mac version up to date.

Unfortunately we're still having issues with Linux. We've finally managed to get it to compile after transitioning to GMS2, but there are some severe issues with drawing the screen (ie. it doesn't) that need to be addressed.

This'll be the last update until after New Year's! Hope y'all all have a happy holiday season and New Year! See you in 2018!


Changes
Stronger Byats' eyes now leave glowing streaks to help with color-blindness
and also look rad
Some other stuff maybe.

Fixes
Context button tips appear in the wrong place on the screen
Crash dealing with bows and grave monoliths
Some other stuff probably

0.1.4c

A few bugfixes, and bringing the Mac version up to date.

Unfortunately we're still having issues with Linux. We've finally managed to get it to compile after transitioning to GMS2, but there are some severe issues with drawing the screen (ie. it doesn't) that need to be addressed.

This'll be the last update until after New Year's! Hope y'all all have a happy holiday season and New Year! See you in 2018!


Changes
Stronger Byats' eyes now leave glowing streaks to help with color-blindness
and also look rad
Some other stuff maybe.

Fixes
Context button tips appear in the wrong place on the screen
Crash dealing with bows and grave monoliths
Some other stuff probably