1. Catacomb Kids
  2. News

Catacomb Kids News

0.2.3 Patch Notes

[h2]Changes[/h2]
  • Can now enter previous dates as seeds with the format DD-MM-YYYY

[h2]Fixes[/h2]
  • Crash: Crash upon casting chain lightning as an overload, multi-cast, or from a blessing of thunder
  • Crash: Switching between screen-scales or fullscreen and windowed mode while tracking objects as a wanderer
  • Crash: Giving bow to tinkerbot
  • Crash: '_LANG_DEATH_BY_SKELETON_POPvar' crash when plague causes a skeleton to explode
  • Crash: "obj_tinker_bot_broken.truename" crash
  • Crash: ".blend" in fx_flash
  • Crash: '_LANG_TINKERBOT_MESSAGE_NODOUBLE' when trying to repair a tinkerbot while one already exists
  • Crash: Crash when casting Teleport
  • Crash: When an equipped item is destroyed by acid damage
  • Bug: Entering tunnel while idle tinkerbot is in the same spot causes issues
  • Bug: Fog color immediately changes to Anticropolis blue upon defeating the Tank
  • Bug: Regen while holding a severed limb does not properly attach the held limb
  • Bug: Seeds repeat often
  • Bug: Text wrapping in Chinese should actually finally for real work this time
  • Typo: "Rase" instead of "Raise" in description of Luck stat level-up

0.2.2d Patch Notes

[h2]Changes[/h2]
  • Re-added generous mode to Co-op options
  • Snow blocks now also block light in the Anticropolis. The exit door can no longer spawn with snow blocks around it
  • "Backspace" now resets controls in the control rebinding menus

[h2]Fixes[/h2]
  • CRASH: The obj_break alarm0 crash is fixed FOR REAL THIS TIME
  • CRASH: When triggering laser traps in the Anticropolis
  • BUG: D-pad in Versus Mode menu moves too quickly
  • BUG: Crush traps in Versus Mode "Temple" level do not trigger
  • BUG: Mushrooms don't spawn any more(!)
  • BUG: Title menu doesn't prompt loading crashed saves unless the cursor is moved to another option first
  • BUG: Strange behavior upon employing the third combo attack with a hammer, and turning around mid-strike
  • BUG: Can earn catacoins in all Daily Runs, and in Seeded Runs
  • BUG: Errors with the new seed generation resulting in excessively common repeated floors and runs
  • BUG: Several text formatting errors, especially in Chinese
  • BUG: Repeatedly continuing and then quitting out of a saved co-op game caused many issues, including player duplication
  • BUG: Cannot reset "sprint" on keyboard back to its default double-tap input once changed
  • BUG: Daily run time always shows as 00 : 00 : 00
  • BUG: Item descriptions in the "equipment" pause submenu use the wrong text and do not show their stats properly
  • BUG: Hammer skill 1 (Heavy Bat) can no longer bat items away
  • BUG: Quit to Desktop doesn't actually exit to desktop if you're prompted to save before quitting
  • TEXT: Unformatted "use" text when lighting lanterns using other flame sources
  • TEXT: Removed obsolete STR description text from tutorial ghost's dialogue

0.2.2c Patch Notes

More bugfixes! On all platforms this time.

[h2]Fixes:[/h2]
  • BUG: Game becomes unresponsive when playing a single player mode after playing a two-player mode
  • BUG: Backing out of pause menus (pause, level-up, spellbook, etc.) in 2p reverts the players' stats, equipment, spells, etc. to what they were before pausing, making it impossible to equip spells or properly level up.

0.2.2b Patch Notes

Just a couple quick fixes! Windows only for now but should be on Mac and Linux by tomorrow at the latest.

[h2]Fixes:[/h2]
  • CRASH: Crash when spawning encyclopedia pages in Seeded Runs
  • CRASH: When casting the teleport spell
  • BUG: Rerolling floors in non-Daily Run-runs does not actually change the floor's seed
  • BUG: Framerate option can still load as 50 from the previous version
  • BUG: Forgot to disable some debug keys
  • BUG: Shopkeeper's specialties display the wrong price

New Lighting, New Menu, Seeded Runs

Hey.

Long time no update! I've been mostly plugging away on UFO 50 in these intervening months (Go wishlist it!!), but I've still been making progress on CK when time permits - in between moving to a new apartment and doing contract work.

[h2]Light and Shadow[/h2]
Here we have at last; one feature in particular that I have dreamt of for years: shadow-casting lights and line-of-sight based fog-of-war!



At long-last, things can truly lurk unseen around corners and behind closed doors! This is a pretty significant change to a long-standing gameplay mechanic, but hopefully it will be a welcome one. In all other regards lighting still works the same way; lightsources, once encountered, remain visible thereafter. It's still useful to toss torches ahead of yourself to get the ley of the land, but this change also has the effect of making the Wanderer's class ability, lanterns, and equipment that grants telepathy suddenly much more valuable.

Title Overhaul

The other main thing you'll notice is that the title menu looks...completely different!



I called myself clever with the previous version, trying to do something unique with a menu based on quadrants but it turns out there's a reason most games have a menu in a nested list format and that's because it's intuitive and easy to navigate. Lesson learned: don't reinvent a wheel unless it's really central to your whole deal. As it turns out, title menus are in fact: not central to CK's whole deal. So something more typical is warranted (and welcome).

Along with the new menu however, come some other new features:

Seeded Runs, etc.

Seeded Runs are a new kind of game mode where you can enter the seed yourself and play it as many times as you like. Unlike most of the other game modes, however, Seeded Runs never save (not even a little bit).



Daily runs have also been updated to allow you to try them as many times as you want, though only the first run counts for earning coins. Currently the Daily Run and Seeded Runs are pretty similar in that they allow you to play the same seed as many times as you want, but I plan to eventually add twists to Daily Runs like "all corpses explode", "you hate all weapons", or "all damage is 2" etc.

There have also been a smattering of other tweaks, bugfixes, and general housekeeping too so check out the changelog for a full list.