0.2.10 Patch Notes
New 
Changes
Fixes
-  Saving and loading!
-  You can quit a run between floors and pick it up again later.
 -  There are currently only 2 save slots each for single player and co-op. This might change later.
 - No mid-floor saving and quitting though
 
 -  You can quit a run between floors and pick it up again later.
 -  New stage transition/loading screen! I think it's cool I hope you do too!!
 -  Three different game modes: 
-  "Permadeath" is what you're used to!
 -  "Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time.
 - "Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins).
 
 -  "Permadeath" is what you're used to!
 -  New [esc] menu lets you change sound and screen settings mid-game
 -  New meals and meal effects: 
-  Gorhound meal
 -  Eeol meal
 -  Frolix meal
 - Some others...
 
 -  Gorhound meal
 - Added support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls
 
Changes
-  Suction feet now only activate when holding "up" while adjacent to a wall
 -  Renamed "dragon breath" to "bear breath" because dragons aren't real
 -  Added soups to Potion-dealers' shops
 -  Changed appearance of soups to show what they contain
 -  Added a new effect to peppered fishanha meal; grants armor while wet
 -  Breakthrough is no longer impeded by blocks of snow
 -  Gorhounds' pounce-bite scales in bite count with depth, but can now be shaken free of by button mashing
 -  On floor 5, the grumbul bearing the device now has it stown away instead of spawning it upon their death
 -  Made elemental shield enchantments' status effects proc less frequently
 -  The view holds on breaking ice barriers for a bit longer now, so you can see them break
 -  Dagger Skill 3, "Execute", now stabs foes 3 times, has a less complex input, and is generally better all around
 - Made Plague less effective against bosses
 
Fixes
-  Crash: Determining reputations relating to shields after having blocked attacks but without having been hit
 -  Crash: Determining Reputations in a run after using only chain lightning or dark bolt without landing any melee combat hits
 -  Crash: When hitting enemies with poison blob trance or dipped weapons
 -  Bug: Only one prosthetic leg effect works at a time
 -  Bug: Prosthetic legs draw incorrectly in the character's portrait
 -  Bug: Could not properly rebind class abilities
 -  Bug: Could not properly reassign inputs to dpad
 -  Bug: Getting pounced on by a gorhound sometimes causes clipping through walls and floors
 -  Bug: Gorhounds facing direction can change while in their climbing animation
 -  Bug: Leaving the top of the level with dark phase causes a softlock
 -  Bug: Portals sometimes don't warp the player if they crouch-jump upwards through them
 -  Bug: Grumbuls don't always spawn on floor 5, making the tank door inaccessible
 -  Bug: The grumbul bearing the device can flee floor 5, making the tank door inaccessible
 -  Bug: Getting tumbled over water while wearing gossamer shoes can cause an infinite stun softlock
 -  Bug: Dagger skill 3 "Execute" often fails when it shouldn't
 -  Bug: Several issues with mirror puzzle generation in the Anticropolis
 -  Cosmetic: Spikes spawning on top of flame pipes look strange, so that doesn't happen any more
 




