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Assassin's Creed Shadows News

AC Shadows Title Update 1.0.5 - Release Notes

Hello everyone,

Today we will be releasing Title Update 1.0.5 for Assassin’s Creed Shadows @ 2 pm UTC / 10 am EDT / 7 am PT.

Thank you to everyone who has taken the time to report these issues to us via the Bug reporter. As always, you can contact our support team if you run into any trouble.
Have a look at what’s coming tomorrow and be sure to check out the Year 1 Roadmap for more information on what’s coming next for Assassin’s Creed Shadows!

[h2]PATCH SIZES: [/h2]
PS5: ~3.31 GB
XBS: ~19 GB
MAC: ~9 GB
PC: ~13 GB
Steam: ~4.3 GB

[h2]PATCH HIGHLIGHTS [/h2]

[h3]“Thrown to the Dogs” Quest Unlocked[/h3]
With this update, all players will receive access to the pre-order bonus quest, “Thrown to the Dogs”. Help a loyal dog avenge his late master and unlock Tsuki-maru as a pet to place in your Hideout.
The quest is available in early game, once you have completed “From Spark to Flame”. It can be found at the Tennoji Temple, outside of Osaka.

[h2]SPECIAL COLLABORATIONS [/h2]

[h3]Dead By Daylight Event[/h3]
We're excited to unveil our first special collaboration with this new Dead by Daylight event coming to Assassin’s Creed Shadows.
As villagers begin to disappear, Naoe becomes suspicious of the strange presence attacking the local people of Harima. To succeed, you will need to master unique mechanics and confront a formidable otherworldly threat...
This event comes with a new free quest that you can access from the Hideout upon unlocking Yasuke as a playable character. Once the event is completed, you will obtain a free trinket and banner.
You will also be able to further personalize your two characters with a Dead by Daylight-inspired pack in the store, featuring outfits, weapons, trinkets, and the chance to ride off into the shadows with none other than the loyal steed, Maurice.

[h3]Balatro Trinket [/h3]
We are also adding a new trinket for Naoe, and an amulet for Yasuke called "Winning Hand" -- directly inspired by Balatro. These new items come with a legendary perk that gives you a chance to trigger a random affliction effect on combo enders.
Now... you will need to work together to figure out how to get it!

[h2]PARKOUR IMPROVEMENTS [/h2]
The team has prepared a bunch of improvements to enhance the parkour mechanics. We want to give a big thank you to all our dedicated parkour players for their ongoing feedback since launch.
Here are the main changes:

[h3]New Vertical Jump [/h3]
We're adding a brand-new parkour interaction allowing both Naoe and Yasuke to jump and grab any ledge, awnings or overhangs within reach, reducing the need to rely on vertical wall-runs. To trigger it, simply press the jump button as you approach low overhangs, and your character will make the jump.

[h3] Sprint Toggle Lock. [/h3]
As long as the directional inputs are maintained, sprint no longer disengages when using Parkour Up or Parkour Down.

[h3]Enhanced Back and Side Ejects [/h3]
We've also enhanced the distance and height of side & back ejects, favoring foot landings over hand landings. This includes new animations for Naoe when performing height-gaining side ejects, extending her capacity to remain high-up during parkour.

[h2]NEW PHOTO MODE FEATURES [/h2]
Photo Mode is receiving its biggest update for an Assassin’s Creed game, with the addition of new features to better customize your shots and make the most out of capturing the beauty of Feudal Japan.
These include the following options:
  • Change the time of day
  • Play around with numerous poses and facial expressions
  • Toggle headgear on/off
  • Play music while editing your shots
  • Sticker colorization
  • New customization frames
  • Save Custom Filters
  • Reset only one parameter
  • Tweak camera speed
  • Improved preview mode
  • Fullscreen (PC only)


We hope you enjoy these new customization options! Don’t hesitate to share your new Photo Mode shots online using #ACPhotoMode for a chance to be featured on our social media channels (@AssassinsCreed).

[h2]LIST OF BUG FIXES [/h2]

[h3]General [/h3]
  • Fixed the issue where players had a persistent New Item notification in their inventory. We did it!
  • Addressed an issue where some players were given a new save file at level 60, with gear and all objectives uncovered.
  • Fixed an issue where the desynchronization warning for 'killing civilians' would appear without any reason.
  • Fixed an issue where romancing Lady Oichi before romancing Rin could cause a breakup.
  • Fixed various localization issues.


[h3]Balancing [/h3]
  • Fixed an issue where the Samurai Daisho and Ronin occasionally gave an extremely high amount of Mon regardless of their level, disincentivizing other methods of gaining Mon.
  • We have also partially rebalanced the Mon economy to encourage more world exploration and gameplay activities to earn Crafting Materials and Hideout Resources instead of purchasing them through merchants.
  • In pursuit of this, we've bumped up the cost of Crafting Materials and Hideout Resources sold by Merchants and lowered the quantity available each season for each Merchant.
  • If you still want to purchase them, we’ve increased the amount of Mon acquired from completing contracts.


[h3]World [/h3]
  • Fixed an issue where Yagoro would become trapped in a Kofun and not return to the hideout.
  • Fixed an issue where players could remain stuck inside the construction site at Osaka Castle.


[h3]Quests[/h3]
  • Fixed an issue where players could not exit the quest "Vision of Realms" if they selected ‘Quit to Memories’ and loaded their progress from the Animus Memories menu.
  • Fixed an issue where quitting during the "Nobutsuna Sensei" quest caused Yasuke to become stuck in the flashback.
  • Fixed an issue where Yaya doesn't join "The League" after being successfully recruited.
  • Fixed progress issues in the "Showdown in Sakamoto" quest that happened if Katsuhime previously died.
  • Fixed an issue in the "Wake Up Call" quest where the "troublemaker" couldn't be hunted down.
  • Fixed an issue in the "Find Local Dishes" quest where Narezushi could not be obtained from merchants.
  • Fixed an issue in the "Wolves and Foxes" quest where players were not able to speak with Hattori Hanzo. I guess we'll let you talk to him now.
  • Fixed an issue where players could not progress in "A Peculiar Guest".
  • Fixed an issue where players could not complete the "Missing Missive" quest due to being unable to retrieve the letter.
  • Fixed an issue where the game would crash during the "Temple of the Horseman (An Eye for an Eye)" quest.
  • Fixed an issue in the "Diary of Lady Rokkaku" quest where Katsuhime's letter would sometimes disappear. You got mail!
  • Fixed an issue where the game incorrectly believed Katsuhime was dead and players could not complete the "Diary of Lady Rokkaku" quest.
  • Fixed an issue where players could not complete the "Diary of Lady Rokkaku" quest due to Naoe and Katsuhime being attached to surrounding water. They just wanted to go on a little swim!
  • Fixed an issue where players could not complete the "Diary of Lady Rokkaku" quest due to Katsuhime dropping into the water and swimming to shore.


[h3]Stealth [/h3]
  • Fixed an issue where the Shinobi Bell effect was blocked by line of sight from NPCs.


[h3]Combat [/h3]
  • Adjusted an issue where the +600% affliction buildup engravings was a text error. It now has been fixed to reflect the real build-up amount of 6%.


[h3]Visuals & Graphics [/h3]
  • Fixed visual issues.
  • Fixed some issues where the "Kaen" and "Sekiryu" mounts would not fully fit in the stables.
  • Fixed a visual issue with the "Samurai Daimyo Armor".
  • Addressed an issue where players could sometimes see a giant NPC in towns.


[h3]Hideout [/h3]
  • Improved stability for heavily customized Hideout.
  • Fixed an issue where players could sometimes not interact with Gennojo in the Hideout.


[h2]PLATFORM-SPECIFIC FIXES [/h2]

[h3]Xbox [/h3]
  • Addressed an issue where the gamertag would load indefinitely in the thumbnail of Photo Mode images on the World Map.
  • Addressed Mouse and Keyboard input issues.
  • Restored Balanced Performance Mode that was missing on Xbox Series X after Update 1.0.4.
  • NOTE: Balanced Performance Mode requires having the proper setup with a 120, 144, 165 or 240 Hz monitor.

СМИ: Assassin’s Creed Shadows действительно получит кооперативный мультиплеерный режим

Поклонников Assassin’s Creed Shadows ждёт насыщенная программа поддержки разработчики готовят новые сюжетные задания, систему тревоги в открытом мире, режим "Новая игра+" и дополнительные уровни сложности. Осенью игра должна получить первое крупное расширение Claws of Awaji, а в следующем году — кооперативный мультиплеерный режим. Последний пока не был анонсирован официально, но действительно готовится.

Игроки провели 160 миллионов часов в Assassin’s Creed Shadows — Ubisoft довольна

Запуск Assassin’s Creed Shadows (наш обзор) официально оказался одним из крупнейших в серии. В свежем квартальном отчете компания указала, что новая игра превзошла Assassin’s Creed Odyssey по двум ключевым параметрам — количеству игроков и выручке от продаж на старте.

AC Shadows Title Update 1.0.4 - Release Notes

Hello Assassins,

Tomorrow, May 6, we will be releasing Title Update 1.0.4 Assassin’s Creed Shadows @ 2 pm UTC / 10 am EDT / 7 am PT.

Thank you to everyone who has taken the time to report these issues to us via the Bug reporter. As always, you can reach out to our support team if you run into any trouble.

Check out what’s coming to Shadows tomorrow.

Make sure to also check out our Year 1 Roadmap for more information on what’s coming next for Assassin’s Creed Shadows!

Patch Sizes


PS5: 4.67 GB
XBS: 20 GB
MAC: ~9 GB
PC: 17 GB
Steam: 8.5 GB


Patch Highlights


[h2]New Free Story Pack: The Works of Luis Frois[/h2]


An encounter with Luis Frois at a Jesuit Mission turns into an opportunity to help an old friend. Retrieve lost notes, protect Lady Satoko and learn more about the Jesuits in this new Free Story Pack playable with both Naoe or Yasuke.

To meet with Luis Frois and start the quest arc, head to Azuchi. Luis will be located south of the Merchants’ Quarters. The quest will be available upon completing “The Path he Walks”, in Yasuke’s Board.


[h2]Codex Update: Character Entries [/h2]


As requested by many, we have added character bios in the Codex database to help you keep track of the many allies and foes you will meet throughout your journey in Japan.


LIST OF BUG FIXES


[h2]General[/h2]
• Fixed an issue when pressing "Go to board" for "Complete Yasuke's personal journey" does not redirect the player to Yasuke's quest board.
• Fixed an issue where some trinkets could not be accessed in the Forge.
• Fixed some issues where visual customization could not be applied to certain weapons.
• Fixed a visual issue with the Red Bull trinket swapping between Yasuke and Naoe.
• Addressed several AI issues.
• Addressed several audio issues.

[h2]World[/h2]
• All props near an altar or a religion building will now be static, preventing any destruction.
• Fixed an issue where too many deer spawning and running on main roads. Oh dear, watch out!
• Merchants will no longer offer multiple instances of the same item in shops.
• Fixed an issue where buying and equipping head gear would kick you from the merchant menu.

[h2]Quests [/h2]
• Fixed an issue where in the quest “Astray”, players could not talk To Nakamura Tadashige.

NOTE: Players will need to step away from Nakamura Tadashige (+500 meters) and then come back to speak with them.

• Fixed an issue where Nagato would sometimes not follow the correct path in the prologue during the "Fight of the Kakushiba Ikki" quest.
• Fixed an issue where Momochi Sandayu does not attack during the objective "Kill the Soldier" in the "Fight of the Kakushiba Ikki" quest.
• Fixed an issue where Nagato would despawn after a save/load during the quest "The Onryo Samurai".
• A prompt will now properly appear to Observe during the objective "Reach a high place to observe the Onryo Samurai" in the quest "The Onryo Samurai".
• Addressed an issue with enemy NPCs fighting each other after talking to Shotei during "Against the Koga-ryu".
• Fixed an issue where Tokubei would start attacking anyone that enters conflict with the player during the "Confront Tokubei" objective of "Losing Hand" quest.
• Fixed an issue where quest directions do not match the quest location during the "Meet Katsuhime" objective of "Against the Koga-ryu" quest.
• Addressed an issue where Yasuke would recover all of his health upon receiving a killing blow from Marume Nagayoshi during the duel from "Nobutsuna's Students".

[h2]Stealth[/h2]
• Fixed an issue where Improved Ground Assassination (Assassin passive skill) would not work properly.
• Fixed an issue where Assassinations would not remove any health from knocked-out enemies.
• Fixed an issue where, after performing a Double Assassination, Naoe could not swap weapons if she was using the Katana as primary weapon.
• Fixed an issue with Yasuke’s Brutal Assassination not triggering at a certain distance with NPCs.
• Fixed Guaranteed Assassination not working with the kunai.
• Fixed an issue where Naoe could use smoke bombs to trigger Guaranteed Assassination opportunities on bosses.
• Fixed an issue where crouching during a Sprint Dodge would increase the speed of the crouch state.
• Fixed an issue where Naoe had a delay when crouching after moving while aiming a tool.
• Fixed an issue where corner cover camera would not always trigger.
• Fixed an issue with alarm bells respawning after cutscenes. Please don't ring. Please don't ring. Please don't ring.

[h2]Combat[/h2]
• Adjusted the Igan Sunset Tanto perk (i.e. slow down time on Escape Strike) to prevent endless slow-down when using Escape Strike repeatedly.
o The perk now works as follows: “Slow down time after Escape Strike interrupts enemies”
• Fixed an issue with the Snake Bite ability (Kusarigama) costing more than one chunk of adrenaline. Two fangs. But one bite.
• Fixed an issue where the "Crescent Strike” ability (Naginata) did not deal any damage on its first hit.
• Fixed various issues with perks not functioning correctly.
• Fixed an issue where letters displayed on screen would not automatically close when the player would enter conflict. Listen I’m just trying to read here.
• Fixed an issue where Naoe cannot dodge if she first attacks the Ashigaru Swordsman with a posture attack during "Fight of the Kakushiba Ikki" quest.
• Fixed an issue where the ability wheel would still display the abilities from the previously equipped weapon when being unarmed.

[h2]Visuals & Graphics[/h2]
• Fixed several animation, visual or misplacement issues.
• Fixed various rendering issues.

[h2]UI & HUD[/h2]
• Addressed various UI/HUD issues.
• Addressed localization issues.
• Fixed an issue with the tutorial explaining how to use boats. How do you row this thing?
• Fixed an issue where the four targets of the Pirate Alliance were not aligned on the Objective Board.
• Fixed an issue where the drop-down list is missing for "Text Color" and "Background Color" options in the Captions menu.

[h2]Photo Mode[/h2]
• Fixed various visual issues with Photo Mode.
• Fixed an issue where the last known position visual effect remained visible in Photo Mode.
• Fixed an issue where the Codex Orbs remained present in Photo Mode.
• Fixed an issue where the vignette effect size increases when decreasing the value in Photo Mode.

[h2]Hideout[/h2]
• Fixed an issue where the blacksmith was missing from the hideout. I must upgrade my weapons!
• Fixed an issue where some trinkets could not be accessed in the Forge.
Stability & Performances
• Addressed various crashing and stability issues.

Platform-Specific issues


[h2]Xbox[/h2]
• Fixed an issue where the "Balanced" mode was missing in the Performance options.

[h2]PC[/h2]
• VRAM usage is now added to the performance overlay when using the benchmark tool.
• Improved description in the Scalability options to better reflect the impact on CPU and GPU.
• Addressed an issue with conflicting bindings for mouse & keyboard on PC.
• Fixed an issue where the VRAM meter doesn't accurately update the VRAM usage when settings are individually changed.
• Addressed an issue with PC using Photo Mode with the Ultra-wide screen settings .

[h2]STEAMDECK[/h2]
• Addressed an issue where there was a heavy loss of FPS in the opening animation before arriving at the Animus HUB (memories).

[h2]MacOS[/h2]
• Fixed an issue where the resolution options are all "Custom" when the game is in windowed mode on macOS.
• VRAM usage added to the performance overlay.
• Addressed an issue with the PS5® DUALSENSE® controller lightbar not emitting the correct light on macOS.

Assassin's Creed Shadows может получить мультиплеерный режим

В будущем Assassin’s Creed Shadows (наш обзор) может обзавестись мультиплеерным режимом. На это указывает информация из файлов игры, обнаруженная моддером Sliderv2.