1. Kingdom of Cards
  2. News

Kingdom of Cards News

Update Log V0.3 — The Kingdom Evolves

[p]Kingdom of Cards Featured at Latin American Games Showcase as part of Summer Game Fest with a New Trailer and Update Announcement!🎉🎉[/p][p][/p][p]What’s new in this update:[/p][p][/p][h3]Boss-Dependent Map Visuals[/h3][p]Each boss now leaves their mark on the kingdom — buildings will visually shift depending on who you’re facing, adding flavor and clarity to each run.[/p][p][/p][h3]Improved Combinations[/h3][p]The recipe system has been refined! You’ll now encounter fewer failed results when combining cards, making experimentation more rewarding.[/p][p][/p][h3]Custom Land Selection[/h3][p]You’re in control: pick which lands to include in your run instead of relying on random choices. Plan ahead and shape your strategy from the start.[/p][p][/p][h3]New Card Type: Loot[/h3][p]A new category for sellable treasures. Loot cards now stand apart from crafting materials.[/p][p][/p][h3]New Card Added to the Shop: Ezrick's Tavern[/h3][p]A new location card has appeared in the shop. Explore it to uncover a new kind of reward.[/p]

Update Log V0.2.0 - Enchantments Awaits!

Hello Kingdom Builders,

In this update, we’re thrilled to introduce Enchanter’s Spires and a brand-new card type: Enchantments. Unleash your creativity by combining powerful ingredients and uncover hidden surprises. Alongside these major additions, we’ve enhanced the reward system, polished the UI, fine-tuned the game balance, and addressed several bugs to bring you an even smoother experience. Dive back in and see what enchantments await you!

[h3]- New Building: Enchanter’s Spires[/h3]
Channel enchantment cards and test your knowledge — combine the right ingredients to earn powerful rewards… or suffer the consequences.

[h3]- New Card Type: Enchantments[/h3]
Discover and experiment with mystical combinations to unlock new effects and surprises.

[h3]- Reward System Updates[/h3]
  • Exploring now focuses on discovering new cards.
  • Stealing offers valuable items for selling or rare special cards.

[h3]- UI Improvements[/h3]
Visual upgrades across the interface for a smoother experience.

[h3]- Balance Updates[/h3]
Tweaks to pacing and mechanics for a better gameplay flow.

[h3]- Bug Fixes[/h3]
  • Locked unit cards can no longer be removed from battle.
  • Fixed an issue where shop units sometimes showed 0 attack.
  • Other minor fixes and stability improvements.

Patch Note V0.1.4

Hello Kingdom Builders,

Since launch, your incredible support and feedback have helped shape this card-built kingdom. Today’s update brings bug fixes, pacing improvements, and balance adjustments to enhance your experience. Check out the details below!

[Balance and Pacing Improvements]
  • Adjusted invasions enemies and difficulty, especially in the first run.
  • Updated conquer, exploration, and stealing rewards for various locations and invasions.
  • Increased the number of location cards rewarded during runs.
  • Lands no longer tap.
[Bug Fixes]
  • Fixed the issue where the blood moon never ends in certain situations.
  • Fixed a bug that prevented some achievements from being granted.
  • Other minor fixes.
🎉 Thank You for Playing! 🎉

We’re just getting started—keep sharing your thoughts in the Steam Community Hub and on our Discord!

Kingdom of Cards Early Access Available Now!

Hello Kingdom Builders,

[h2]Kingdom of Cards is now available![/h2]

Price: $11.99 with a 10% launch discount for 2 weeks!

https://store.steampowered.com/app/3160500/_/

We are also thrilled to announce a collaboration with the highly acclaimed story-driven card game Foretales to offer a special bundle!

https://store.steampowered.com/bundle/50937/Legends_of_the_Cardlands/

[h2]Encountered issues while playing?[/h2]
Share your suggestions on the Steam Community, or you can join our discord to report them.

We are eager to hear your feedback!

Thank you once again for your support, and we hope you enjoy this world centered around card synthesis!