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Tlatoani: Aztec Cities News

Patches to 1.4.1h

* Allowed XML scenario-definitions to directly include terrain information
* Some fixes for word-wrap in text-elements
* Fix for God Mode toggle not working correctly
* Other minor adjustments

1.4.1g and 1.4.1h patch update

This update includes two version-updates from the testing branch:

1.4.1g:
* Made settlement-initialisation on random maps more forgiving for oasis/river terrain
* Adjustments to ensure more accurate/reliable provisioning of Basin services
* Adjustments to priority of road-construction
* Fix to ensure soldiers at barracks can always be recruited for drilling
* Preliminary work on moving tutorial-objective descriptions out to .xml
* Modified dragging behaviour for razing/placement to extend beyond map edge
* Updated relocations to behave more consistently and interact with razing more correctly
* Set all good-display functions to use similar/consistent units
* Other minor fixes and adjustments

1.4.1h:
* Adjusted claims for gather-buildings to recognise walls and gates more accurately
* Allowed craft-buildings to assess potential buyers outside their own service range
* Added some additional starter-buildings for Chapultepec
* Made fortification-objectives for Epcoac and Tecpayocan a little more forgiving
* Fix for bugged fruit gardens refusing to build and refusing to delete
* Other minor fixes and adjustments

Updated discord link

Updated discord link

Tlatoani: Testing Branch

We wanted to let you know that a Testing Branch is available to play, where you can try out upcoming changes before they go live. Your feedback will help us improve the game and see if everything runs smoothly.

How to Access the Testing Branch:
  1. Go to your Steam Library.

  2. Right-click on Tlatoani: Aztec Cities and select Properties.
    [expand][/expand]
  3. Under the Betas tab, choose the testing branch from the dropdown menu.
    [expand] [/expand]


Right now, there is no drastic changes - this update includes improvements to how good-units are displayed across various contexts, making the interface more consistent (no more unexpected 100x units for homes or construction materials!). We’d appreciate any feedback to ensure these changes work smoothly in the UI.

Thank you for your support and for helping us make Tlatoani the best it can be!

Interface and settings: tips for the game

We're currently hard at work on fixes and various improvements, though we're not quite ready to share the details just yet. But there is another area which we want to highlight today - different Quality of Life features and overall settings! Those options might help you to speed up the game (even more), access advisors faster, or change vibrancy of the game.

And if you need any help, want to give us feedback or just talk to the devs - join our Discord:



[h3]Change Fast Forward Multiplayer[/h3]
Increase speed by right-clicking the speed button and choosing a suitable option.


[h3]Pin Advisor Windows[/h3]
Press pin button to pin any of the advisor windows to the top bar.


[h3]Game Graphics Vibrancy[/h3]
Adjust the game GFX vibrancy levels by pressing Esc and clicking on User Settings.


[h3]God Mode[/h3]
Toggle God Mode on/off in the settings menu at any time.


[h3]Day and Weather Effects[/h3]
Toggle Weather and Day/Night Cycle on/off by pressing Esc, clicking on User Settings, and then clicking on Simulation.


[h3]Hide Map[/h3]
Hide mini-map by pressing button in the bottom-left.


[h3]Hide UI[/h3]
And last but not least - hide the entire UI by pressing the “\” (backslash) button on your keyboard (if you are using US layout - otherwise check hotkeys in settings).

That’s all for today! We hope these tips help you tailor the game to your liking. Enjoy!