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Tlatoani: Aztec Cities News

Minor patch on main branch (1.4.1i) and Tooltips on experimental branch (1.4.2a)

There should now be updates on both the main branch and experimental/testing branch:

1.4.1i patch (main branch)-
* Fix to ensure palace is always detected for culture bonus
* Fix for tint of access-preview from cistern

1.4.2a patch (experimental branch)-
* Work on support for more extensive/clarified UI tooltips
* Fix to ensure Turkey Hutches can deliver soil to farms
* Re-balanced diversion/education/healthcare bonuses from venues to cap at +105
* Other minor fixes and adjustments

As always, feel free to let us know what you think on the steam forums or the discord

Prologue Ending

Dear Tlatoani players,

We have some important news to share. The Tlatoani Prologue will be taken down on December 19th. This marks the end of its journey as we prepare for the next chapter in Tlatoani’s development.

Once again we want to thank everyone who played for their feedback and support during the development process. And we do have one last update to make- the current build of the Prologue should now allow you to export saves as scenario-files for loading in the main game.

In order to do this:
  1. Go to Settings -> Simulation in the Prologue, and Check 'Save City as XML'.
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  2. Open one of your cities in-game and then save it again- this will generate a .scen.xml copy of your .tlt file in the saves directory. (Note: you can right-click on your games in the steam library to browse local files!)
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  3. Move or copy this file to the media/Scenarios/General folder of the main game- your prologue city should now be available to play in the main game as a freestyle scenario.
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We will also be adding a free demo to the main game for players to try. While the demo will feature less content than the Prologue, it will still give new players a glimpse into the core experience of Tlatoani. It’s a perfect way to try out the game or introduce it to a friend.

If you have any trouble with city-save exports, let us know on the forums or official discord. Jump into the Prologue now before it’s gone!

Play the Prologue: https://store.steampowered.com/app/2925280/Tlatoani_Aztec_Cities_Prologue/

Roadmap Update and Future Plans

Hello, everyone!

Since the Early Access launch, we’ve been collecting and collating your feedback, and have been grateful for your detailed - and often passionate - responses, which have been invaluable. Based on this feedback, we've drawn up some plans for the coming weeks, stretching into the new year.

[h2]What's Coming Next[/h2]
  • We're adding more detailed and complex tooltips to provide reminders of common game functions and make it easier to pick up mechanics as you go.
  • We're planning some balance adjustments to the early history campaign to ease in the player more gently, although moving into V1 we may be offloading some of the tutorial steps to the learner scenarios instead.
  • Time allowing, we aim to add the Tizaapan and Cuauhmixtitlan missions to cap off the first chapter of the history campaign before Christmas, at least on the testing branch.
  • We’re laying the groundwork for broader localization efforts in the new year.
  • Finally, an in-game help encyclopedia is planned, although this will be a long-term project.


Here’s a sneak peek at some of the upcoming tooltips- let us know what you think!
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That’s all for today. Best of luck, and Happy Panquetzaliztli!

Patches to 1.4.1h

* Allowed XML scenario-definitions to directly include terrain information
* Some fixes for word-wrap in text-elements
* Fix for God Mode toggle not working correctly
* Other minor adjustments

1.4.1g and 1.4.1h patch update

This update includes two version-updates from the testing branch:

1.4.1g:
* Made settlement-initialisation on random maps more forgiving for oasis/river terrain
* Adjustments to ensure more accurate/reliable provisioning of Basin services
* Adjustments to priority of road-construction
* Fix to ensure soldiers at barracks can always be recruited for drilling
* Preliminary work on moving tutorial-objective descriptions out to .xml
* Modified dragging behaviour for razing/placement to extend beyond map edge
* Updated relocations to behave more consistently and interact with razing more correctly
* Set all good-display functions to use similar/consistent units
* Other minor fixes and adjustments

1.4.1h:
* Adjusted claims for gather-buildings to recognise walls and gates more accurately
* Allowed craft-buildings to assess potential buyers outside their own service range
* Added some additional starter-buildings for Chapultepec
* Made fortification-objectives for Epcoac and Tecpayocan a little more forgiving
* Fix for bugged fruit gardens refusing to build and refusing to delete
* Other minor fixes and adjustments