1. Hold The Mine
  2. News
  3. Playtest Update 0.2.5

Playtest Update 0.2.5

[p]Hello diggers! First, thank you everyone for the amazing support and feedback! [/p][p][/p][p]Let's talk about this small update![/p][p][/p][h3]Mining[/h3][p]Block marking in the mine has been slightly modified to make the player experience clearer and more consistent. In this new version, it is only possible to mark a block if it is adjacent to a dug block or a marked block. It is no longer possible to place a mark on a block that does not comply with these rules. As a result, if a mark is removed and other marks are no longer compliant with these rules, they are automatically removed and the pickaxes are recovered.[/p][p][/p][p][/p][p][/p][p]The previous version had many inconsistencies in block marking and made things confusing. With this new version, everything should appear more logical and clear. [/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue with the block marking causing a complete crash of the game in some cases.[/p]
  • [p]Fixed an issue with Bloodlust (Rogue's power) not triggering other tally effects such as the one from the Firework Tent building.[/p]
[p][/p][p]Again, a big thank you to everyone taking the time to try the game and helping us make this game the best it can be![/p][p][/p][p]Don't forget to wishlist the game, it helps a lot![/p][p][/p][p][dynamiclink][/dynamiclink][/p]