Patch #02: Marks, Skull Heads and Bug Fixes
[p]Hello miners![/p][p][/p][p]This week, we have 2 patchs coming including this one today mostly about some necessary balancing changes and bug fixes, and another one later this week (including some brand new gems and buildings!). [/p][p][/p][p]Today, I wanted to adress some player feedback regarding the Huntress and the Rogue. This patch gives some love to those 2 heroes by granting them some necessary buff and giving more interest to Hunter and Death Marks. I hope those buffs will make those two more reliable especially early on. [/p][p][/p][p]Glorious Statue is a very powerful building especially if you get it in the first 2-3 days. But his cost was arguably very low in comparison to its snowball potential early. Don't get me wrong, it's still a powerful building to get as soon as possible, but with the increase of the diamond cost, it means you'll have less opportunity later to construct rare buildings. [/p][p][/p][p]The flying skull heads that appear starting on night 20 are a real nightmares to deal with right now. They are fast, are immune to status effects and have tons of health. This patch includes a significant health pool reduction for this enemy type. I'll keep monitoring this enemy, in case it's too much or not enough. [/p][p][/p][h2]Patch Notes - Version 0.7.30[/h2][p][/p][h3]Changes[/h3]
- [p]Glorious Statue building diamond cost has been increased from 2 to 3. [/p]
- [p]Ambush (Huntress Power) damage range has been increased by 30%. Visual effect visibility has been improved.[/p]
- [p]Easy Shot (Huntress Power) periodic cooldown has been reduced from 6 to 4 seconds.[/p]
- [p]Hunter Mark bonus damage has been increased from 100 to 200%.[/p]
- [p]Ambusher Ground building effect now applies a Hunter Mark every 8 enemy spawns instead (previously 10).[/p]
- [p]Death Mark health ratio trigger has been increased from 25 to 40% maximum health.[/p]
- [p]Death Mark (Rogue Power) periodic cooldown has been reduced from 6 to 5 seconds. Rune cost has been decreased from 4 to 3 runes.[/p]
- [p]Shadow Strike (Rogue Power) rune cost has been decreased from 4 to 3 runes.[/p]
- [p]Flying Skull Head enemy type base health has been decreased by 30%.[/p]
- [p]Mine depth has been extended. More changes are coming to make deeper chunks more interesting to dig.[/p]
- [p]Hospital building effect damage has been increased from 50 to 75% of total damage.[/p]
- [p]Slightly improved overall performances especially in endless mode. [/p]
- [p]Several bugs causing crashes have been fixed.[/p]
- [p]Fixed an issue causing Ruins to be hidden (no cracks visible on the blocks).[/p]
- [p]Fixed an issue causing Barrels to show an incorrect direction compared to the one applied with the effect.[/p]
- [p]Fixed an issue causing multiple ruins to spawn on a single location. [/p]
- [p]Fixed an issue causing the game speed to reset to x1 when the dwarf army arrived.[/p]
- [p]Fixed an issue with mine block tiling in some block configurations.[/p]
- [p]Fixed an issue with the main menu animation speed being tightened to framerate.[/p]