Devlog #2
Hey hey, cosmic adventurers! 👾
We’ve been hard at work laying the foundation for Tears Apart, and let’s just say, things are getting pretty epic (and slightly ridiculous in the best way possible). Here’s a taste of what we’ve been cooking up:
And the best part? Sometimes we think these enemies are learning faster than we are. Seriously… it’s a little spooky.

You’ll see it and say, “That’s some sleek HUD.” Or you won’t… but we’ll know.

Pro tip: if you stare at the Starchart long enough, you might see the universe reveal itself… or maybe just more upgrades.
And now, the cosmic secrets we’ve been hiding in the cauldron:
We LOVE hearing your thoughts and feedback. It’s what powers our dev engines (and our coffee makers). So keep ‘em coming! 🚀
Until next time,
K.
We’ve been hard at work laying the foundation for Tears Apart, and let’s just say, things are getting pretty epic (and slightly ridiculous in the best way possible). Here’s a taste of what we’ve been cooking up:
- Enemies? Oh, they’re readable, they’re fun, and they’re ready to ruin your day (in a totally fair and strategic way, of course). Plus, the atmosphere? Dark and mystical, just the way we like it. 🌌

- The HUD? Oh yeah, it’s looking sharp. We’re just making sure everything fits in the perfect spot, so if you’ve got any ideas where those UI elements should go… let us know. We’ll pretend it was our idea. 😉

You’ll see it and say, “That’s some sleek HUD.” Or you won’t… but we’ll know.
- Starchart + Upgrades = one cosmic menu. You get stats. You get stars. You get upgrades. It’s like an intergalactic buffet, but for strategy nerds. 😎

Pro tip: if you stare at the Starchart long enough, you might see the universe reveal itself… or maybe just more upgrades.
And now, the cosmic secrets we’ve been hiding in the cauldron:
- Procedural map generation? Yep, it’s happening. Prepare for some serious map variety and difficulty that ramps up quicker than we expected. 🎮 Also, maps that aren’t just the same room over and over. We promise.
- New enemy types! Each constellation will have its own themed enemies. They’re smart, they’re tough, and they’re probably laughing at us right now. 6 out of 10 of them are cooler than us. The other 4 just try too hard.
- Upgrades? Oh boy, we’ve got tons of ‘em. If things go well, the demo is gonna have enough ways to make you feel overpowered. If not… well, you’ll just feel “slightly” overpowered. 💪
- Bosses? Oh yeah, they’re coming. Big, bad, and epic enough to make you question your life choices.
We LOVE hearing your thoughts and feedback. It’s what powers our dev engines (and our coffee makers). So keep ‘em coming! 🚀
Until next time,
K.