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Escape from Duckov News

Steam Awards Nomination | Sit Back & Relax with Duckov!

[p]It's the time for the Steam Awards 2025 nominations![/p][p][/p][p]If chillin'& looting with us in Escape From Duckov brought you some good vibes, we'd be honored if you'd[/p][p]nominate us for the "Sit Back and Relax" award![/p][p][/p][p]A sincere thank you to all ducklings - Quack Quack![/p]

Update Log V1.2.5

[h3]Updates[/h3][p]- Adjusted the auto-save policy to reduce frequent stuttering in the base.[/p][p]- Adjusted the Psionic Damage multiplier for all Wolves to 0.1.[/p][p]- Increased the number of save slots to 6.[/p][p]- Depleted items will now also appear in trading interfaces.[/p][p]- Pan can now be equipped.[/p][p]- Increased the stock limit of Lv. 1 J-Lab Certificate sold by Xiaoming to 3.[/p][p]- Removed some empty groups from the Addressable system.[/p][p][/p][h3]Fixes[/h3][p]- Fixed ammo capacity count not displaying in the item details interface.[/p][p]- Fixed Lordon's dog not dropping its mask.[/p][p][/p][h3]MOD Related Updates[/h3][p]- When manual load order is present, newly added mods will now be placed at the end of the list.[/p][p]- When loading non-existent item IDs, the game will no longer skip the items but attempt to restore them based on save data (This change aims to prevent MOD item loss).[/p][p]- Saves now record the currently enabled mods. A warning will be shown if clicking "Continue" in the main menu with a mod configuration that differs from the one recorded in the save.[/p][p]- Improved mod loading logic: if one mod type fails to load, others can continue loading.[/p][p]- Added ItemBuilder: An API to simplify creating custom item "Prefabs".[/p][p]- Item and component initialization logic has been adjusted to support ItemBuilder.[/p][p]- Improved mod INI parsing logic; fixed issues where values containing "=" could not be parsed.[/p]

3 Million Ducklings in Duckov - THANK YOU!

[p]🦆 Three million Ducklings have gathered![/p][p] Whether you’re a newcomer just joining Duckov, [/p][p]a seasoned duck with a warehouse full of treasures, [/p][p]a creative duck who loves to share Duckov with others,[/p][p]or a MOD duck making Duckov shine with your imagination and codes—[/p][p][/p][p]💚 Thank you to every Duckling! 💚[/p][p]Because of you, Duckov stays full of life! [/p][p]The journey of Duckov is far from over— [/p][p]We’ll keep bringing you new content and an even better experience. Quack quack![/p]

Update Log V1.1.6

[p]Updates[/p]
  • [p]Increased base range for all Sniper Rifles and the M107 by 2m.[/p]
  • [p]Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.[/p]
  • [p]Increased stack limit for 111 items (including all ammunition types, all fish, etc.).[/p]
  • [p]Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).[/p]
  • [p]2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.[/p]
  • [p]4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.[/p]
  • [p]8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.[/p]
  • [p]Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.[/p]
  • [p]Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.[/p]
  • [p]Significantly reduced character inertia.[/p]
  • [p]Slightly increased the close-range hit detection area for melee attacks.[/p]
  • [p]All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.[/p]
  • [p]Increased the minimum number of items found in Safe from 1 to 2.[/p]
  • [p]Safe now have a chance to contain "Collectible" type items.[/p]
  • [p]Optimized collision in several problematic areas of the map.[/p]
  • [p]Added a Restore Default button to the key binding menu.[/p]
  • [p]Increased the speed at which the field of view expands or contracts when Perception stats change.[/p]
  • [p]Items now display source information on how they can be acquired.[/p]
  • [p]Soda Crisis can now switch color modes.[/p]
  • [p]Locker interface is now tabbed for easier navigation.[/p]
  • [p]Greatly improved the aimed accuracy of the Repeating Bow.[/p]
  • [p]Reduced the Reload Time for the Shoddy Bow.[/p]
  • [p]The Mysterious Merchant in Farm Town now sells Key Case.[/p]
  • [p]The Mysterious Merchant in Ground Zero now sells Ink.[/p]
  • [p]Added several new items.[/p]
  • [p]Added new character creation components.[/p]
  • [p]Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you've already completed the quest, claim the reward from the completed quests menu to purchase it).[/p]
[p]MOD Related Updates[/p]
  • [p]LevelManager.forceBossSpawn=true forces the boss to spawn.[/p]
  • [p]LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).[/p]
  • [p]Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.[/p]
  • [p]ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.[/p]
  • [p]ItemAssetsCollection.TryGetDynamicEntry(...) is now public.[/p]
  • [p]Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.[/p]
[p]Fixes[/p]
  • [p]Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.[/p]
  • [p]Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.[/p]
  • [p]Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.[/p]
  • [p]Fixed a description error with the Hardening Injector.[/p]
  • [p]Fixed TOZ-66 Dragon's Breath so it correctly ignites targets.[/p]
  • [p]Fixed an issue where pressing 'P' in the backpack interface would disable the occlusion hiding feature.[/p]