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Among Us 3D 101 | Custom Lobby Settings

[p]Well, you've made it to the final lecture, I'll grant you that. No amount of cantankerous Crewmates, oxygen emergencies could prevent you from seeing your favorite lecturer, Professor Beanbus Percibean Airlock Brian Bumblebean, Adjunct.[/p][p]My continued observations of the Among Us 3D phenomenon have led me to a rather unsettling discovery: the participants are not content with the carefully constructed default parameters of social deduction.[/p][p]No, in their boundless ambition, they have seized control of the very fabric of the game itself, wielding a suite of "custom lobby settings" with all the discernment of a toddler with a loaded particle accelerator.[/p][p]This, of course, presents a unique opportunity for scholarly inquiry. When the rules themselves are mutable, what does that reveal about the nature of Beans? When the very concept of "fairness" can be re-written on a whim, what emergent behaviors arise?[/p][p][/p][p]Before your match begins, press E or click the Settings button next to your Wardrobe window to alter the match settings.[/p][h3]Play around with: [/h3]
  • [p]Vision Radius
    Make it harder for Impostors to see Crewmates (also great for playing hide and seek) or make the game scarier for Crewmates [/p]
  • [p]Kill Cooldown
    Make Impostors deadlier than ever, or slow them down to focus on winning via deception and sabotage [/p]
  • [p]Ability Cooldown
    Let Engineers vent freely and Vigilantes rack up a body count. Or make their abilities scarce.[/p]
  • [p]Voting
    Shorten the time of emergency meetings to add to the chaos, hide the role of who was ejected to keep everyone on edge, and mask who voted for who to keep the accusations flying.[/p]
  • [p]Tasks
    Bog down the Crewmates in tasks so Impostors can bide their time and only strike at the perfect opportunity. Or turn off taskbar updates to keep the game end a mystery.[/p]
[p][/p][p]The "custom lobby settings" are not merely toggles and sliders; they are the tools of aspiring demiurges, allowing players to warp the very physics and social contract of their digital universe. It is a fascinating, if potentially disastrous, experiment in emergent gameplay and the boundaries of governance.[/p][p]I urge you to delve into the untapped opportunities and expanding your mind with in the full Custom Lobby Settings lesson plan here.[/p][p]Of course, even more lectures can be found in the class syllabus or "learning hub" to further education upon a plethora of Among Us 3D-related subject matters. [/p][p]Go on, then. The scientific theory demands experimentation.[/p][p]Class dismissed.[/p]

Come Closer 🔮

[p]Is your aura feeling a little suspicious? Do you feel the cosmic vibrations shifting every time you walk past the MedBay scanner? Are you lying awake in your bunk, wondering if your destiny is to fix wires, or... to cut them?[/p][p]The lines are open, my friends, and your cosmic clairvoyant is IN! Forget your pricey 1-900 numbers; this reading is your direct line to the great beyond. I've cast aside my dusty crystal ball and consulted my very special Tarot deck, divined from the very essence of the cosmos itself.[/p][p][/p][p][/p][p]So, tell me, what does your future hold? [/p][p]Are you on the path of a diligent Crewmate, or is there a sneaky Impostor lurking within your soul? [/p][p]Let's dive into the cosmic chaos and see what the cards have in store for you![/p][p][/p][p][/p][p]How to Play: Take a screenshot of the gif above to receive your card. Then click here to find your card and reading results on our official blog. What will your card reveal?![/p][p][/p][p]Stay suspicious, Crewmates![/p][p][/p]

After Thoughts on Afterlife?

[p]Greetings, Crewmates![/p][p]We're nearing the end of the line with our Limited Time Event: Afterlife... and want to hear about your after-death experiences.[/p][p]How much do you love the Wraith? Where do you hear about your Among Us 3D news? Do you want to relive your scariest moment in the Skeld II with the Bone Bash decor?![/p][p][/p][p]The survey below should only take you around six minutes but could offer a Guardian Angel's equivalent of support for our team.[/p][p]Take The Survey[/p]

Among Us 3D 101 | Stardust + The Store

[p]Professor Beanbus Percibean Airlock Brian Bumblebean (adjunct) is back and ready to begin this week's lecture.[/p][p]As I try gather lunch on campus, it's inevitable that I hear the ceaseless prattle of the student body. Their latest obsession, I have gathered through unwilling osmosis, is not a new mode of play, but rather the acquisition and display of what can only be described as digital finery in Among Us 3D. An entire in-game mercantile emporium, a "store," if you will, dedicated to purely aesthetic accoutrements.[/p][p]While the rational mind recoils at the concept of exchanging tangible currency for intangible fripperies, the academic mind sees an opportunity. This is a pristine ecosystem for observing the most fundamental of primate behaviors: social signaling, status display, and what the great sociologist Thorstein Veblen would call "conspicuous consumption."[/p][p]I have therefore taken it upon myself to compile a preliminary catalog of these items, and delve into Bean bourgeoise vis as vis the Store and Stardust.[/p][p][/p][p]Before any transaction can occur in this digital bazaar, participants must first acquire the local legal tender. This is not a currency backed by gold or government decree, but an intangible asset known as Stardust.[/p][p]One does not simply get a hat; one purchases the Stardust to procure the hat. This process creates a direct link between effort and aesthetic expression.[/p]
  • [p]Stardust is the official currency of Among Us 3D and Among Us 3D: VR[/p]
  • [p]Purchase Stardust to shop the Store[/p]
  • [p]Look for bundles and weekly drops[/p]
  • [p]Customize your look with unique combinations[/p]
[p][/p][p]My extensive breakdown of cataloging the category of wares can be found here in the full lesson itinerary.[/p][p]And as before, the entirety of my previous lectures can be found in the "learning hub" class syllabus. [/p][p][/p][p]Now, if you will excuse me, I must complete my paper on the correlation between ridiculous hats and a statistically significant increase in being ejected first. The preliminary data is quite compelling. [/p][p]Class dismissed.[/p]

Among Us 3D 101 | Tag Mode

[p]Notebooks open! Mouths closed![/p][p]Professor Beanbus Percibean Airlock Brian Bumblebean (adjunct) is back and ready to begin this week's lecture. [/p][p][/p][p][/p][p]I have been alerted, mostly through the fevered shrieks of the undergraduate populace, that a new mode of play has been introduced into the Among Us 3D environment. They're calling it "Tag Mode." A rather unassuming name for what appears to be a complete de-evolution of the social dynamics of the base game. Whereas the classic format presented a crude listening post of deception and group psychology, this new iteration dispenses with such intellectual frivolities.[/p][p]Say ciao to accusations and baseless arguments. In their place, we find a primal, almost Hobbesian struggle. A simple binary of predator and prey, or tagger and tagged. It is, in essence, a digital return to recess on the schoolyard, a regression I find academically fascinating. [/p][p][/p][p][/p][p]My preliminary findings on this... phenomenon... can be found in the full Tag Mode lesson plan here. [/p][p]And as before, every lecture, covering a plethora of assorted subject matters, can be found in the class syllabus or "learning hub." [/p][p]Now, attend to your studies, while I work towards my scientific goal of classifying the socio-economic implications of the Polus Point map layout, and more importantly win lots of scholarly awards for doing so. [/p][p][/p][p]Class dismissed.[/p]