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Among Us 3D News

Task Updated: Passing the Emergency Button back to Innersloth

[p]It’s official, Crewmates![/p][p][/p][p]It has been an incredible journey, but the time has come for us here at Schell Games to officially hand Among Us 3D back to our friends and partners at Innersloth. If you haven’t heard the news yet, you can read all about the transition on our blog and over at Innersloth![/p][p][/p][p]So, what does this mean for your favorite game of bean betrayal? Is it time to vent until all of this is over? Should you just throw your VR headset out the trash chute now? Of course not![/p][p][/p][p][/p][h3]The Hand-Off Plan[/h3][p]Let’s start with the most important part: Among Us 3D and Among Us 3D: VR aren’t going anywhere. Innersloth has no plans to shut down the game, so you can continue to go about your tasks. If the game was ever going to shut down, you can trust Innersloth to communicate that to you way in advance.[/p][p][/p][p]On to the super cool stuff. We are so excited to make the Definitive Edition available to players across PlayStation VR2, Steam, Meta Quest, and PICO, so you can continue to betray your friends to your heart’s content. Here’s what we’re most excited about[/p]
  • [p]The joyous terror of Mess Hall along with the unique fry basket brimming with chicky nuggies and freezer tasks that go along with it.[/p]
  • [p]The pure chaos in your games with the Scanner, Wraith, Deputy, and all the other fan-favorite roles.[/p]
  • [p]The fashion! New cosmetics will be available in-store every month throughout 2026 and into 2027.[/p][p][/p]
[p]Here’s your first hint for next month’s rotation: When it rains, it purrs.[/p][p][/p][h3]Good Things Come To Those Who Wait [/h3][p]We previously mentioned that the Definitive Edition would be arriving on March 24th… and we were technically correct - the trailer will still drop that day at the VR Games Showcase.[/p][p][/p][p]Unfortunately, someone (we’re looking at you, Yellow) set off a sabotage on the actual rollout, and we need just a little more time with Innersloth to flip all the switches in the right direction.
[/p][p]The Among Us 3D Definitive Edition will now launch on Tuesday, April 7, 2026![/p][p]
We apologize for the extra wait, but trust us that it will be worth it![/p][p][/p][p][/p][h3]What If You Need Help? [/h3][p]Once the update goes live on April 7, the team at Innersloth will be taking over support for Among Us 3D. If you run into any technical issues or have questions about your account, you’ll be able to reach out to them directly via their helpdesk.[/p][p][/p][p]It’s been an honor working on this VR/3D universe with all of you over the last four years. Orange Bean, signing off.[/p][p][/p][p]Schell Games[/p][p][/p]

SG Bean Signing Off

[p]After more than four incredible years, the Schell Games team is officially handing off the development and live-ops reins of Among Us 3D back to our friends at Innersloth. [/p][p]We know, we know, "signing off" sounds a bit ominous! But take a deep breath (check the garbage in O2 first, though). Giving the IP back to its parents was always part of the plan.[/p][p][/p][p][/p][p]Before we go, we want you to know: our Discord and social channels have been a constant source of inspiration throughout this whole journey. We've worked hard to implement the features you wanted most, and everything we've built has been shaped by your passion, your feedback, and your creativity.[/p][p]To the millions of Crewmates and Creators from more than 122 countries who have fixed wiring, reported bodies, and lied their way to victory: Thank you. We couldn’t have made it this far without you. [/p][p]As a proper send-off, we're launching the Definitive Edition update on March 24th. Fan-favorite limited-time event features and their cosmetics are coming back permanently, and we've set up new monthly cosmetic drops through the rest of 2026 and beyond, so you can keep your Crewmate looking fresh all year long.[/p][p][/p][p][/p][p]Starting March 24th, all player support and official news for Among Us 3D and Among Us 3D: VR will be available through Innersloth's official channels.[/p][p]The Schell Games team has worked on many projects, but bringing Among Us to VR and PC platforms was fulfilling in so many ways. We are proud to have helped our friends at Innersloth take their vision into new spaces, and give Among Us 3D back to them stuffed full of content for current and future players. [/p][p]The Schell Games Bean is officially signing off and heading to the escape pod, but the ship is in the best hands possible.[/p][p]Good Luck; Finish Your Tasks,[/p][p][/p][p]— The Schell Games Team[/p]

The Among Us 3D Corpse Collection Sweepstakes

[p]As the Crewmate body counts grow, so do the prizes and number of winners. Welcome to the Among Us 3D Corpse Collection Sweepstakes![/p][p][/p][h2]Details[/h2][p][/p][p]Kill, kill, kill. It's seriously that easy. We're keeping track of every single kill that happens in Among Us 3D. Each time we hit one of the milestones below, our lucky entrants get entered to win more, bigger, and better prizes.[/p][p]Jump into the game to be part of the fun and rack up those kills! Regardless of whether you own the game or not, you can enter for free by using the form below.[/p][p]Now get out there, crank up those custom lobby settings, and get to killing.[/p][p][/p][p][/p][h2]Prizes[/h2][p][/p]
[p]Kill Count[/p]
[p]Number of Winners[/p]
[p]Prize Package[/p]
[p]0[/p]
[p]5 Winners[/p]
[p]+ Among Us 3D Socks[/p]
[p]10,000[/p]
[p]10 Winners[/p]
[p]+ AUVR Polus Point Poster[/p]
[p]25.000[/p]
[p]12 Winners[/p]
[p]+ AU3D T-Shirt (sizes limited)[/p]
[p]50.000[/p]
[p]15 Winners[/p]
[p]+ AU3D Enamel Pin[/p]
[p]100.000[/p]
[p]18 Winners[/p]
[p]+ 20 Stardust (In-Game)[/p]
[p]150.000[/p]
[p]20 Winners[/p]
[p]+ AUVR Launch T-Shirt (sizes limited)[/p]
[p]220.000[/p]
[p]22 Winners[/p]
[p]+ 130 Stardust (In-Game)[/p]
[p]275.000[/p]
[p]28 Winners[/p]
[p]+ AUVR Polus Point T-Shirt (sizes limited)[/p]
[p]333.333[/p]
[p]30 Winners[/p]
[p]Top Secret: The only way to find out is to unlock it~![/p]
[p][/p][p][/p][h2]Dates[/h2][p][/p][p]Feb. 10-28, 2026[/p][p][/p][h2]How to Enter[/h2][p][/p][p]Fill out the form here! No purchase necessary.[/p][p][/p][h2]Terms & Conditions[/h2][p][/p][p][/p]

Meet the Tracker

[p]We've got one last update to squeeze in before the holidays for Among Us 3D![/p][p]Starting today, Dec. 4, 2025, we've added the Tracker, a classic role from the original Among Us, permanently to the game.[/p][p][/p][previewyoutube][/previewyoutube][h2]Mean, Bean, Tracking Machine | The Tracker[/h2][p][/p][p]Crewmates need every advantage they can get; which is why the Tracker is a welcome sight to help identify Impostors. Their tracking ability (denoted as a radar symbol when you get the role) can be used on one Bean at a time...although you do have to get perilously close to do so.[/p][p]Once tracked, the Tracker can follow that Bean on their mini-map for a limited time, even when they're well beyond your sightline. This lets the Tracker:[/p][p][/p]
  • [p]See if a Bean is venting (you'll see them magically skip between rooms on the mini-map)[/p]
  • [p]See if a Bean is where they say they are (perfect to bring up at the last second during an Emergency Meeting)[/p]
  • [p]See if a Bean is in trouble (a stopped Bean in a hallway is definitely a sign something is wrong; or they're just very lazy)[/p]
[p][/p][h3]Advanced Play[/h3][p][/p][p]The Tracker is fun enough on its own, but the real fun of so many Crewmate roles is when they're combined with existing roles as well. To really change up the gameplay, try adding Engineers, Vigilantes, and Guardian Angels to the game as well to ramp up the complexity and challenge.[/p][p]Was that an Impostor or Engineer venting after I tracked them? Am I spending too much time tracking and not enough doing my tasks? Did I just see an Impostor or a Vigilante kill?[/p][p]Once you have the mix of roles right, try experimenting with your cooldowns and custom lobby settings. How much more powerful does the Tracker become when visibility is turned down to a minimum? Or, crank up the number of tasks to complete and turn off reporting bodies to make the Emergency Meeting the ultimate arbiter of justice.[/p][p][/p][p][/p][h2]Cosmetics[/h2][p][/p][p]Our winter collection has something for the special Bean in your life, including:[/p][p][/p]
  • [p]New winter wear to protect you from the void of deep space[/p]
  • [p]Full body bundles like the train conductor and racecar driver[/p]
  • [p]Maybe our favorite, the animated propeller cap which spins (and spins and spins and spins)[/p]
[p][/p][p]So, it's time to assemble your squad. Start tracking today and make our latest update a fixture in your matches going forward.[/p][p][/p][p]Stay suspicious![/p][p][/p]

11.20.2025 | Patch Notes

[p][/p][h3]SEASONAL SHIFTING[/h3][p]It's time to put away the Bone Bash decor and begin preparations for the new year ahead. This season's cosmetics offerings embrace the variety of the season: from cool, chill vibes of a Polus Point snow flurry to the edgy, extreme drive of an Impostor in Electrical.[/p]
  • [p]The Skeld II is back to normal and no longer extra spooky.[/p]
  • [p]New Limited Time Bundles available in the Store![/p]
  • [p]The Hat Pack: Festive Favorites hats are now available individually in the Store.[/p]
  • [p]Preparing minimaps and devices for the Tracker (new Role!), coming December 4, 2025!
    [/p]
[h3]MODERATION REFINEMENTS[/h3][p]Phase Two of our Moderation refinement was been implemented.[/p]
  • [p]Additional options have been added regarding lobby creation/hosting and player moderation[/p]
[p]You can click here to read more detailed information about these adjustments.[/p][p][/p][h3]FIXES AND IMPROVEMENTS[/h3]
  • [p]Engineers can now vent immediately in a round.[/p]
  • [p]Optimized some Skeld geometry.[/p]
  • [p]Updated Skeld lightmaps to be more detailed.[/p]
  • [p]Optimized Polus Skybox.[/p]
  • [p]Removing unused shader prewarming on scene loads.[/p]
  • [p]Fixed some audio in the advanced match settings.[/p]
  • [p]Fixed eyes on Fish Fingers Hands being influenced by world space.[/p]
  • [p]Fixed Candy Corn Hands' skinning between thumb and index fingers.[/p]
  • [p]Fixed some audio for empty garbage and download data tasks.[/p]
  • [p]Fixed some instances where the Guardian Angel shield could be seen when it shouldn't be.[/p]
  • [p]Task icons on the minimap can now be hovered after the first round.[/p]
  • [p]Updated minimap visuals of blocked off rooms for Tag on Polus Point.[/p]
  • [p]Fixed Zap / Guard Powerups sometimes not being cleared when used.[/p]
  • [p]Spectators who leave a match will no longer show a visible poof.[/p]
  • [p]Potential fix for crash while leaving a game during voting.[/p]
  • [p]Updated Localization.[/p][p][/p]
  • [p]Fixed 3D HUD appearing before loading into match.[/p]
  • [p]Fixed 3D HUD sometimes not appearing after completing a sabotage.[/p]
  • [p]Pressing 'Esc' from the main Store and Wardrobe pages now closes it.[/p]
  • [p]Refocusing the game during a cutscene now correctly adjusts the camera.[/p]
  • [p]Fixed overlapping HUD icons in Tag mode in some specific edge cases.[/p]
  • [p](Controller) Fixed opening/closing advanced match settings using a controller.[/p]
  • [p](Controller) Button to open Match Settings no longer overrides other menus like Quick Chat and the Player tab.[/p]
  • [p](Controller) Pressing Start button now cancels rebinds.[/p]