Patch 3 notes
[p]Hi everyone![/p][p]Thank you for your patience! Patch 3 is finally here. We have been working on a number of fixes that we hope will make your experience better. Enjoy![/p][p][/p][p]đ Localisation [/p][p]⢠Updated Dutch, Polish, and Italian translations. [/p][p]⢠Improved localisation for game modes, controller options, and key terms (e.g. Skar Boyz). [/p][p]đ§ UI/UX Enhancements [/p]
- [p]Major improvements to chat input, scoreboard layout, and HUD elements. [/p]
- [p]Added glow effects, spacing fixes, and better alignment across menus. [/p]
- [p]Improved mission selection, unlock notifications, and subtitle persistence. [/p]
- [p]Added new button prompts, SFX, and controller glyphs (including Steam Deck and Switch Pro). [/p]
- [p]Fixed softlocks, graphical glitches, and input issues in various screens. [/p]
- [p]Fixed softlock in Exterminatus wave 5. [/p]
- [p]Restored coop live tokens and fixed weapon wheel ammo display. [/p]
- [p]Improved challenge decorators and shield visualisers. [/p]
- [p]Fixed campaign info and map loading inconsistencies. [/p]
- [p]Legacy black screen issue fixed [/p]
- [p]Steam Deck now launches correctly. [/p]
- [p]Improved controller disconnect handling on PC. [/p]
- [p]Fixed session code visibility in streamer mode. [/p]
- [p]Improved EOS invite handling and native session stability. [/p]
- [p]Disabled team auto-balancing during gameplay. [/p]
- [p]Enhanced P2P connection handling to prevent lobby splits. [/p]
- [p]Moved local user profile data to AppData to prevent config crashes. [/p]
- [p]Added memory safety for loadouts and improved fade animations. [/p]
- [p]Fixed missing or duplicate SFX events. [/p]
- [p]Updated button textures and fixed VFX issues. [/p]