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PlayTest PatchNote

1.1.29 Patch went live today!

General
Fixed the examine and drop confusion on the Controls UI,,
Unusable (placeholder) items are now not lootable,,
Collectible items are now labeled properly as “Collectibles” (these are just placeholders in the playtest version),,
New tutorial/onboarding screens on first playthrough (can be reset in Settings → Reset Tutorial),,
Puzzle items are now automatically removed from the inventory once they're no longer needed (e.g., fuses and other puzzle items won't clutter your inventory once they are solved),,
Fixed several uninteractable items and incorrect puzzle spawn positions,,
Player icons on the map have been updated for better visibility,,
Added new map icons for players who are downed or being carried,,
All puzzle-related icons on the map are now yellow instead of white,,
Maximized self-revive penalty to prevent it from scaling indefinitely,,

Item Balance Updates:
Several items received buffs,,
Small Mirrors and Sacred Crosses can now be used on both humans and NPCs,,
Small Mirror immobilize duration increased from 6 → 8 seconds for monsters, and now applies 4 seconds to humans,,
Sacred Cross immobilize duration increased from 6 → 8 seconds for humans, and now applies 4 seconds to monsters,,
Increased the sound radius of Firecracker, Radio, and Bottle to attract NPCs more effectively,,
Increased the duration of the Nun soda stamina boost from 10 -> 20 seconds,,
Temporarily removed the Rosary — it will return once fixed,,
Updated item and puzzle descriptions to reflect these changes,,

Puzzle Fixes and Updates:
Fixed a Symbol-based puzzle bug,,
Quiz puzzle questions replaced with ones that emphasize reasoning over vocabulary,,
Fixed an issue with the Mastermind puzzle,,
Fixed an issue with the Nine Buttons puzzle,,
Hot N Cold puzzle functionality changed (no spoilers—figure it out!)