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Cult of the Child Eater News

Demo Patch Notes 06.11

[p]Dear Players! [/p][p]Thank you for your feedbacks![/p][p]Here is our latest Demo patch: [/p]
  • [p]Improved UI/UX both in lobbies and in-game,[/p]
  • [p]Reworked Puzzle Colors to be more distinct for better visibility, and also changed how they are shown on texts,[/p]
  • [p]Players can now close Notes by pressing “E” again,[/p]
  • [p]Added a DLSS option to the graphics settings for NVIDIA GPUs (FSR support coming soon),[/p]
  • [p]Replaced the default channeling start and end sounds with more fitting audio cues,[/p]
  • [p]Updated the first-time in-game tutorial pop-ups to better reflect the game’s current state,[/p]
  • [p]The default “Player” name is now swapped with the Steam User’s Name,[/p]
  • [p]Added the current puzzle's name and an escape button to the Journal-Based Virtual Keyboard,[/p]
  • [p]Added 2 new unique cultists models + voice lines,[/p]
  • [p]Time-consuming puzzles now spawn in less-frequented areas, reducing interruptions by cultists,[/p]
  • [p]Added the brand new “Whack-A-Monster” puzzle as a starter puzzle,[/p][p][/p]
  • [p]Changed the Bear Picture puzzle from a Starter Puzzle to a Joker Puzzle,[/p]
  • [p]Temporarily removed the 2 Distraction items on the wall as they were not serving their purpose properly. We'll update it and bring it back later,[/p]
  • [p]Added sound effects for the Blackjack. It now automatically closes the UI when the player wins, and we fixed the Aspect Ratio of the UI,[/p]
[p] Player Stat Balancing [/p]
  • [p]Nerfed Fitness,[/p]
  • [p]Buffed Precision, Endurance,[/p]
[p] Bug Fixes [/p]
  • [p]Prevented items from being used while interacting with the settings UI,[/p]
  • [p]Fixed a bug with the Mastermind Puzzle when it was reopened after leaving it half-done,[/p]
  • [p]Fixed a bug when the player left via the in-game menu, some sounds could get stuck,[/p]
  • [p]Fixed a bug where sometimes the pentagrams on the map that indicate an exit would not disappear properly after finishing the puzzles,[/p]
  • [p]Fixed a bug where Cultists could open locked doors by walking into them,[/p]
  • [p]Fixed incorrect door opening/closing rotations[/p][p][/p][p][/p][p]P.S. : We know, some puzzles are hard!! ːsteamhappyː[/p]

Cult of the Child Eater Demo available now on Steam Next Fest!

[p][/p][p][/p][p][/p][h3]Cult of the Child Eater Demo available now on Steam Next Fest! [/h3]
  • [p]Team up [/p]
  • [p]Stay Low[/p]
  • [p]Solve the puzzles[/p]
  • [p]Escape the cult [/p]
[p]in this chilling 80s-style, co-op multiplayer horror game! [/p][p][/p][p]ːsteamthisː Check our future plans through interactive Roadmap in the main menu. [/p][p]ːsteamthisː Join us on Discord and share your feedback! https://discord.com/invite/6Gu3a9qqA2[/p][p][/p]

Steam Next Fest!

Since the latest Playtest Week we polished the game a lot, and added several new things:
  • Unique progression for all playable characters,
  • Difficulty levels,
  • New cinematics,
  • Detectable proximity voice chat,
  • New tutorial system,
  • Reworked GUI,
  • Interactive roadmap about the development

Thank you For Playtesting!

Dear "Orphans",

Thank you for playtesting Cult of the Child Eater! Lot of you played and gave feedbacks, which was very helpful on our road of development. We try to implement all of the things you suggested and eliminate all of the bugs you found.

Our next step is to prepare ourselves for the upcoming Steam Next Fest: more content and mechanics will come to the demo, so don't miss the next chance when we open the door of the orphanage from June 9th to June 16th!

If you'd like to support Us to get the game more polished, please take some time, and fill out our short survey: https://forms.gle/pVvk9vtzjcwgLX3k9

If you'd like to follow our development on other platforms, check this: https://linktr.ee/uncle.george.games

If you’d like to support us in bringing the game to life, please wishlist the game here:

https://store.steampowered.com/app/3170640/Cult_of_the_Child_Eater/
Thank you again for participating, see you soon!

Playtest Patch Note

1.1.43 patch notes:
New Features:

Added unique sound effects for each channeling animation.,
Now there is an automatic puzzle selection when the previous one is solved.,
Added a sound effect and voice line when an Exit door opens.,
Added map indicators to indicate the opening of an Exit door.,
The 5th ping, which puts your pinging on cooldown is now a different color.,

Puzzle Improvements:

Revamped the visual design of the Quiz puzzle.,
Fixed inconsistencies in the new Quiz questions and added brand-new, verified questions.,
Reworked the Picture Sorter puzzle for more dynamic gameplay and resolved related bugs.,
Modified Photo Zoomer: color-based solutions now enlarge pieces instead of changing their color.,
Corrected the Experiment puzzle so players can no longer stack flasks on each other.,

UI Improvements:

Updated Channeling UI to display current action details.,
Journal based solution input now provides proper feedback on incorrect puzzle solutions.,
Added an inventory-full indicator.,
Added even more first-time examine indicators for new items.,
Replaced the "Solve it" Button with "Enter Code" button under journal based solution puzzles.,
Added an "Objectives Updated" indicator on the UI when a puzzle location was revealed on the Map.,

Bug Fixes & Stability:

Fixed several voice-chat issues.,
Multiple minor fixes and polish across UI and systems.