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Cult of the Child Eater News

Update – postponed Early Access release

[p][/p][p]Release Update – New Timeline [/p][p]Hey everyone,[/p][p]We’ve made the decision to shift the Early Access and full release of Cult of the Child Eater by about 2–3 months.[/p][p]This wasn’t an easy call — we know many of you are eager to play — but this extra time will help us deliver the kind of horror experience we’ve always aimed for: one that’s immersive, polished, and fully worth your time.[/p][p]While we haven’t shared much publicly over the past few months, development has never slowed down for a second. We’ve been working hard behind the scenes, and the current internal version of the game already includes many new features, improvements, and content that go far beyond what’s currently available in the public build.[/p][p]Here’s what the extra time is helping us focus on:[/p]
  • [p]More puzzles overall — including co-op-friendly designs that are more satisfying and encourage player collaboration[/p]
  • [p]Stronger, more dynamic horror moments that build tension[/p]
  • [p]A plethora of new gameplay features and more extensive progression systems to keep players engaged over time[/p]
  • [p]A more fleshed-out story with expanded lore and richer worldbuilding[/p]
  • [p]Extensive bug fixing and polish to improve visuals, boost performance, and ensure a smoother, more stable gameplay experience

    [/p]
[p]And don’t worry — you won’t be left in the dark while we continue development. Starting now, we’ll be posting more regular updates, behind-the-scenes insights, and progress previews across our channels. If you’ve been curious about what’s going on, you’ll be able to follow it all much more closely.[/p][p]Thank you for your continued support and patience — it means a lot to us.[/p][p]
— Uncle George Games
Follow our progress:
linktr.ee/uncle.george.games[/p][p][/p]

Cult of the Child Eater Hits 10,000+ Wishlists!

[p]We just hit 10,500 wishlists on Steam! 🎉 [/p][p]Thank you so much for the amazing support... [/p][p]Join our Discord: Tell us what you think![/p][p]https://discord.com/invite/6Gu3a9qqA2[/p][p][/p]

Demo Patch Notes 06.13

[p]Demo Patch Notes 06.13 – Patch 1.1.75 * New Stuff [/p]
  • [p]Improved Voice Chat stability and audio transmission through walls and floors,[/p]
  • [p]If Voice Chat fails to connect, players can still continue the game without it,[/p]
  • [p]Cultists now react to Windows’ default microphone input instead of Voice Chat data,[/p]
  • [p]Refined Whack-A-Monster puzzle responsiveness and improved its sound effects,[/p]
  • [p]Added a pop-up in the lobby when creating a room to highlight the importance on who should be creating the room[/p][p],[/p]
[p]Bug Fixes [/p]
  • [p]Fixed the end-game screen's inconsistent characters and XP UI errors when someone left or had a poor connection,[/p]
  • [p]Corrected Cryptex puzzle ring-rotation interaction issues,[/p]
  • [p]Fixed several incorrect puzzle spawn locations,[/p]
  • [p]Ensured Hot’n’Cold puzzle now appears in all intended lavatories, not just one[/p]

major incident affecting Unity Services - preventing players to create matches

[p]Dear PLayers![/p][p] We are currently experiencing a major incident affecting Unity Services, as reported on their status page. Due to this issue, authentication for the voice chat feature is currently not working.[/p][p] Since voice chat is an essential part of our game, rooms cannot be started while the service is down. This may prevent players from joining or creating matches. [/p][p]The issue originates from Unity’s infrastructure, and we are closely monitoring the situation. We will keep you updated and notify you as soon as everything is back to normal.[/p][p][/p][p] Thank you for your understanding and patience.[/p][p][/p][p][/p][p][/p][p][/p]

Demo Patch Notes 06.11

[p]Dear Players! [/p][p]Thank you for your feedbacks![/p][p]Here is our latest Demo patch: [/p]
  • [p]Improved UI/UX both in lobbies and in-game,[/p]
  • [p]Reworked Puzzle Colors to be more distinct for better visibility, and also changed how they are shown on texts,[/p]
  • [p]Players can now close Notes by pressing “E” again,[/p]
  • [p]Added a DLSS option to the graphics settings for NVIDIA GPUs (FSR support coming soon),[/p]
  • [p]Replaced the default channeling start and end sounds with more fitting audio cues,[/p]
  • [p]Updated the first-time in-game tutorial pop-ups to better reflect the game’s current state,[/p]
  • [p]The default “Player” name is now swapped with the Steam User’s Name,[/p]
  • [p]Added the current puzzle's name and an escape button to the Journal-Based Virtual Keyboard,[/p]
  • [p]Added 2 new unique cultists models + voice lines,[/p]
  • [p]Time-consuming puzzles now spawn in less-frequented areas, reducing interruptions by cultists,[/p]
  • [p]Added the brand new “Whack-A-Monster” puzzle as a starter puzzle,[/p][p][/p]
  • [p]Changed the Bear Picture puzzle from a Starter Puzzle to a Joker Puzzle,[/p]
  • [p]Temporarily removed the 2 Distraction items on the wall as they were not serving their purpose properly. We'll update it and bring it back later,[/p]
  • [p]Added sound effects for the Blackjack. It now automatically closes the UI when the player wins, and we fixed the Aspect Ratio of the UI,[/p]
[p] Player Stat Balancing [/p]
  • [p]Nerfed Fitness,[/p]
  • [p]Buffed Precision, Endurance,[/p]
[p] Bug Fixes [/p]
  • [p]Prevented items from being used while interacting with the settings UI,[/p]
  • [p]Fixed a bug with the Mastermind Puzzle when it was reopened after leaving it half-done,[/p]
  • [p]Fixed a bug when the player left via the in-game menu, some sounds could get stuck,[/p]
  • [p]Fixed a bug where sometimes the pentagrams on the map that indicate an exit would not disappear properly after finishing the puzzles,[/p]
  • [p]Fixed a bug where Cultists could open locked doors by walking into them,[/p]
  • [p]Fixed incorrect door opening/closing rotations[/p][p][/p][p][/p][p]P.S. : We know, some puzzles are hard!! ːsteamhappyː[/p]