Packmates Demo - New Main Menu and Map Objective!
[p]Today we have another update. This update includes a new main menu upgrade, a new map objective, some other UI visual improvements, and some fixes for reported issues.[/p][p][/p][h2]Main Menu[/h2][p][/p]
- [p]New and improved 2.5D main menu that showcases your party around the campfire, prepared and ready to go[/p]
- [p]Added the ability to show / hide Lobby IDs (Mainly for streamers who do not want their Lobby IDs out in the wild)[/p]
- [p]Starting From Act 2 there is the possibility of a Barrier Pylon spawning as a map objective.[/p]
- [p]Spawning enemies will gain half of their health as extra Barrier for each Barrier Pylon on the map.[/p]
- [p]Once a Barrier Pylon is destroyed all enemies that were granted a barrier by it will lose that barrier.[/p]
- [p]Barrier Pylons drop 40 gold when destroyed[/p]
- [p]The Hand Mirror item now grants +100% Quantity instead of +1 Quantity and damage reduction has been increased to 20% to compensate[/p]
- [p]The Reflect attribute has been replaced with Thorns; Thorns deals magic damage as a percentage of total defense instead of being a flat amount which allows it to scale better later on.[/p]
- [p]Added the ability to see Hero Health, Health Regen, and Defenses when holding the bound key (Tab by default)[/p]
- [p]Added Hero Health and Barrier values to the Health Bar[/p]
- [p]Random Map Objectives have had their markers and colors changed so they match the Map Progress bar[/p]
- [p]Updated Coin sprite[/p]
- [p]Updated Reroll sprite (Changed to dice rather than cards)[/p]
- [p]Improved the appearance of the status effect gained and lost messages[/p]
- [p]Fixed a bug that could cause lobby invites to no longer work after clicking the Join lobby button[/p]
- [p]Fixed an invisible hole that players were able to fall into on Cavern map in Act 2[/p]