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Holiday Contest πŸŽ… Exclusive in-game holiday hats!

Topa-din!

There's one more journal available we've been saving for a contest, and it is contest time.

This year we'd like to transport the volling a little closer to home, but perhaps to show them the nicer side of it, the festive side!

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŒ™πŸ¦‹πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

[h2]Holiday Contest: Volling in our world[/h2]

[h3]πŸŒ™ Rules:[/h3]

The contest is to make a physical rendition of the volling in any capacity you'd like, perhaps celebrating anything you like celebrating, or depicting their own twilight revelry celebrations. The medium? Who knows! You can make it out of paper cutouts, clay, wine corks with faces drawn on, or even shape a christmas cookie!

The only requirement here is that it is in the good spirits of the contest, holidays, and attempts to evoke some merriment, or dropkicking violence, it's always one of the two with these volling.

[h3]πŸŒ™ Deadline:[/h3]

The deadline for this is January 5th, which hopefully can provide some breathing room for any revelry you may be partaking in yourself. After that we'll be holding them to a vote to see who the winner is!

[h3]πŸŒ™ Where to submit:[/h3]

There's a new submission channel on Discord for any discussion and where you can post final submissions. We'll showcase those separately there and on the steam forums when they are ready. If you don't have/want to Discord feel free to post it on the steam forums and we'll post it where it needs to go for voting!

https://discord.gg/EMRU6cec7w

[h3]πŸŒ™ Prize:[/h3]

Journal #8:


[h3]πŸ•―οΈHere's a video showing what one of them looks like and a reading:[/h3]

[previewyoutube][/previewyoutube]


πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŒ™πŸ¦‹πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

Last year's submissions were awesome if you hadn't gotten to check them out:
https://steamcommunity.com/app/3172700/discussions/4/

Thanks @Shanara for the new contest idea!

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŒ™πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„


[h2]Holiday hats now available in-game![/h2]



[h3]During our month of December your guards can break out the traditional Minorev twilight hats during your adventures in Banquet for Fools![/h3]

βœ…Festive
βœ…Stylish
βœ…Warm

The Volling are soon to celebrate The Twilight Revelry!* It’s the longest night of their year when Selaβ˜€οΈ deprives the volling of her sunlight so they party the hardest to bring back some warmth.

House Lazure has provided a gift basket of these outside the barracks:


These are available on Steam and GoG right now!

* Banquet for Fool's timeline takes place prior to harvest in autumn and there isn't meant to be a precedent suggesting otherwise, these are meant for (our) festivity purposes only

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ·πŸ·πŸ·πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

[h2]Mailing[/h2]

Sadly we can't send physical stuff to some countries due to mailing service restrictions. If the winner is from one of these countries we'll hold on to it for you until we can in a nicer future:



πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ·πŸŽ…πŸ·πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

There's been some additional fixes and changes included with the hat update and will be noted in the patch update following this post, with more maps and content on the way shortly!

🌲 Patch 5.11

What ho! A stocking full of updates, and the demo has also been updated with some changes.

Thanks for the reports everyone!

[h2]🎨 Visuals [/h2]

🌱 Improved sea water on the Rozafir map
🌱 Improved rivers and pond near the rain god statue in the West Ruins map
🌱 Some additional checks to verify positions of characters that were getting shy during character creation/character sheet resulting in them temporarily disappearing

[h2]πŸ“― Audio [/h2]

🌱 Updates some voices

[h2]🌸 Adventuring [/h2]

🌱 Boat captain at Forten Lazure warns of heading into high level areas
🌱 Fixed a bug in Act 1 wheresome arrows and a wine that can be picked up came in full stack size instead of the set amount

[h2]🌸 Balancing [/h2]

🌱Increased potency of β€œArmor’s Ease” for any *new* intercessions made with her

[h2]🌸 Gameplay [/h2]

🌱Vaha’s β€œArmor’s Ease” Intercession now increases Evasion as expected
🌱 Fixed a scenario for when characters appear to be stuck on one another, could happen right after going through a door

+ πŸ”₯ Hotfix 5.111
🌱 Correcting videos for some players potentially not playing depending on their device (demo and main game)

🐝 Update 5.1

New area accessible south of Din Varens by sea. Explore the wonders of what it feels like to be stung by a horde of giant bees.

[h2]New lock-break check[/h2]

Breaking locks now requires a guard to pass a stat check. Selecting a chest/lock to attack like normal will prompt this.

The β€œBreak Locks” stat has been added to the extended character sheet, based off STR, Equipped Weapon Skill, and the equipped weapon’s armor break property. There is no roll here, so it’s a quick yes/no if they are able to rip that thing open.

This applies to both door locks and chests (when they are locked). The game feed shows this stat check on use.

[h2]Guard commentary[/h2]

Guards can now randomly chat amongst themselves and compliment each other on completing a brawl. Per discord we had the suggestions of making these provide buffs (or debuffs...) for the party and will be adding to this feature going forward with new events they comment on and functionality.

[h2]Friendly Fire behaviors[/h2]

Some changes to Friendly Fire casting:

- Pagans have additional checks for where to cast area spells (safely)
- Combatants have new checks to avoid area effects during combat (creatures depending on intelligence level)
- Casting harmful spells outside combat at non-hostile NPCs will result in them turning hostile
- Casting harmful spells during combat around 'friendly' NPCs will not turn them hostile unless targeted directly
- Continuing to update these parameters for balance


🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲
We're considering ideas for another holiday raffle for either a journal/soundtrack. Feel free to share thoughts here or over on the Discord! The current top suggestion is getting drunk and eating hotdogs, so the bar is high, but more ideas are welcome.

https://discord.com/invite/EMRU6cec7w

🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲

Thanks everyone for reports over the last week!


[h2]Changelog 5.1:[/h2]

[h2]πŸŒ™ Additions [/h2]

🐝New Maps: The Meadery and surrounding area is now available (accessible south of Din Varens via sea)
🌱After combat the guards can now quip about various events and occurrences that had happened
🌱New creature variations and items
🌱New lock-breaking requirement roll
🌱You now lose some health when drawing blood runes on vol trees
🌱The trickster god’s imp rats can potentially occupy any uncharmed chest. (Spoiler: there are no charmed chests in Invimona)

[h2]🎨 Visuals [/h2]

🐝updated bee creature model and texture for various enemies/summon
🌱 updated a Garnet Circlet pivot to be placed correctly
🌱 Fixed an issue with Asal's hair being possessed by a wind demon

[h2]πŸ“― Audio [/h2]

🌱updated sailing track

[h2]🌸 UI [/h2]
🌱 β€œScrap of Linen” image of note now shows correctly in inventory when right clicked


[h2]🌸 Adventuring [/h2]
🌱 fixed bug where you could click on a land-based map exit while in your boat and party would get stuck
🌱 Changed some quips for potential exiles on the island
🌱 Changed some dialogue of guard captain Dionosa to be more accurate
🌱 Corrected item weight of garden lever


[h2]🌸 Maps [/h2]


🌱 fixed a map exit moving from the north land exit of the Lazure Lighthouse to the Aven Dura Forest
🌱 Fixed some navigation issues on the top floor of the Aven Dura Gadaar’s building
🌱 fixed some navigation issues that could result from a Form Up when under the NW tomb corridors


[h2]🌸 Balancing [/h2]

🌱Lock challenges have updated armor values for to higher challenges with new lock breaking stat
🌱 Grave Keeper Lord in Northern Pass map now more dangerous


[h2]🌸 Gameplay [/h2]

🌱Pinning a non-hostile target outside combat now makes them immediately hostile and gives a badge
🌱Changed friendly fire parameters for in/out of combat and how NPCs react
🌱Pagans now have new checks for where to cast area spells
🌱Characters have new checks to avoid area effects (creatures depending on intelligence level)
🌱 Fixed bug where you couldn’t turn felons in with Aven Dura guards

🌲 Update 5.06

[h2]πŸŒ™ Additions [/h2]
🌱 Wolves now have ability to pin targets
🌱 Wolves now have ability to pin and then throw a target


[h2]🎨 Visuals [/h2]
🌱 Updated House of Sera guard uniforms
🌱 Fixed an issue after impressing Vaha that could result in a guard hiding from the quest-complete vignette. So shy!
🌱 Fixed a visual with the Varuchov menestral Emilyn wearing a garnet circlet before she was gifted it


[h2]🌸 UI [/h2]
🌱 Fixed issue with spellcrafting menu with spells with four sliders not always showing difficulty accurately
🌱 fixed talking to peddler with licech jar in your boro’s pack resulting in opening a separate dialogue and causing a freeze
🌱 Fixed typo with Sergiu at the Lazure outpost to the west
🦟 Song: Hero now has the correct description


[h2]🌸 Adventuring [/h2]
🌱 Moved birds aggressively attacking the good Dura guards at the southeast and southwest gates a bit farther away to avoid easy confrontation
🌱 Fixed a bug while sailing and using the Multihand rally attack
🌱 Fixed an issue if you stun Gabriel, save and return to him and then kill him, resulting in him not abandoning his head


[h2]🌸 Gameplay [/h2]
🌱 Updated quips to play audio correctly

🌲 Update 5.05

🌲 Update 5.05

[h2]🎨 Visuals [/h2]

🌱 Gargoyle shows up accurately in northern lighthouse above Aven Dura
🌱 Additional fog of war vantage points added on numerous high banks in the new maps
🌱 Fixed some visual anomalies in the northern lighthouse map
🌱 Fixed some floor collider accuracy in Aven Dura interiors
🌱 Added to forest terrain surrounding the Aven Dura town, fixed some modeling around town
🌱 Fixed a layering issue that could occur in the wolf encounter where guards could appear closer to the action than they should during the ending cinematic

[h2]🌸 UI [/h2]

🌱 Fixed an issue with some stackable items not being able to be stacking as expected
🌱 Fixed an issue when using the field assembly kit to create arrows/vials/rivi wraps not having the expected results
🌱 Fixed some grammar for the plural β€˜volling’
🌱 Fixed Physical Damage for ranged weapons, these now add equipment and ammunition type to formula as expected
🌱 Boro now can accept the Licech drug into its pack
🌱 Fixed bug with small shields and large shields not showing the correct armor utilization
🌱 Fixed some grammar for the plural β€˜volling’

[h2]🌸 Adventuring [/h2]

πŸ”Š New versions of the volling voices as we continue adjustments/mixing
🌱 Fixed a walkable area in Garnet Bay where a guard could jump onto their own little island after getting off their boat
🌱Additional creatures added in traveling maps around the forest/town
🌱 Some new quips for merchants!
🌱 Fixed a broken map exit from Aven Dura to Northern Pass

[h2]🌸 Gameplay [/h2]

🌱 10 new accurate sound maps have been added for Aven Dura and surrounding islands for walking and equipment to react to
🌱 Possible fix for issue where boro stats were multiplied x10
🌱 Fixed issue where saving in Lazure Caves with boro in your party could bag data to be removed
🌱 Fixed some issues with pathfinding support guards in shopping areas
🌱 fixed issue with dryad’s frog challenge where getting knocked down by jumping frog didn’t result in game end until being run over by a green frog
🌱 Fixed an issue where some NPCs/support guards could remain in an assist mode after combat ends, visualized by the little halo above their head - combat ends now check for this