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Banquet for Fools News

🌊 Patch 3.12 Now Available

[h2]🌸 Visuals [/h2]

🌱 Fixed dialogue vignette at Rozafir gates that could be too dark to see at night
🌱 Fixed an issue with guards not always playing their rowing animation immediately when on the boat
🌱 Fixed an issue with the sea-spike spell not playing a death animation when hit

[h2]🌸 UI [/h2]

🌱 Portraits now display on top of in-game quips


[h2]🌸 Maps [/h2]

🌱 Fixed an issue in the goblin caves in Lazure Falls where the dodge action could be used to traverse (under) some of the brambles that were on a steep cliff
🌱 Made map exit easier to click in “Lazure Western Waters” in the top right corner that leads to “Abandoned Farm”

[h2]🌸 Changes [/h2]

🌱 Updated globe stack sizes being sold in Forten Lazure
🌱 Updated Boat Merchant in Garnet Bay with a lot more items for sale to make stocking up easier


[h2]🌸 Gameplay [/h2]

🌱 Fixed issue where stunned/abandoned enemy boats could load in from save in capsized position
🌱 Fixed a pathfinding issue within Act 1 with the companions sometimes trying to return to their starting point
🌱 Fixed a pathfinding issue the could occur where there could be an issue with companions getting stuck after the guards move through a door
🌱 Fixed an issue where not all bandits joined the fight immediately on the boat merchant ambush to the south
🌱 Fixed charging issue that could cut through corners of floors/walls if there was a path down to the destination
🌱 Fixed an issue where some creatures that had vanished for night time or day time could leave behind targetable colliders temporarily
🌱 Fixed an issue with NPCs code for kicking/charging remaining longer than it should when the character’s combat bubble is up, causing a little animation stutter

[h2]🌸 Controllers [/h2]

🌱 Fixed charging bug with controllers

🌊 Patch 3.11 Now Available

[h2]🌸 Visuals [/h2]

🌱 Fixed shadows leaving on portraits when character sheet closes

[h2]🌸 UI [/h2]

🌱 Fixed problem with dialogue where party names could wrap onto two lines
🌱 Fixed softlock that could occur when deleting a pinned journal note
🌱 Fixed error that could occur when switching between spells outside of combat
🌱 Fixed bug where two clicks were required to charge while on the boat if the character’s stamina you were using was lower than the maximum

[h2]🌸 Gameplay [/h2]

🌱 Fixed a visual issue that could occur with packs temporarily carrying over to the new boro when swapping
🌱 Fixed bug where movement debuffs could slow a character down so far they couldn’t move at all (this now has a floor)
🌱 Fixed visual bug with dancers where a ribbon could be missing!
🌱 Fixed some issues with Rozafir shopkeep quest
🌱 Updated rewards for Rozafir shopkeep quest for finishing quest with stealth vs. finishing quest with violence
🌱 Added party dialogue in Rozafir with the drug smuggler quest when picking up licech jar to confirm evidence received
🌱 Fixed bug with vine wall where it could make a circle around the caster instead of the curved line area
🌱 Fixed pathfinding bug in Lazure Falls where you could walk on pond at top of hill
🌱 Fixed bug where specific creatures were not respawning after time passed
🌱 Fixed bug with floating where character doesn’t immediately rise/fall until moving
🌱 Fixed a bug where bodies (and/or parts) could disappear during rally combos if the target was killed

🌊 Patch 3.1 Now Available

Main-branch small patch with some improvements. Thanks to everyone who's reported the last week, we're verifying fixes for a larger patch which will be ready shorty. Thanks!

[h2]🌸 Visuals [/h2]


🌱 Updated lighting for Character Sheet, portraits, some dialogue vignettes
🌱 Fixed bug with Unarmed suplex rally where some enemies were held in wrong position
🌱 Fixed animation issue with Pavura placement shifting a bit

[h2]🌸 Maps [/h2]

🌱Fixed bug with realtime objects like barrels/doors having shadows fade in and out in some maps
🌱Fixed bug with fallen tree that couldn’t be walked over on an island in the map between Lazure and Dura

[h2]🌸 Gameplay [/h2]

🌱Corrected health for Sea Monster tentacles

Patch 3.03

[h2]🌊Map Fixes[/h2]

🐟Fixed problem with going from Lighthouse map to Stonebridge map
🐟Fixed problem with going from Stonebridge to West Ruins
🐟Fixed a collider issue in the interior perspective shot at the Rozafir watchtower where characters could charge through the door causing a visual error

[h2]🌊 Adjustments[/h2]

🐟Armor percentage broken during attacks is now relayed
🐟Asal can break pins more quickly
🐟Asal’s charge could navigate across some seethrough colliders, stops as expected against these now
🐟general faction based NPC fighting now requires closer proximity to character to begin

[h2]🌊 Fixes[/h2]

🐟Fixed bug that could rarely occur where combo rallies don’t play out as expected
🐟Fixed bug where you could not return the Onyx Ring to Cici
🐟Fixed an issue where if one of your guards is knocked out and a WASD button was being held down the following guard it would switch to would move faster until the key was let up
🐟Fixed a faction issue with the boro (before they enter your party) while on the petal boat with the other Lazure guards being able to take damage from them during the fight, causing the animal to turn hostile to you
🐟Fixed a UI issue that could occur after Level Ups where you couldn’t mouse click out of the character sheet menu
🐟Fixed an Act 1 issue where having a defense circle up breaks the companion’s faction change

Patch 3.01 Live!

[h2] 🌊 Gameplay Adjustments [/h2]

🐟Can suplex sea monster
🐟Reduced potency of Intercession from Chora that reduces attack time inside defense circle (only on newly blessed items)

[h2] 🌊 Gameplay [/h2]

🐟Updated oar whack animation
🐟Fixed bug where oar whack could cause combat dome to remain
🐟Fixed problem with water enemies not flying back when charged
🐟Oar whack action fixes for how water creatures bounce from it
🐟Adjusted wounded bandit dialogue on island with giant Bakka
🐟Adjusted a delay that could happen with the guards getting into the boat
🐟Fixed an issue that could happen to make Pin animations speed up
🐟Adjusted lighting in various Dialogue Vignettes
🐟Fixed fish monster death model/death model parts sizing
🐟Pinning a ghost without a lower body now plays the appropriate ‘step on’ pinning animation
🐟Changed Patrol positions near Forten Lazure of the minstrel and some of the NPCs so they didn’t have such an easy chance of getting into the fight with the raiding shroomers at the beginning
🐟Fixed conversation with informant quest that allows Reeve to talk about informant even if you haven’t found him yet
🐟Corrected an issue with stacking items in the boro’s inventory
🐟Adjusted the vine rug smoothness in some areas for crossing over streams, but will be ongoing as the new spells for traversal get integrated
🐟Adjusted lighting during gameplay in some areas that were too bright

[h2] 🌊 UI [/h2]

🐟Map Exits - Added interface to both click on doors or edge screen/hot-key depending on preference. Exits/Doors in the center of the screen typically always just have icons to click still, and anything around the edges will have both as options. Water exits will typically always be edge-clicks/hotkeys only.
🐟Added tip screen for boat and boro
🐟Fixed a character sheet menu [manual click] close bug that could happen after Level Ups
🐟Fixed bug with boro dock where it couldn’t be dragged all the way to the right edge of the screen
🐟Corrected spelling in the “Raven” song available
🐟Invimona map screen - brightened highlight of current map you’re in for easier readability