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Banquet for Fools News

Patch 1.861

[h3]Controllers[/h3]
- Fixed bug where action bar wasn't closing after sneaking or talking
- Fixed bug with starting dialogue with NPCs
- Fixed layout issue where game feed was behind the action bar
- Fixed duplicate button prompts when focus is on doors, chests and breakable objects

Patch 1.86

Testing of Rozafir and Stonebridge Hill continue, those two maps will go live later this month.

In the meantime there were some reported issues as well as some additional fixes we wanted to get in. Thanks everyone, have a nice week!

[h3]🌼 Additions:[/h3]

🌱 Characters will run to location (including through interior/exterior doors) to join a Form Up circle or new leader location from a Form Up circle if they can

[h3]🌼 Changes:[/h3]

🌱 Increased duration for rice beer effects
🌱 Increased dialogue speed in vignettes

[h3]🌼 Fixes:[/h3]

🌱 Fixed bug with rally attacks where they could freeze if combat was ending while in the rally stage
🌱 Fixed bug with rally attack chains where the final attack could end before damage completed
🌱 Fixed bug with stacking Harmony effects
🌱 Fixed bug that could occur during dialogue when party is separated or unconscious
🌱 Fixed bug where npcs were joining factional allies in combat even though they were individually out of noise/sight range
🌱 Fixed bug where stamina regeneration buff not visualized around stamina bar for leader
🌱 Fixed issue with loading a previous save immediately after quest end triggering quest complete screen to play on new save
🌱 Fixed issue with character models missing after quest complete screen
🌱 Fixed issue where loading a game while rally menu is open loads it into next game

[GOG is uploading at the moment and will be live shortly]

Patch 1.85

Currently testing both of the 2.0 maps for the next update. Adjustments in the meantime:



🌸 Performance

<> Some improvements with shader compilation stutters

🌸 Additions

<> Vine cocoon glows red as its block ability decreases
<> You can target breakable object for knock back action
<> Breakable objects that are in charge path will take damage



🌸 Changes Gameplay

<> Stamina does nor refill while pinning
<> Can now Pin to start combat (the pin was breaking if a stealth or a combat-starting pin occurred)
<> Starting combat by pinning now has target unable to speak or call out until the pin is ended
<> If you rest in Vol’s forest, spirit fills
<> When hitting bakkas mid air it now interrupts their attack
<> Poison ammunition and poisonous attacks from enemies (frog, spiders, greva) are unaffected by armor
<> body parts now slowly fade to be darker after settling in place for less visual clutter. These now just turn to bones if left off screen and returned to. Ghost bodies turn to bones immediately, because they bones

🌸 Changes NPCs


<> Grave robbers ghosts do not pick up weapons
<> Grave robbers change to ghost models if you choose not to stun them
<> Grave Keeper’s bone spell does not animate while combat dome up
<> Fixed misplaced collision in room next to chalk rubbing stone in tomb below Forten Lazure
<> Fixed an issue that could occur for NPCs slings sometimes not animating

🌸 Changes Items

<> Updated Spirit Drain globes to reduce Pagan instead of Spirit
<> mortar and pestle item now weighs a more accurate 10 stones



🌸 UI

<> Fixed armor UI break animation not playing
<> Smoothed zoom out during rogue/charm checks
<> Rallies in Act1 do not show empty spots
<> Fixed bug that could occur with pressing Escape during rally attacks
<> When you leave rally by using keys the action bar reverts to normal attack
<> During rally, companions are not grayed out unless they are mid-attack or in a state where they cannot attack
<> Fixed bug with song book where songs could be cut off on left side after going to Vol tree
<> Fixed UI bug where character quips made during search checks could be layered on top of menus
<> Fixed UI bug where sometimes spells in spell book were darkened
<> Fixed UI bug where you could open level up menu while not is open and note doesn't close
<> Fixed UI issue with casting spells outside of combat


🌸 Fixes

<> Fixed issue with Volling bodies floating slightly above ground if not rag-dolled
<> Fixed various issues caused by faction fighting offscreen
<> imp rate hype animation plays correctly
<> thin shroomers hype animation loops correctly
<> Fixed bug where form up break animation wasn’t playing
<> Fixed camera freeze that could happen when approaching camp of thieves near tomb
<> Faction fighting that is happening away from party makes combat not end
<> Fixed bug in tomb where combat music and tomb music playing at same time
<> Fixed bug where doing a rally on a breakable object caused issues with future attacks
<> Fixed multi-hand delay after attack
<> Fixed issue where dryad spins in circles a lot
<> Fixed an error that could occur when killing frogs not grabbing their death states

Hotfix 1.841

<> Fixed bug with leveling up

Patch 1.84

[h3]Updates:[/h3]
<> Attack speed is averaged between both weapons if using multihand
<> Added functionality for the West Ruins fort lookout to attack if you get too close on his path
<> Lookout’s warning is saved so it does not happen after saving/loading (for new playthroughs)
<> Updated incorrect quip that characters say near lookout path
<> Summons leave form up circle to attack when party leader leaves circle
<> Your guards now updated to check stamina before pinning
<> Companions that wake up after combat ends have less health than those resurrected during combat

[h3]Interface:[/h3]
<> Repairing armor and weapons now updates stat grid immediately to show accurate dmg/armor number
<> Skill progress bars more prominent in Character Sheet

[h3]Changes:[/h3]
<> Ring from dryads gives +1 to pagan potency as well as Fauna resist

[h3]Fixes:[/h3]
<> Fixed NPCs moving out of your way and apologizing while you are sneaking
<> Fixed enemies looking at you while you are sneaking if seen already
<> Fixed bug where Form Up! visual could disappear after saving
<> Fixed bugs with using spell scrolls outside of combat
<> Fixed some issues with spellbook functionality on action bar
<> Inaccurate targeting outlines are removed during rally attacks
<> Fixed bug where form up circle was breaking when summons left
<> Fixed sound bug proximity while combat was happening
<> Fixed an issue where charging enemies near walkable water areas could send them through water
<> Fixed bug where weapon durability was not affecting damage number in stat grid
<> Fixed incorrect specular lighting on new weapons
<> Fixed bug where elyxir shards went through ground