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Banquet for Fools News

🌾Patch 4.11


🌱 Updated on GoG, Steam as well as the Demo:


[h2]🌙 Additions [/h2]
🌱 Updated with Unity engine patch to fix platform’s potential security vulnerability
⚠️ This engine update has an odd bug in it caused by animations. We’re continuing to find more ways to ensure it doesn’t happen until they fix the issue, but it seems to mainly happen when the game is running in the background (like you’re using other software while it’s also going).

If it does occur you’ll know when your game slows down unexpectedly. It’s fixable by closing out or going back to the main menu and loading. We’ll be continuing to run tests, but if this does happen we’d love to get your player log files if you get a chance to send it our way! We can pinpoint any remaining instances of it occurring.

It hasn’t been common after some checks we put in, but we’re still on the lookout for it, sorry for any future trouble! We had to update the engine for their security thing, and engine updates can be shaky.


[h2]🎨 Visuals [/h2]
🌱 Small update to the wiggly physics for things like hair


[h2]🌸 UI [/h2]
🌱 Journal notes now save ordering correctly
🌱 Fixed bug with leveling up where skill points of (specifically) 40 and 20 did not receive correct modifiers
🌱 Fixed a bug that resulted in skill numbers not displaying correctly with trainers
🌱 Fixed an issue that could temporarily clear the fog of war on a local map when the screen size resets
🌱 Mac video codec changed to work with updated Unity version


[h2]🌸 Adventuring [/h2]
🐜 Fixed an issue with the little crawly bugs you can step on (for spirit) not moving correctly and being hidden under environment. They are now available for stomping
🌱 Can now speak to Andrade at Forten Lazure after getting caught even if you don’t have enough emeralds to gamble with
🌱 Fixed an issue with the Quartermaster dialogue that could be repeated if you return to speak with her immediately after another conversation.
🌱 Can no longer rest if the party is too scattered


[h2]🌸 Maps [/h2]
🌱 Sea of Sera -> Rozafir water map connection fixed for boat
🌱 Sea of Sera: fixed an issue where sea barrels weren’t able to be rammed into



[h2]🌸 Balancing [/h2]
🌱 Chomp Spiders: some varieties now have reduced health
🌱 Dobra: Reduced attack distance to match animation


[h2]🌸 Gameplay [/h2]
🌱 Fixed bug with Villami conversation where it would exit out after talking to him after he seeks your aid but before his sweet Vesa has been found
🌱 Fixed bug with Padurii child quest where child does not jump from ceiling as expected
🌱 Added a height check to the sight radius so enemies far below or above you cannot detect you and try to engage in combat



[h2]🌸 Controller [/h2]
Thanks for catching these @Vern !
🌱 Fixed an issue where moving down the settings menu from main menu messes up the cursor position
🌱 Fixed an issue that happened when pressing the Right Trigger more than once while in the inventory had the character dodge



Thanks everyone who had reports the last week!

Banquet For Fools 🍷 Release Date + New Demo!

[p][/p][previewyoutube][/previewyoutube][p]

There are a few big updates remaining before launch, the first of which will be later in October! Thanks everyone for all the early support and help!

The new demo is on the Steam page if you want to check it out, thanks for the idea about character group selections for that @Yank!


❤️[/p]

🌾Patch 4.1

[h2]🌙 Additions [/h2]


Added additional skill trainers in Forten Lazure, Rozafir, and Lazure Falls covering:


🌱Pole
🌱Small and Large shields
🌱Shepard Pipes
🌱Robes
🌱Pearl
🌱Stonewood
🌱Bartering, Sneaking
🌱Crimscale and Multihand


[h2]🎨 Visuals [/h2]

🌱 Fixed an issue with song merchants appearing larger than they should in their vignettes when shopping


[h2]🌸 UI [/h2]
🌱 Fixed bug where the action time buff visual could appear behind action bar when it should not


[h2]🌸 Adventuring [/h2]
🌱 starting spell for Pagan Fauna changed from corpse nest to a lesser giant bee follower


[h2]💀 Pagan Spells [/h2]
Updated text to Corpse Nest to clarify dying target instead of corpse


[h2]🌸 Maps [/h2]
Fixed bug where there were areas of sailing exits that couldn’t be passed through with message that party was separated


[h2]🌸 Gameplay [/h2]
🌱 Fixed an issue with songs sometimes not stacking correctly, now get their own card indicator when active
🌱 Song potency formula corrected

🔥 Hotfix 4.03

[h2]🌸 UI [/h2]
🌱Fixed an issue with the inventory where canceling moving an item with right click under certain conditions could duplicate the item
🌱Fixed a pooling problem that could occur on rare instances that allowed items to swap positions if an error had previously occurred prior to loading


[h2]🌸 Adventuring [/h2]
🌱Fixed an issue when attempting to leave a map prompting “party is scattered” due to summons and bound creatures


[h2]🌸 Gameplay [/h2]
🌱Fixed an issue involving buying an item in a way that didn’t allow it to be replenished (if it is meant to) after coming back once, allowing you to grab it as if it was an item on the ground, like when you steal it

🌾 Patch 4.02

[h2]🎨 Visuals [/h2]

🌱Water spirits are now easier to see even if outside fog of war
🌱Fixed an issue that could happen rarely where entering a map could temporarily make its fog of war be displayed inverted in the ‘invimona’ map while correct in the local
🌱An earring the witch can reward you with has its pivot fixed
🌱Fixed some grasses not receiving realtime shadows correctly


[h2]🌸 Adventuring [/h2]

🌱 Can now pick up Dan’s flower as expected, fixed an ownership issue that was introduced last update
🌱 Bound Bakkas are now more aggressive when attacking and closing in on targets
🌱 Same as while combat is active - dialogue cannot be initiated while the guards are scattered or too far away from one another
🌱When temporary settlements leave, like the party in the Abanadoned Farm, their areas can now be run through at normal speed instead of continuing to be a town speed
🌱Fixed an issue that could occur if the criminals on the top floor of Nelu’s bar were knocked out, but you are resting during the time they are waking up to flee


[h2]💀 Pagan Spells [/h2]

🌱 Spells no longer fail to cast if they are targeted onto invalid locations like inside walls. They will now cast their effect on the tiles closest to the area clicked
🌱 Fixed an issue with Vine Wall that could allow the sight-blocking aspect of it to mess with pathfinding after its duration runs out


[h2]🌸 Maps [/h2]


🌱Updated Abandoned Farm map art
🌱New creatures and some chest/item changes in Abandoned Farm
🌱Additional exits in interior maps and perspective shots have the alternative option to corner/edge click


[h2]🌸 Gameplay [/h2]
🌱 Fixed an issue with a character’s natural armor not being used correctly in formula. This will pull from your initial character’s stats on creation as expected
🌱 Fixed issue with using Charge on destructible objects, like bramble - you’ll now kick or attack instead of attempting to charge it, even if you clicked it with that ability
🌱Fixed some support guard behavior related to how many attempts they can make to get back to the party leader during combat and that information not refreshing as often as it should


[h2]🌸 Controller [/h2]
🌱 Fixed bug where lowercase keyboard letters jumped from R to Y
🌱 Fixed issue where Map menu was not displaying the map correctly
🌱 Fixed bug where the Map menu exited to black screen
🌱 Fixed issue where character sheet sometimes didn’t load in correctly
🌱 Fixed bugs with left side button on gem grinder menu when talking to Pagan merchants