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Banquet for Fools News

Patch 1.15


[h3]Fixes:[/h3]

Can no longer use a consumable during attack animation
Fixed bug were summons can be affected by ghosts
Fixed bug where ailments and status effect reset times on reload
When at the blacksmith, hovering over blank item it shows incorrectly large emerald cost

[h3]UI:[/h3]

Fixed status effect description on portrait icons not updating until character selected
Fixed issues where patching armor slots were not visually matching patches, creating effect that more could be dragged in to patch the armor
Fixed issues with removing/adding jewelry that has effect and is also enchanted with intercession
Fixed issue where jewelry status effects weren’t updating immediately over portrait when equipping/adding jewelry

[h3]Writing adjustments:[/h3]

Fixed typo in vines description

Patch 1.141

NPCs:
Fixed an issue with overlapping dialogue boxes for Ciprian, apprentice
Fixed dialogue inconsistency where minstrels and pagans were not always willing to sell songbooks/spellbooks
Fixed dialogue inconsistency where cafera merchant would not give you another cup of cafera, even though you did not have any effects remaining
Removed duplicate song from minstrel’s list of songs to buy
Fixed dialogue bug where dialogue wouldn’t open if you stunned one of the padurii children
Fixed bug where bandits in Abandoned Farm can return after turned in to local authorities

General:
Fixed issue in cave under hut in Abandoned Farm where camera did not flip to correct view immediately
Fixed issue where you can see items through walls in orthographic mode
Fixed: Blacksmith repair can make you go into debt
Fixed: issue with game sometimes saying your character is out of ammunition even when arrows are equipped

Intercessions:
Inventory item detail card now shows intercession description
Fixed visual error with Gluttony intercession icon not showing on target
Fixed Good Health intercession being applied to enemy instead of self

Patch 1.13

Fixed some issues where dialogue characters were not recognizing items in inventory and correct options were not given as a result

CYOA: Poll for Next Maps!



[h2]What's Next:[/h2]

Topa-din everyone!

Our primary focus this week with 1.1 patches is any remaining stability issues popping up for players and getting to our list of fixes. We are so grateful for everyone who's helped us these first 5 days clean the game up and already provide some wonderful suggestions. We've implemented some of them, including warm bedrolls!



We're thrilled to have such an active community and look forward to continued discussions on balance and the ruleset once we get to them. Many of your ideas are already in our to-do list and we look forward to collaborating more. We're certainly not infallible and you've already brought up great solutions for things we've missed or haven't gotten to yet.

Anyway, much like the pre-patched Yeti, we're planning to keep a brisk pace with our next updates:

Patch 1.2
will begin combining balance and updates we've been chatting about in the discussion forum

Patch 1.5
will include the Dryads in the spore forest in the Forten Lazure map. They act as a quest hub to add to Forten Lazure and the Abandoned Farm maps (and beyond once available).

Patch 2.0
will open the map up to two more grid sections for you to explore. But where to? We ask you to vote!

Feel free to comment on here, the image, or the discussion here and we'll tally it up on October 14th!
https://steamcommunity.com/app/3172700/discussions/0/4851030529132611811/

[h2]The Map Options[/h2]

As for the map options, both sets of maps will likely be implemented in succession, but what would you like to check out first? Your guards were primarily from Minorev before coming here and are new to the island, so their information would be limited:

<<<<<<<<<<<<<<<<<<<<< n o r t h >>>>>>>>>>>>>>>>>>>>>>>>>

The lighthouse illuminates the riverway between the southwest body of land the garrison is perched on and the forested Northwest, where House Dura has contract with the Pavura for peppura farming. With the guard at low supply and Staglands mercenaries gone the roads and waterways are less defended and begun sprouting ill-minded Vollings. Robbers and bandits have begun making camps on the coasts and islands.

The lighthouse map includes your 5th companion, the pack-boro, who you can use as mobile inventory, and your guard's small craft for portaging. This navigates the same as normal controls, just on water and everyone close together on the boat, combat on the boat is the same as normal combat, except melee fighters won't be able to reach without being at arms length of an enemy vessel.

<<<<<<<<<<<<<<<<<<<<< s o u t h >>>>>>>>>>>>>>>>>>>>>>>>>

Rozafir is the first farm with successful peppura farming the Pavura established after the ill-fated farm north of the garrison. It is populated by a hierarchy of farmers, captured Dolki, a guard post, merchants, artisans and a Varuchov traditional underground cavern for rest and relaxation.

Rozafir is a more functional town than the garrison, and this comes with their own pot of problems that a guard of Lazure could help address. The guards stationed are low on supply and could use the assistance in anything from resident merchants causing issues, illicit activities, treachery, and local creatures battering on the gates and floorboards.

* Either choice includes the map east of the Abandoned Farm.

Hannah and Joseph

Patch 1.12

* Fixed confusing grammar in Pasaaren description
* Updated formatting to better fit longer names in character sheet
* Sela and Harvest god statues loop dialogue to repeat request
* Fixed some issues with picking up berries and rocks that are at head height or far from path
* Runic head wrappings cure Ghost ailments after 50 seconds, shows time correctly in item details
* Fixed discrepancy with acorn summoning spells failing even though their description says they will pass
* Fixed visual bug with hover details appearing when hovering away from barrels and berries
* Local map pins now work in Abandoned Farm and are turned off in caves and tomb where there is no local map
* Fixed misplaced exit in Abandoned Farm east edge near bakka ambush
* Fixed issue where inventory items could be in inventory but not selectable